Street Fighter™ 6

Street Fighter™ 6

View Stats:
HomongUS Jun 20, 2023 @ 8:36am
How to learn charge moves?
Having trouble learning charge moves on Chun-li. Are there any visual cues I should be looking to use the move?
< >
Showing 1-11 of 11 comments
weirdkid5 Jun 20, 2023 @ 9:01am 
No, but the charge timing is around 2 full seconds or around 1.5 seconds if I recall correctly. It's just something you intuitively learn over time.

Your best bet is to go into training mode and hold down back and just practice getting the timing down. If you turn on input reading, it'll show the amount of frames you're holding a direction. From there you can gauge how long it takes to charge a move.

It becomes muscle memory after a while.
Last edited by weirdkid5; Jun 20, 2023 @ 9:03am
[deleted] Jun 20, 2023 @ 9:02am 
Originally posted by weirdkid5:
No, but the charge timing is around 2 full seconds or around 1.5 seconds if I recall correctly. It's just something you intuitively learn over time.
it's 50 frames I believe
weirdkid5 Jun 20, 2023 @ 9:03am 
Originally posted by ya:
Originally posted by weirdkid5:
No, but the charge timing is around 2 full seconds or around 1.5 seconds if I recall correctly. It's just something you intuitively learn over time.
it's 50 frames I believe
Yea I wasn't sure. I'm not really a charge character player.
Naughty Senpai 69 Jun 20, 2023 @ 9:15am 
Do a couple of thousands and you get a feel for it.
Most charge times in this game are 45 frames. When I first started learning charge motions, what I did was count a second in my head and then finished the input. I kept doing that until I felt more comfortable doing it in neutral.

From there, I start incorportating small combos into it. Once I got used to that, I tried landing the combos from trial mode
weirdkid5 Jun 20, 2023 @ 9:20am 
Originally posted by Danny DeVito with a Gun:
Most charge times in this game are 45 frames. When I first started learning charge motions, what I did was count a second in my head and then finished the input. I kept doing that until I felt more comfortable doing it in neutral.

From there, I start incorportating small combos into it. Once I got used to that, I tried landing the combos from trial mode
That one advanced one where you have to land a flash kick after a sonic boom is hard af. I swear it's a one frame link lol
Originally posted by weirdkid5:
Originally posted by Danny DeVito with a Gun:
Most charge times in this game are 45 frames. When I first started learning charge motions, what I did was count a second in my head and then finished the input. I kept doing that until I felt more comfortable doing it in neutral.

From there, I start incorportating small combos into it. Once I got used to that, I tried landing the combos from trial mode
That one advanced one where you have to land a flash kick after a sonic boom is hard af. I swear it's a one frame link lol
Oh yeah that one is a ♥♥♥♥♥ to beat.

Forgot to say, don't be intimidated by the harder combo trials. If you're able to get the easier ones down consistently, that's enough to start with
Silver Jun 20, 2023 @ 10:23am 
Originally posted by weirdkid5:
Your best bet is to go into training mode and hold down back and just practice getting the timing down. If you turn on input reading, it'll show the amount of frames you're holding a direction. From there you can gauge how long it takes to charge a move.

It becomes muscle memory after a while.

This is the best way, just want to correct the charge timing. Kikoken is a 50 frame charge and spinning bird kick is a 30 frame charge.
[deleted] Jun 20, 2023 @ 11:53am 
Originally posted by Silver:
Originally posted by weirdkid5:
Your best bet is to go into training mode and hold down back and just practice getting the timing down. If you turn on input reading, it'll show the amount of frames you're holding a direction. From there you can gauge how long it takes to charge a move.

It becomes muscle memory after a while.

This is the best way, just want to correct the charge timing. Kikoken is a 50 frame charge and spinning bird kick is a 30 frame charge.
ty for correcting
Chun your basically holding downback the hold time, unless you use her stance and land a hit, then you get to use charge moves for free no charge. Also when you hold down forward it looks like your holding down back. you can be sneaky with it. I also feel like Chun is the hardest to play in this game. Zero target combo's just good pokes and speed. Also you need to be pressing forward and punch as the exact same time, otherwise it wont come out.
Last edited by 𝕎𝕣𝕖𝕔𝕜𝕝𝕒𝕤; Jun 20, 2023 @ 12:26pm
HomongUS Jun 20, 2023 @ 5:21pm 
Originally posted by Silver:

This is the best way, just want to correct the charge timing. Kikoken is a 50 frame charge and spinning bird kick is a 30 frame charge.
it's actually different?! When I freestyle the timing cooking sunnyside egg, I always over cook the yolks cause it's always off by 1.5/2* of the target count so I thought maybe I was over thinking. This info alone saves me from hallucinating! Thank you! Now, I need to make my body remember the timing somehow.....



Originally posted by Wrecklas:
Chun your basically holding downback the hold time, unless you use her stance and land a hit, then you get to use charge moves for free no charge. Also when you hold down forward it looks like your holding down back. you can be sneaky with it. I also feel like Chun is the hardest to play in this game. Zero target combo's just good pokes and speed. Also you need to be pressing forward and punch as the exact same time, otherwise it wont come out.
Hmm, I tried ken which a lot in the community suggested as a beginner to learn the fundamentals, but I wasn't really feeling it. This char felt really snappy and fun for on first impression. Maybe I should hold back until I can get my hands on hitbox conversion kit.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jun 20, 2023 @ 8:36am
Posts: 11