Street Fighter™ 6

Street Fighter™ 6

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rod Mar 2 @ 9:25am
Juri's L.Tensenrin into Super
is it supposed to be *really* hard or is it just me?
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Showing 31-45 of 54 comments
🅱ILL Mar 5 @ 6:10pm 
Originally posted by Larry:
They just mean writing things like 6MP = f+MP and 214MK = qcb+MK.
Why'd you spoiler tag the combos, btw?
It's just easier than using the [code] blocks or whatever. There's a typo in the combos in my quoted post that was fixed after it was quoted so please reference the original.
Originally posted by Grampire:

Except that he's right, he didn't contradict himself whatsoever and you should absolutely stay in Gold.
https://imgur.com/3huOlG7
Last edited by 76561198056374986; Mar 6 @ 9:15am
rod Mar 6 @ 9:15am 
Originally posted by prosthetic soul:
Originally posted by 🅱ILL:

As an example of how my combos have personally evolved:

When I started (rookie through gold), I would punish a whiffed DP, super, etc. with (PC) 5MP > 2MP > 214MK which does 1800 damage. Now, I do 8j.HK > 2HP > 236MK > 5LK > 623 which does 2920 damage if I have no stocks. If I spend a stock on the 236MK, I can end in a 6MP > FSE (damage depends on route), 6MP > 214MK (3000 damage, keep same number of stocks), 6MP > 623HP (3300 damage), or 6MP > 234234K (3600 damage, 3750 if you also spend a stock on the level 1). I can also OD if I don't have a stock for the 234MK, and those combos will all do slightly more damage than I listed.

There were also a bunch of small improvements in between those extremes as I got better at execution.

What is this in conventional Street Fighter notation?

Look at your numpad:
1 - down back
2 - down
3 - down-forward
4 - back
5 - neutral
6 - forward
7 - up-back
8 - up
9 - up-forward

For example, Ryu's "236LP" is his (weakest) hadouken;
Juri's "214LK" is her (quickest) Fuhajin;
Juri's "896 214LK" is her (quickest) Shiku-sen
"Nothing wrong with Juri, you're just imagining things. She's the bestest, EVER."
https://imgur.com/pHcMxnD
Last edited by 76561198056374986; Mar 6 @ 9:41am
Originally posted by prosthetic soul:
"Nothing wrong with Juri, you're just imagining things. She's the bestest, EVER."
https://imgur.com/pHcMxnD
You’re just gonna give a clown reward and call me wrong anyway but sure I’ll explain what happened

The Guile was already past the Juri’s head when she did her DP. That’s why it whiffed. If she waited a bit, she could’ve done an auto-correct DP and hit Guile in the other direction. It’s even easier for her to do that in modern. For the record, every single DP in the game would’ve whiffed there

If you’re asking “why doesn’t the DP hitbox completely match the animation?” well it would be a pretty braindead af DP if it did that. The actual hitbox on it is pretty standard as far as DPs go in this game. Juri’s DP is a perfectly fine AA. Good vertical hitbox and both the medium and heavy versions come out in 5f which is the fastest a DP can be in this game. It’s purpose as a standard anti-air special and/or combo ender is pretty clear
Peddie Mar 6 @ 10:32am 
She's not blaming her character though, and she got her to Master. And if you think that hitbox is funny, never try anti-airing with Chun-Li, you'd probably hurl your monitor across the room. But real talk, nothing wrong happened here, despite the graphical effect, Juri's Tenserin only hits in front and above of her, much like how a Shoryuken would, where you equally would just whiff if you started it while your opponent was already right above you. You can see the hitbox for it here: https://wiki.supercombo.gg/w/Street_Fighter_6/Juri#Tensenrin_(623P)
In summary: She did it too late.

Anyhow, learning numpad notation takes all of five minutes, and since most of the noteworthy SF6 resources use it, you might as well commit to it. It'll make your journey of getting better at the game a much more convenient well.

Along with, well, not violently rejecting all advice thrown your way. Fighting games are an infinity of learning, there is never a point where you can just go "I'm done, there is nothing left to do", even in Super Turbo, a 30 year old game, there have been shifts in the meta as new tech has been discovered to make Cammy, one of the worst characters in the game, a TOUCH more viable so her fighting Old Sagat is now a 2-8 match-up instead of 0-10.

