Street Fighter™ 6

Street Fighter™ 6

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Zengar Jun 20, 2023 @ 7:28am
Guile main having troubles with Cammy
Any advice here Guile mains? Of all matchups, I have the most troubles with Cammy. She feels too fast for me, I tend to loose in the exchanges of normals. With guile, just 1 hit is normally enough to not react in time with DI while Cammy is able to do 2 hits with anything and do DI anyway.
With quick spin knuckle, cannon strike, and hooligan combination I feel it's impossible to pressure her with projectiles. Specially spin knuckle, since even if I block it, she keeps piling the pressure afterwards no stop and trades with me even with LP or LK. That move seems like it has 0 recovery frames...
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Showing 1-7 of 7 comments
Grampire Jun 20, 2023 @ 7:34am 
If you're having trouble with spin knuckle and hooligan then your zoning is too obvious. Those Teo attacks are almost always a huge risk to the Cammy player unless you did something wrong.

Guile has an excellent mid pressure game thanks to his excellent normals which are probably better than Cammy's. If they're DIing your frame traps then start baiting them with canned pressure strings you don't finish and punish and train them to stop doing that.
Zengar Jun 20, 2023 @ 7:39am 
How is spin knuckle a risk when she recovers so quickly from it? Maybe I'm not understanding something here. It's hard for me to understand that Guile has better normals when I tend to loose trades with her all the time and she recovers from everything so quickly.
When she is pressuring me, It's harder to deal than any other character, even Juri.
At this point, I have a win ratio with Cammy of about 20% when my overall win ratio is about 59%.
I'm platinum btw.
Grampire Jun 20, 2023 @ 7:48am 
While spin knuckle is happening she's vulnerable to basically everything except projectiles. Blocking it is your worst option - she'll have a throw mixup if you do, but if you have charge and she throws it out you can flash kick her or even just standing fierce and it's free damage.

Also, her Fierce spin knuckle is +3 on block which means it's her turn if you block. Cr.hp stuffs all versions if you time it so she's in range when your active frames trigger. Just practice doing it in training.
Last edited by Grampire; Jun 20, 2023 @ 7:53am
weirdkid5 Jun 20, 2023 @ 8:19am 
You should be able to recover in time to get out a flash kick.
Guile trouble with Cammy? It's not a character problem It's a player problem.
Zengar Jun 20, 2023 @ 8:28am 
Originally posted by Grampire:
While spin knuckle is happening she's vulnerable to basically everything except projectiles. Blocking it is your worst option - she'll have a throw mixup if you do, but if you have charge and she throws it out you can flash kick her or even just standing fierce and it's free damage.

Also, her Fierce spin knuckle is +3 on block which means it's her turn if you block. Cr.hp stuffs all versions if you time it so she's in range when your active frames trigger. Just practice doing it in training.

Thanks, this is actually helpful.
Zengar Jun 20, 2023 @ 9:10am 
Originally posted by ForgottenLordOfCinder:
Guile trouble with Cammy? It's not a character problem It's a player problem.

Yes. It's a player problem, that is why I'm asking for advice...
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Date Posted: Jun 20, 2023 @ 7:28am
Posts: 7