Street Fighter™ 6

Street Fighter™ 6

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Gold Rank: The most chaotic?
I don't know if it's a combination of the matchmaking pushing you towards a 50% winrate plus the fact that you get more points than you lose, but to me gold rank has been a series of washes ( when someone just has no clue what to do and seems to make all the wrong choices)

I got silver, had a win streak of 10, got gold one, got stuck there with maybe a 1-15 win/lose, and now I'm steadily climbing up. Is rank just a numbers game?
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Showing 1-14 of 14 comments
Snobby Hobo Jun 15, 2023 @ 11:22am 
It's a gaussian, not exactly rocket science.

Gold and silver are the "trench" (the least saying rank as it's populated by the most people at any time). You find fairly good players here, but also those that still need to demote a bit further. Only at the very top and low end should you be expecting rank to be especially accurate.
Archiduque Motoko Jun 15, 2023 @ 12:40pm 
gold league is the slaughter house since you can get there easily by doing random gimmicks or by playing solid, the players there are potentially good but they haven't learn proper defense and attack tactis, the difference is that the random gimmicks player will not go further unless they improve and play more solid. Losing or Winning 10 matches in a row there is completely normal.
Signed Picasso Jun 15, 2023 @ 12:56pm 
So is plat the end of gimmicks?
svoulzor Jun 15, 2023 @ 1:00pm 
Iron to Gold is trash tier. Platinum you start getting some decent opponents sometimes but still trash tier. Only Diamond+ you gonna play street fighter
C1REX Jun 15, 2023 @ 1:03pm 
Originally posted by Signed Picasso:
So is plat the end of gimmicks?
I’m in early plat and it feels different than gold by a lot in my opinion.
People start to do longer combos that do over 50%, corner pressure start to be insane and mentally breaking but also close to zero modern controls, very little Drive Impacts and less spamming.
Drive Rush start to be a very important damage dealer. 50% damage from anything + corner pressure. Some fights are very short.

I hit my wall and slowly improving my game.
Because I’m here I know it’s not a high rank. Mid at best but you start to see some of real Street Fighter.
Last edited by C1REX; Jun 15, 2023 @ 1:05pm
figures Jun 15, 2023 @ 1:13pm 
Some of the most methodical and well played players I've played against were actually unranked in a couple casual matches I played.
Signed Picasso Jun 15, 2023 @ 1:42pm 
Originally posted by Dark Law:
Some of the most methodical and well played players I've played against were actually unranked in a couple casual matches I played.
They could be diamond players using a new char.
-Ramen- Jun 15, 2023 @ 1:57pm 
Originally posted by svoulzor:
Iron to Gold is trash tier. Platinum you start getting some decent opponents sometimes but still trash tier. Only Diamond+ you gonna play street fighter
No one watches their toes consistently, evades shimmy, or whiff punishes until diamond.

I would say rank really doesn't matter yet until Diamond or Master, but even there you will see some shady habits. This seems to be the easiest it's ever been to climb rank in street fighter.
Snobby Hobo Jun 15, 2023 @ 2:20pm 
Originally posted by svoulzor:
Iron to Gold is trash tier. Platinum you start getting some decent opponents sometimes but still trash tier. Only Diamond+ you gonna play street fighter

"look mom im being a badass online"
al64inthedark Jun 15, 2023 @ 3:04pm 
Got to Gold 4 and beeing quite bad. Some people really teach me how bad I am because I'm clueless and they counter everything lol
Shilly Clive Jun 15, 2023 @ 3:34pm 
Originally posted by Signed Picasso:
So is plat the end of gimmicks?
I got placed in Plat II with a character I have no idea how to play just by throw looping one platinum player in placement matches, so no.
Last edited by Shilly Clive; Jun 15, 2023 @ 3:34pm
I am gold and honestly, it is just miserable. People just do whatever they want to me...I either sit in the corner and do nothing, or attack and then get half my health lost. I just put the controller down midway.
76561198358127085 Jun 15, 2023 @ 4:19pm 
Originally posted by Shilly Clive:
Originally posted by Signed Picasso:
So is plat the end of gimmicks?
I got placed in Plat II with a character I have no idea how to play just by throw looping one platinum player in placement matches, so no.
throw loops are not a gimmick it is a legit tactic and a very cheap one at that, they HAVE to tech the grab, wakeup super, or jump, can't press buttons, but grabbing puts you at risk of eating a meaty or a neutral jump/shimmy so its quite a scary thing. the safest option tends to be taking the grab but they can just keep doing it over and over so lol
Kamu Da Finka Jun 15, 2023 @ 4:25pm 
Originally posted by Shilly Clive:
Originally posted by Signed Picasso:
So is plat the end of gimmicks?
I got placed in Plat II with a character I have no idea how to play just by throw looping one platinum player in placement matches, so no.
Throw loops is a legit strat. You can eat a meaty in response and be full combo punished for doing this though, but it is a legit tactic. Just risky as hell. The throw game includes during Oki: throw loops (self-explanatory), shimmies, and meaties. People often just take the throw (I do) because eating the shimmy is way worse, but 10 throws in a row will still kill you.

Shimmy: Tricking someone into thinking you're going to throw them by walking close, and then, at the last second, walking backwards out of range so they whiff a throw tech attempt like a dummy. You can then pummel them with a huge punish. Shimmying is easier to do in games with small throw ranges (so you can walk out of range easier) and games without crouch teching (so they can't defend against throw while also hitting you as you walk away), which makes it a pretty common strategy in a game like Street Fighter V. It's one way to enforce a very basic "throw or not" 50/50 on someone, and you'll see this style of throw bait used pretty often.


Meaty: A term with two distinct but sometimes overlapping definitions.

The most common definition of meaty is an attack that hits an opponent on the very first frame possible after they rise from a knockdown (or other similar situations, like being flipped out). This guarantees the opponent must either block the attack, or immediately do an invincible move (like a dragon punch). If they just press any random button, they will get counter hit because their attack still has to go through its non-hitting startup, but your attack is already active on top of them. Learning how to time a meaty is extremely important to fighting game strategy, and you can often just beat beginners by meatying them over and over as they insist on attacking at all times.

The other definition of meaty is an attack that makes contact with the opponent not on its first active frame like normal, but on a later active frame instead. This will generate the same hit stun or block stun, but you'll recover sooner and you'll generate more frame advantage, and possibly unlock some new combos. These two definitions often go hand in hand! When you attack someone as they rise from a knockdown, sometimes your attack won't hit on the first active frame, but rather some later frame. That would be a meaty that hits meaty. A little confusing, for sure, but just wait until you try to understand what a fuzzy is.

https://glossary.infil.net/
Last edited by Kamu Da Finka; Jun 15, 2023 @ 4:27pm
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Date Posted: Jun 15, 2023 @ 11:18am
Posts: 14