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Gold and silver are the "trench" (the least saying rank as it's populated by the most people at any time). You find fairly good players here, but also those that still need to demote a bit further. Only at the very top and low end should you be expecting rank to be especially accurate.
People start to do longer combos that do over 50%, corner pressure start to be insane and mentally breaking but also close to zero modern controls, very little Drive Impacts and less spamming.
Drive Rush start to be a very important damage dealer. 50% damage from anything + corner pressure. Some fights are very short.
I hit my wall and slowly improving my game.
Because I’m here I know it’s not a high rank. Mid at best but you start to see some of real Street Fighter.
I would say rank really doesn't matter yet until Diamond or Master, but even there you will see some shady habits. This seems to be the easiest it's ever been to climb rank in street fighter.
"look mom im being a badass online"
Shimmy: Tricking someone into thinking you're going to throw them by walking close, and then, at the last second, walking backwards out of range so they whiff a throw tech attempt like a dummy. You can then pummel them with a huge punish. Shimmying is easier to do in games with small throw ranges (so you can walk out of range easier) and games without crouch teching (so they can't defend against throw while also hitting you as you walk away), which makes it a pretty common strategy in a game like Street Fighter V. It's one way to enforce a very basic "throw or not" 50/50 on someone, and you'll see this style of throw bait used pretty often.
Meaty: A term with two distinct but sometimes overlapping definitions.
The most common definition of meaty is an attack that hits an opponent on the very first frame possible after they rise from a knockdown (or other similar situations, like being flipped out). This guarantees the opponent must either block the attack, or immediately do an invincible move (like a dragon punch). If they just press any random button, they will get counter hit because their attack still has to go through its non-hitting startup, but your attack is already active on top of them. Learning how to time a meaty is extremely important to fighting game strategy, and you can often just beat beginners by meatying them over and over as they insist on attacking at all times.
The other definition of meaty is an attack that makes contact with the opponent not on its first active frame like normal, but on a later active frame instead. This will generate the same hit stun or block stun, but you'll recover sooner and you'll generate more frame advantage, and possibly unlock some new combos. These two definitions often go hand in hand! When you attack someone as they rise from a knockdown, sometimes your attack won't hit on the first active frame, but rather some later frame. That would be a meaty that hits meaty. A little confusing, for sure, but just wait until you try to understand what a fuzzy is.
https://glossary.infil.net/