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Just practice, you will do better as time passes.
It wont come fast tho esp if you are new to fighting games
Ofcourse you have a few advanced combos and it's always better to punish with an advanced combo that does the most damage, but generally speaking it doesn't make some HUGE difference.
Learn the fundamentals first. Throws, Drive Impact, pacing, etc. Looking for openings. I think these things will serve you better at first, whether you use classic or modern controls, those fundamentals will always remain.
If combos is the only thing you struggle with, I think modern controls are a great solution to that problem. All it really does it make certain executions easier, but it won't teach you the other fundamentals, which I think are more important in Street Fighter than long lengthy girthy thick combos.
2) When you're practicing combos it helps to know if what you're doing is actually a combo at all. To that end, go through A L L the practice options and figure them out. There's a ton of really good stuff in there. A couple of the useful basics are;
a) the frame meter, it'll let you know how much of an advantage or disadvantage your attacks give you
b)the action timing bar and cancel display, together, these two will let you know how soon after a move you can actually push another button, although it is worth noting that you can buff a move's motion input before you can actually do the move. If you don't know what that means, then don't worry about it, it'll be something to learn later.
c) Dummy options/punish options: These are vital. You can set the dummy to react almost any way a player would, which is excellent when trying to figure out if something is a combo or not. Just set the dummy to block after the first hit, and set the "punish on block" option to be a jab. If what you're doing isn't a real combo, you'll be slapped out of it, so you'll know that you either have to work on your timing or maybe what you're trying to do just doesn't work.
3) And this is a big one; stop playing casual matches. You're going to be stomped in casuals. Play ranked, that way you'll be put up against other beginners like you. That'll give you a chance to actually put the stuff you've practiced into play. If you want to play in the battle hub, look for the beginner servers. I think they're marked by a yellow bird icon or something like that. Join those.
Yes, I know ranked sounds a lot more serious than casual, it carries with it the connotation that it's "where the big players are and it's all serious business", but since the game is now filled with players of all skill levels there's sure to be a rank with other players who are starting out just like you, so you'll have much fairer matches.
Besides that, I suppose I'll just stick to giving you some generic advice I learned when I was starting out:
Well i gave Ken a shot too and I've concluded that i'm equally as bad. So i'm just going to concentrate on picking characters I like move wise. I appreciate the advice though
Try learning or getting used to her normals first. Which ones are best for poking, which ones you should start your combos from. Since you've already gotten the hang of charging, keep charging in mind as this is important to her gameplan. The spinning burn kick is a charge move, outside of stance of course, same as kikouten.
After you've gotten the hang of the normals and know which button does what, try to mix normals with stance. I've watched some pros and they usually go normal - stance into spinning burn kick or normal - drive cancel - normal - stance or grab. Use kikouten as cover to approach an opponent or keep them back for a small breathing room.
There are already pretty good Chun-Li mains out there so make sure to watch how they utilize her gameplan and learn from them.
Most important thing to know is that fighters (fighting games) take time to get good at. Some people take less time, whether it be from prior experience or are just naturals. Others need more time to adjust. Practice makes perfect. Don't get discouraged when you've lost a lot of fights as this serves as learning experience.
I'd advise to go to training mode without waiting for online matches to get a proper feel for whatever character you're playing. Experiment and mess around with them to see what kind of combo you yourself can pull out. Then try them online.
That's how I do it. It sucks getting ROFL-Stomped by people who know the game better than you, but try and stick with it if you like it.
You can throw them or hit them with a meaty (an attack that hits them exactly when they can block as they recover) to continue pressure, or if you think they're going to throw tech or ex reversal, you can always block or shimmy (shimmying is walking out of range of a grab as a way to bait the grab).
I'm a novice as well, and I'm still learning. What is helping me in this learning process is to just set a few small goals per match.
If my opponent is jumping all over the place, I'll just focus on doing anti-airs, it doesn't matter if I lose, I'll just anti-air and I'll try to parry (or perfect parry) projectiles if those are being thrown.
If you are having trouble dishing out special moves, focus on doing them mid-match, it doesn't matter if you lose.
If you want to do a combo, learn a 3-hit combo with your character and try to do it mid-match, it doesn't matter if you lose.
I repeat, set goals for the hour or hours of the day that you play, and I assure you that you will enjoy this game more and you will improve. If the salt is starting to fume out, take a break and come back in 30 minutes if you can.
Check you replays as well with Frame Data On, so you can see where you could've done a counter attack or where you needed to keep blocking, etc. This tool really helps.
As the G.I Joes said "Losing is half the battle". (maybe they didn't say that but oh well)
Best regards.