But more to the point, if all you want to do is have fun without any homework or practice it'll also have to come with an acceptance that your rank won't go up. If you want your rank to go up you'll have to face your own inadequacies in your game plan and address them. You'll have to hit the lab and figure out things that work for you in particular. And most importantly, you need to stop blaming external factors, it's not your character, she remains top 5 in presence in all ranks, so she doesn't drop off due to being too weak. What COULD be the case is that her kit doesn't gel with your style, you even see some pros lamenting that currently SF6 doesn't have any characters that fit their style like a glove, but that doesn't have anything to do with character strength, that's just a matter of preference. So hey, try out some other characters and see if they vibe with you more.

Again, fourth most common character in Master, three Juri in Capcom Cup (there's 15 characters with less representation than her at the event), five top 8 apperances and two grand final appearances in the six tier 1 tournaments there have been in the past half year. She, is, fine.
Originally posted by Danny DeVito with a Gun:
For the record, every single DP in the game would’ve whiffed there
Wrong
Originally posted by Peddie:
She's not blaming her character though, and she got her to Master.
She got there using Modern controls. Don't even start with that nonsense.
Originally posted by prosthetic soul:
Originally posted by Danny DeVito with a Gun:
For the record, every single DP in the game would’ve whiffed there
Wrong

You’re just gonna give a clown reward and call me wrong anyway

Well I was half-right

Edit: Took a few days but now I was completely right!
Last edited by Danny DeVito with a Gun; Mar 9 @ 12:40pm
Peddie Mar 6 @ 12:53pm 
Originally posted by prosthetic soul:
Originally posted by Danny DeVito with a Gun:
For the record, every single DP in the game would’ve whiffed there
Wrong
Actually correct, go look at Ryu's Shoryuken hitbox, it similarly covers an area ahead and above him, not straight over his head, so if the Guile was already above him when starting the move it would've missed. Not to mention for the first two active frames or so no hitbox is even above his head. Thus further extending the possibility of Ryu just sailing towards the sky without hitting anyone.
https://wiki.supercombo.gg/w/Street_Fighter_6/Ryu#Shoryuken_(623P)

Okay, that's maybe a fluke, let's look at Ken.
https://wiki.supercombo.gg/w/Street_Fighter_6/Ken#Shoryuken_(623P)
Oh whoops, it takes ever so slightly longer there for the hitbox to get above him, and it still extends to the front of him rather than straight above him.

Aight, Akuma's gotta be the one.
https://wiki.supercombo.gg/w/Street_Fighter_6/Akuma#Gou_Shoryuken_(623P)
Dang it, that hitbox extends in front of him too, thus making it impossible to hit an opponent who is already on top of him.

Maybe Luke? He's basically a shoto, he must have the ability to hit someone who is already straight above you when you press the button.
https://wiki.supercombo.gg/w/Street_Fighter_6/Luke#Rising_Uppercut_(623P)
Huh, that's not it either.

So yeah, fear you'll have to hold the L on that one. None of the shoto characters have a Shoryu that hits a target that is already right above them when you press the button.

Originally posted by prosthetic soul:
Originally posted by Peddie:
She's not blaming her character though, and she got her to Master.
She got there using Modern controls. Don't even start with that nonsense.

You'll need to put in work to hit Master on Modern too, believe it or not.
The fact that approximately 90% of players in Master are using Classic, and the fact that Juri is the 4th most common character in Master should be enough to deflate that notion that Modern did the work for her. And if you can't accept that explanation, well, use Modern yourself, it's a free world, you can use it too if you wish. You could even be smug at me when you return to show how you speedran your way into Master in two weeks once you switched to Modern and I'd have no choice but to reconsider what I believed to be true about Classic.
Originally posted by Danny DeVito with a Gun:
Well I was half-right

You'll have to tease him a little for the jester. Maybe mention the rage quitter stigma on his profile. He'll report you for it but you might also get the jester award.

