Street Fighter™ 6

Street Fighter™ 6

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weirdkid5 Jun 16, 2023 @ 7:31pm
Scaling of Perfect Parry Combos
This is probably my only gripe of the gameplay so far.

Anyone else think this is dumb? Sure you're rewarded with a free punish after a perfect parry, but why are they scaled to 50%? You basically get no damage even with an optimal punish.

I'm not really sure I understand the reasoning. The rewarded for hitting a 2 frame window is essentially non existent. Sure you steal your turn back, but the scaling should either not exist or at the very least be a less drastic number.

That said, I have convinced a few Hondas to stop headbutting so much after I've perfect parried like 5 of their headbutt in a single round.
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Showing 1-15 of 19 comments
Stnank Jun 16, 2023 @ 7:39pm 
My only guess is in the event someone becomes a literal parrying God, they can't just absolutely shut down the other player.
Last edited by Stnank; Jun 16, 2023 @ 7:40pm
Shoah Kahn Jun 16, 2023 @ 8:24pm 
It's another casual tweak to make something less effective for the non-casuals who predominantly use it.

They game's damage output is already all over the place -- Man: On's feather-throws do more damage than 'Gief's brain busters -- and together with the likes of damage scaling (disincentivising creative comboes) "guts" (how often does the game want to leave a CA'd player with 0HP, only to end with and ugly, low poke K. O.?), "shield" (faux parries), Drive Impacts (calling it now: DI will end up being seen as the scrubbiest mechanics since "Rage" in Naruto: Broken Bonds), no way to filter casual controls etc., it's as clear as day that Capcom's design motivation underpinning SF6 development, was the cosseting of non fighting game players.
Powercrank Jun 16, 2023 @ 8:25pm 
because in many situations going for a perfect parry is extremely low risk.

this isn't sf3 where if you mess it up you just die.
Last edited by Powercrank; Jun 16, 2023 @ 8:27pm
Teddy Roosevelt Jun 16, 2023 @ 8:28pm 
Not much feels worse than getting a perfect parry into optimal punish and look up and only having done 1000 damage.
weirdkid5 Jun 16, 2023 @ 8:29pm 
Originally posted by Teddy Roosevelt:
Not much feels worse than getting a perfect parry into optimal punish and look up and only having done 1000 damage.
Lol Perfect Parry into Gief Level 3 only a quarter health gone instead of half.

Feels bad. I just heavy SPD now. Still does like nothing.
Originally posted by Stnank:
My only guess is in the event someone becomes a literal parrying God, they can't just absolutely shut down the other player.
yes i can. parry >grab >full damage > repeat.
ElGrandePadre Jun 16, 2023 @ 8:48pm 
why perfect parry if the scaling is so low? you might as well just do an invincible reversal, its easier to perform and does the same amount of damage.
Teddy Roosevelt Jun 16, 2023 @ 8:50pm 
Originally posted by ElGrandePadre69:
why perfect parry if the scaling is so low? you might as well just do an invincible reversal, its easier to perform and does the same amount of damage.
I guess cause one takes drive meter and i think perfect parries leave you at the same or more drive meter after use. plus jaimes revesal IS hard to hit and kinda sucks.
weirdkid5 Jun 16, 2023 @ 8:58pm 
Originally posted by ElGrandePadre69:
why perfect parry if the scaling is so low? you might as well just do an invincible reversal, its easier to perform and does the same amount of damage.
I would do an invincible reversal if:

A: I didn't play Gief, who has no invincible reversals aside from supers.
B: If it didn't cost all or most of my meter to get my half health Level 3 or Level 2, which is extremely risky if it misses (that said, I still yolo it from time to time with great success)
Kiyaya Jun 16, 2023 @ 9:30pm 
The reason is that the risk/reward would be too tilted in the favor of parrying.
This isn't third strike. You can hold back while parrying, and failing a perfect parry means you either get a regular parry or a normal block.
Since the only real risk it runs is being thrown, it needs the damage scaling so the risk is about as much as the reward.
SJFox Jun 17, 2023 @ 7:07am 
Perfect parry is absurdly safe to perform, you can spam it during block strings safely and it's only weak to throws. Making the damage any higher without changes to it's function would slow the game to a crawl.

It beats meaties, crossups, is frame one, safe on whiff, doesn't distinguish between highs, mediums, lows or if the move is a punch or kick. I don't think it should be even a little stronger than it already is.
Teddy Roosevelt Jun 17, 2023 @ 8:40am 
Originally posted by SJFox:
Perfect parry is absurdly safe to perform, you can spam it during block strings safely and it's only weak to throws. Making the damage any higher without changes to it's function would slow the game to a crawl.

It beats meaties, crossups, is frame one, safe on whiff, doesn't distinguish between highs, mediums, lows or if the move is a punch or kick. I don't think it should be even a little stronger than it already is.
you cant spam it, it has a 2 frame window. It has to be timed properly.
SJFox Jun 17, 2023 @ 10:04am 
Originally posted by Teddy Roosevelt:
Originally posted by SJFox:
Perfect parry is absurdly safe to perform, you can spam it during block strings safely and it's only weak to throws. Making the damage any higher without changes to it's function would slow the game to a crawl.

It beats meaties, crossups, is frame one, safe on whiff, doesn't distinguish between highs, mediums, lows or if the move is a punch or kick. I don't think it should be even a little stronger than it already is.
you cant spam it, it has a 2 frame window. It has to be timed properly.
Pretty sure those two frames are button press (frame 1) and button release (frame 2). With throws being the only downfall it's plenty powerful. Smart players will adjust and throw punish instead of monkey braining block strings, but until then the worst case scenario of missing a perfect parry is you block the attack.
Teddy Roosevelt Jun 17, 2023 @ 10:40am 
Originally posted by SJFox:
Originally posted by Teddy Roosevelt:
you cant spam it, it has a 2 frame window. It has to be timed properly.
Pretty sure those two frames are button press (frame 1) and button release (frame 2). With throws being the only downfall it's plenty powerful. Smart players will adjust and throw punish instead of monkey braining block strings, but until then the worst case scenario of missing a perfect parry is you block the attack.
no your talking about regular parry, theres a difference between perfect and regular parries. Regular parries dont give plus frames and are alot easier to hit. perfect parries require perfect timing against the enemy attack. You cant use it as you please.
SJFox Jun 17, 2023 @ 10:53am 
Originally posted by Teddy Roosevelt:
Originally posted by SJFox:
Pretty sure those two frames are button press (frame 1) and button release (frame 2). With throws being the only downfall it's plenty powerful. Smart players will adjust and throw punish instead of monkey braining block strings, but until then the worst case scenario of missing a perfect parry is you block the attack.
no your talking about regular parry, theres a difference between perfect and regular parries. Regular parries dont give plus frames and are alot easier to hit. perfect parries require perfect timing against the enemy attack. You cant use it as you please.
No, holding the button is regular parry. You can spam the parry button (like say during an opponent's string or a block string) hoping for a perfect parry pretty freely until the player wises up.
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Date Posted: Jun 16, 2023 @ 7:31pm
Posts: 19