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Look at your numpad:
1 - down back
2 - down
3 - down-forward
4 - back
5 - neutral
6 - forward
7 - up-back
8 - up
9 - up-forward
For example, Ryu's "236LP" is his (weakest) hadouken;
Juri's "214LK" is her (quickest) Fuhajin;
Juri's "896 214LK" is her (quickest) Shiku-sen
https://imgur.com/pHcMxnD
The Guile was already past the Juri’s head when she did her DP. That’s why it whiffed. If she waited a bit, she could’ve done an auto-correct DP and hit Guile in the other direction. It’s even easier for her to do that in modern. For the record, every single DP in the game would’ve whiffed there
If you’re asking “why doesn’t the DP hitbox completely match the animation?” well it would be a pretty braindead af DP if it did that. The actual hitbox on it is pretty standard as far as DPs go in this game. Juri’s DP is a perfectly fine AA. Good vertical hitbox and both the medium and heavy versions come out in 5f which is the fastest a DP can be in this game. It’s purpose as a standard anti-air special and/or combo ender is pretty clear
In summary: She did it too late.
Anyhow, learning numpad notation takes all of five minutes, and since most of the noteworthy SF6 resources use it, you might as well commit to it. It'll make your journey of getting better at the game a much more convenient well.
Along with, well, not violently rejecting all advice thrown your way. Fighting games are an infinity of learning, there is never a point where you can just go "I'm done, there is nothing left to do", even in Super Turbo, a 30 year old game, there have been shifts in the meta as new tech has been discovered to make Cammy, one of the worst characters in the game, a TOUCH more viable so her fighting Old Sagat is now a 2-8 match-up instead of 0-10.
But more to the point, if all you want to do is have fun without any homework or practice it'll also have to come with an acceptance that your rank won't go up. If you want your rank to go up you'll have to face your own inadequacies in your game plan and address them. You'll have to hit the lab and figure out things that work for you in particular. And most importantly, you need to stop blaming external factors, it's not your character, she remains top 5 in presence in all ranks, so she doesn't drop off due to being too weak. What COULD be the case is that her kit doesn't gel with your style, you even see some pros lamenting that currently SF6 doesn't have any characters that fit their style like a glove, but that doesn't have anything to do with character strength, that's just a matter of preference. So hey, try out some other characters and see if they vibe with you more.
Again, fourth most common character in Master, three Juri in Capcom Cup (there's 15 characters with less representation than her at the event), five top 8 apperances and two grand final appearances in the six tier 1 tournaments there have been in the past half year. She, is, fine.
Well I was half-right
Edit: Took a few days but now I was completely right!
https://wiki.supercombo.gg/w/Street_Fighter_6/Ryu#Shoryuken_(623P)
Okay, that's maybe a fluke, let's look at Ken.
https://wiki.supercombo.gg/w/Street_Fighter_6/Ken#Shoryuken_(623P)
Oh whoops, it takes ever so slightly longer there for the hitbox to get above him, and it still extends to the front of him rather than straight above him.
Aight, Akuma's gotta be the one.
https://wiki.supercombo.gg/w/Street_Fighter_6/Akuma#Gou_Shoryuken_(623P)
Dang it, that hitbox extends in front of him too, thus making it impossible to hit an opponent who is already on top of him.
Maybe Luke? He's basically a shoto, he must have the ability to hit someone who is already straight above you when you press the button.
https://wiki.supercombo.gg/w/Street_Fighter_6/Luke#Rising_Uppercut_(623P)
Huh, that's not it either.
So yeah, fear you'll have to hold the L on that one. None of the shoto characters have a Shoryu that hits a target that is already right above them when you press the button.
You'll need to put in work to hit Master on Modern too, believe it or not.
The fact that approximately 90% of players in Master are using Classic, and the fact that Juri is the 4th most common character in Master should be enough to deflate that notion that Modern did the work for her. And if you can't accept that explanation, well, use Modern yourself, it's a free world, you can use it too if you wish. You could even be smug at me when you return to show how you speedran your way into Master in two weeks once you switched to Modern and I'd have no choice but to reconsider what I believed to be true about Classic.
You'll have to tease him a little for the jester. Maybe mention the rage quitter stigma on his profile. He'll report you for it but you might also get the jester award.
What also might work is giving him the actual street fighter notation he so desperately craves. E.g. Go Ohsatsu equals 236Roundhouse.
Modern Controls are cheating. Period. You didn't earn Master rank, you didn't learn the game, you didn't put in the work. While everyone else ran the marathon, you, at best, rode a bicycle. At worst, you used a motor-powered scooter.
Or, you could use the normal notation everyone uses that is actually legible? This isn't the military. This isn't Guilty Gear. There is no reason to use a notation that encompasses the entire 360 degree directional. Here's how players who are properly adjusted to society use Street Fighter notation
qcf+HP, b+LP, or cr.MK, OR st. MP.
What you guys are doing is some nonsensical universal ♥♥♥♥♥♥♥♥ that is utterly inefficient. Oh, my mistake. You guys are used to communicating in numbers. Here, let me help you out:
01001111 01110010 00101100 00100000 01111001 01101111 01110101 00100000 01100011 01101111 01110101 01101100 01100100 00100000 01110101 01110011 01100101 00100000 01110100 01101000 01100101 00100000 01101110 01101111 01110010 01101101 01100001 01101100 00100000 01101110 01101111 01110100 01100001 01110100 01101001 01101111 01101110 00100000 01100101 01110110 01100101 01110010 01111001 01101111 01101110 01100101 00100000 01110101 01110011 01100101 01110011 00100000 01110100 01101000 01100001 01110100 00100000 01101001 01110011 00100000 01100001 01100011 01110100 01110101 01100001 01101100 01101100 01111001 00100000 01101100 01100101 01100111 01101001 01100010 01101100 01100101 00111111 00100000 01010100 01101000 01101001 01110011 00100000 01101001 01110011 01101110 00100111 01110100 00100000 01110100 01101000 01100101 00100000 01101101 01101001 01101100 01101001 01110100 01100001 01110010 01111001 00101110 00100000 01010100 01101000 01101001 01110011 00100000 01101001 01110011 01101110 00100111 01110100 00100000 01000111 01110101 01101001 01101100 01110100 01111001 00100000 01000111 01100101 01100001 01110010 00101110 00100000 01010100 01101000 01100101 01110010 01100101 00100000 01101001 01110011 00100000 01101110 01101111 00100000 01110010 01100101 01100001 01110011 01101111 01101110 00100000 01110100 01101111 00100000 01110101 01110011 01100101 00100000 01100001 00100000 01101110 01101111 01110100 01100001 01110100 01101001 01101111 01101110 00100000 01110100 01101000 01100001 01110100 00100000 01100101 01101110 01100011 01101111 01101101 01110000 01100001 01110011 01110011 01100101 01110011 00100000 01110100 01101000 01100101 00100000 01100101 01101110 01110100 01101001 01110010 01100101 00100000 00110011 00110110 00110000 00100000 01100100 01100101 01100111 01110010 01100101 01100101 00100000 01100100 01101001 01110010 01100101 01100011 01110100 01101001 01101111 01101110 01100001 01101100 00101110
Don't have a cow, man.