What also might work is giving him the actual street fighter notation he so desperately craves. E.g. Go Ohsatsu equals 236Roundhouse.
Peddie Mar 6 @ 1:52pm 
I tried but that got clowned too.
Originally posted by Peddie:

You'll need to put in work to hit Master on Modern too, believe it or not.
The fact that approximately 90% of players in Master are using Classic, and the fact that Juri is the 4th most common character in Master should be enough to deflate that notion that Modern did the work for her. And if you can't accept that explanation, well, use Modern yourself, it's a free world, you can use it too if you wish. You could even be smug at me when you return to show how you speedran your way into Master in two weeks once you switched to Modern and I'd have no choice but to reconsider what I believed to be true about Classic.

Modern Controls are cheating. Period. You didn't earn Master rank, you didn't learn the game, you didn't put in the work. While everyone else ran the marathon, you, at best, rode a bicycle. At worst, you used a motor-powered scooter.
Originally posted by Double Jump:
Originally posted by Danny DeVito with a Gun:
Well I was half-right

You'll have to tease him a little for the jester. Maybe mention the rage quitter stigma on his profile. He'll report you for it but you might also get the jester award.

What also might work is giving him the actual street fighter notation he so desperately craves. E.g. Go Ohsatsu equals 236Roundhouse.

Or, you could use the normal notation everyone uses that is actually legible? This isn't the military. This isn't Guilty Gear. There is no reason to use a notation that encompasses the entire 360 degree directional. Here's how players who are properly adjusted to society use Street Fighter notation

qcf+HP, b+LP, or cr.MK, OR st. MP.

What you guys are doing is some nonsensical universal ♥♥♥♥♥♥♥♥ that is utterly inefficient. Oh, my mistake. You guys are used to communicating in numbers. Here, let me help you out:

01001111 01110010 00101100 00100000 01111001 01101111 01110101 00100000 01100011 01101111 01110101 01101100 01100100 00100000 01110101 01110011 01100101 00100000 01110100 01101000 01100101 00100000 01101110 01101111 01110010 01101101 01100001 01101100 00100000 01101110 01101111 01110100 01100001 01110100 01101001 01101111 01101110 00100000 01100101 01110110 01100101 01110010 01111001 01101111 01101110 01100101 00100000 01110101 01110011 01100101 01110011 00100000 01110100 01101000 01100001 01110100 00100000 01101001 01110011 00100000 01100001 01100011 01110100 01110101 01100001 01101100 01101100 01111001 00100000 01101100 01100101 01100111 01101001 01100010 01101100 01100101 00111111 00100000 01010100 01101000 01101001 01110011 00100000 01101001 01110011 01101110 00100111 01110100 00100000 01110100 01101000 01100101 00100000 01101101 01101001 01101100 01101001 01110100 01100001 01110010 01111001 00101110 00100000 01010100 01101000 01101001 01110011 00100000 01101001 01110011 01101110 00100111 01110100 00100000 01000111 01110101 01101001 01101100 01110100 01111001 00100000 01000111 01100101 01100001 01110010 00101110 00100000 01010100 01101000 01100101 01110010 01100101 00100000 01101001 01110011 00100000 01101110 01101111 00100000 01110010 01100101 01100001 01110011 01101111 01101110 00100000 01110100 01101111 00100000 01110101 01110011 01100101 00100000 01100001 00100000 01101110 01101111 01110100 01100001 01110100 01101001 01101111 01101110 00100000 01110100 01101000 01100001 01110100 00100000 01100101 01101110 01100011 01101111 01101101 01110000 01100001 01110011 01110011 01100101 01110011 00100000 01110100 01101000 01100101 00100000 01100101 01101110 01110100 01101001 01110010 01100101 00100000 00110011 00110110 00110000 00100000 01100100 01100101 01100111 01110010 01100101 01100101 00100000 01100100 01101001 01110010 01100101 01100011 01110100 01101001 01101111 01101110 01100001 01101100 00101110
Last edited by 76561198056374986; Mar 6 @ 3:26pm
Larry Mar 6 @ 9:10pm 
My man it ain't that serious it's just another way of writing the moves down. Several games use the numpad format and it's easily applicable to Street Fighter, too.

Don't have a cow, man.
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Date Posted: Mar 2 @ 9:25am
Posts: 54