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You are the first person to use profile stalking the right way. So no problems there. I'd say finish world tour first and then see how you feel about it. WT does a lot of good work teaching you how to play the game.
Fighting games are hard. There is so much to learn and if you've ever played Dark Souls, I recommend approaching each match like an attempt at beating a Dark Souls boss. Your goal is not necessarily to win right away but to learn and improve bit by bit until eventually become good enough to beat said boss. Or in the words of our main man Ryu:
"Don't fight for victory--fight to improve yourself. Victory will come."
The reason is because you will get stomped. And as you get better, better players will stomp you. That's part of what makes fighting games so replayable. The skill ceiling is through the roof and you almost feel like a Dragon Ball character discovering Super Saiyan (insert number) when you level up. ^^
If you want to start learning, I highly recommend this video as your starting point:
https://www.youtube.com/watch?v=riGCdE6ZPck
Another thing I highly recommend is joining the New Challenger Discord server and get to know your fellow beginners and more experienced players that would happy to help you start off your journey!
Also, there is no shame in using Modern controls. I've played fighting games for a couple of years now, and I'm telling you Modern is not 'scrubby' the same way having training wheels while learning to ride a bike is not 'scrubby'. Hell, if you want to, use Modern all the way up to Master rank.
Good luck. And I wish you well on your journey.
Why does it have to be so hard brah
Tekken might have 200 moves per character but I swear it's so much easier to react to things or learn combos. Some of the "basic" combos feel like inputting an electric wind god fist.
I like classic because it makes more sense and feels like it opens up more options, but I suppose I'll start with modern just to get the concept of the game. If I know how it works in theory I can start learning the proper inputs.
As Jalir said, you can incorporate Classic inputs while playing Modern. It lets you slowly transition away from Modern.
BUT if you want to start with Classic, then by all means do so! I and many others started and have stayed with Classic mostly because it is what we are used to. The caveat is that you have to understand that for quite a bit of time at first controlling your character will feel like you're trying to control a puppet that has its strings tangled. You are going to lose to Modern players of equal execution skill... but the reward is you won't have to go through that later. Basically, you're going through the difficulty right now in its entirety instead of later when you understand how to play the game while Modern players are going to struggle a bit more later, if they decide to transition to Classic.
Only you can decide which you prefer.
I imagine if you're transitioning from Tekken to SF, you're probably playing too aggressively. Just focus on developing your grounded footsies, it'll help a lot in this franchise.
As far as combos, all you really need until you start climbing the ranked ladder is to learn how to convert a poke into whatever special is beneficial for the character you're playing as. With Tekken you're kind of expected to tack on a bunch of hits to combos at a low level, but with SF every additional hit you can consistantly add to your bread and butter combos makes you significantly more dangerous, in my experience.
Think about it this way. Why are the ai beating you? Lots and lots of low,s? Excessive throwing? You whiff often? Unsafe moves? Rather than worrying sbout the ai beating you focus on what you are doing when you get hit. Self reflection is a great way to improve in fighting games
He is right though, all of tekken's hundreds of moves are easier and faster to pull off than the couple of moves each sf character has.
Some AI is beaten by aggressive Drive Impacts.
Some AI is beaten by jumping and getting the first hit.
E.g. the super fridges which suck you in need you STAY AWAY to not get sucked in and then PUNISH when they're in the counter state.
The AI is a set of basic archetypes which you can beat by learning their counters. World Tour is a vast training mode to acclimatise you to the whole game, its mechanics, and how you should best respond to certain situations. Plus you get levels, boosts, equipment and health refilling drinks to improve your odds, which you don't get in non-avatar battles.
Of course, fighting against your masters (the actual SF characters) is more difficult, as they don't just do the basics. They aren't just basic archetypes which you can cheese.
Once I reached JP in the last unlocked area of the game and got his moves, I can farm XP easily with this projectiles against lvl 50 pedestrians.
Spoilers!
Street fighter in comparison has a lot of barriers right away imo