Street Fighter™ 6

Street Fighter™ 6

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Maverick 25 DIC 2024 a las 15:22
The Players Have Spoken
I think it's pretty safe to say that the majority of players dislike and are fed up with the addition of cheap, gimmicky mechanics being added to Street Fighter games, such as Modern controls, the Drive System, V-Trigger, etc.

Imagine if Street Fighter 7 was just like 6, but with no Modern controls, no Drive Impact, and no Drive Rush. You can still do OD moves, crazy combos, each character gets one or two supers in their kit, but that's it, no extra BS. Would you buy and enjoy it?

I feel like most SF players want the franchise to go back to its roots a bit, but that Capcom is too afraid to do so because they think not adding some stupid extra mechanic or system will make the game boring and it won't be successful. What do you guys think?
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Mostrando 61-75 de 106 comentarios
Unmotivated 31 DIC 2024 a las 0:51 
i mean, i kind of like the new mechanics frankly. my only complaint about modern controls is that they give instant access to supers, which is bad design for any fighting game in my opinion.

modern's actually objectively worse for a lot of characters because of the options it takes away, and i'd argue it taking away options at all is what makes it fair to play against. no variable specials, lack of specific normals, limited target combos, ect.

if it wasn't for the lack of rollback, i'd argue the new gimmick mechanics keep each Street Fighter title relevant, alongside the differences in the roster.

honestly, the ♥♥♥♥♥♥♥♥ hour for Modern should just quit already. yeah, nobody uses it, big whoop. data bla bla bla. why does it even matter?

just play the game guys. this is getting incredibly old at this juncture.
Última edición por Unmotivated; 31 DIC 2024 a las 0:55
Wormerine 31 DIC 2024 a las 3:45 
Publicado originalmente por Maverick:
What decides it, is whether the players, not the devs, are enjoying it and think it adds to the quality of the gameplay. The players decide if a mechanic is good or bad, and the player base is pretty evenly divided on Modern controls and aspects of the Drive system.
Yes, that’s what I said. If a mechanics inclusion makes the game unenjoyable for a large enough portion of target audience then it is a problem, even if it does what it was meant to do.

And playerS, with S at the end, indicating a vast majority of the player base, not a player, or small minority of players. And I don’t think either of us has data to support our stance - I am sure though, Capcom is watching closely the effect M controls had on the game, and they will consider its inclusion in SF7 based on whenever it had effect they wanted it to have. Drive mechanics will likely change or be completely replaced to give SF7 new flavour. That’s how it goes.
Última edición por Wormerine; 31 DIC 2024 a las 4:31
DinoRex79 31 DIC 2024 a las 6:54 
No Modern, No DI and a very limited DR sounds like a dream game to me.
Grampire 31 DIC 2024 a las 7:09 
Publicado originalmente por Unmotivated:
i mean, i kind of like the new mechanics frankly. my only complaint about modern controls is that they give instant access to supers, which is bad design for any fighting game in my opinion.

modern's actually objectively worse for a lot of characters because of the options it takes away, and i'd argue it taking away options at all is what makes it fair to play against. no variable specials, lack of specific normals, limited target combos, ect.

if it wasn't for the lack of rollback, i'd argue the new gimmick mechanics keep each Street Fighter title relevant, alongside the differences in the roster.

honestly, the ♥♥♥♥♥♥♥♥ hour for Modern should just quit already. yeah, nobody uses it, big whoop. data bla bla bla. why does it even matter?

just play the game guys. this is getting incredibly old at this juncture.

I generally agree. I think instant access to supers encourage a sort of "fishing" strategy that I've seen a lot of mid-diamond to low masters players employ and it brings the match tempo to a screeching halt.

I think anti-air moves being a single directional input are mostly fine- at a certain point the frame advantage over an SRK input is negligible. All the other specials are generally OK, and the autocombos are scaled super hard and are generally worse than very simple classic combos.

So yeah, the complaints about modern kinda inflect at a certain skill level and become ironic.
Peddie 31 DIC 2024 a las 7:45 
Honestly at this point I don't trust a burned out Luke to try out a DI against them regardless of control scheme because you just know those folks are churning their quarter circles to blow you up with his level 1 at the earliest convenience. It's not necessarily exciting to fish for a free super, but I can't argue the results when they do pull it off.
Publicado originalmente por DinoRex79:
No Modern, No DI and a very limited DR sounds like a dream game to me.
I can see this! 🤩
Holografix 31 DIC 2024 a las 19:41 
Publicado originalmente por Peddie:
Honestly at this point I don't trust a burned out Luke to try out a DI against them regardless of control scheme because you just know those folks are churning their quarter circles to blow you up with his level 1 at the earliest convenience. It's not necessarily exciting to fish for a free super, but I can't argue the results when they do pull it off.
you have to bait and then DI
Doc Holiday 31 DIC 2024 a las 20:26 
Publicado originalmente por Peddie:
Honestly at this point I don't trust a burned out Luke to try out a DI against them regardless of control scheme because you just know those folks are churning their quarter circles to blow you up with his level 1 at the earliest convenience. It's not necessarily exciting to fish for a free super, but I can't argue the results when they do pull it off.
I just don't care, I will use the DI against them until they prove me wrong. Not everyone can Double quarter circle forward consistently while blocking. Getting a stun is just too good and worth the risk if I have the health to afford it.
It's a bit more risky against Ken actually, as his lvl 1 is a double circle backwards which is easier to input while being pressured, and it also is a side switch to make him escape from corner. I hate Ken. 😡
Unmotivated 31 DIC 2024 a las 20:50 
Publicado originalmente por Doc Holiday:
Publicado originalmente por Peddie:
Honestly at this point I don't trust a burned out Luke to try out a DI against them regardless of control scheme because you just know those folks are churning their quarter circles to blow you up with his level 1 at the earliest convenience. It's not necessarily exciting to fish for a free super, but I can't argue the results when they do pull it off.
I just don't care, I will use the DI against them until they prove me wrong. Not everyone can Double quarter circle forward consistently while blocking. Getting a stun is just too good and worth the risk if I have the health to afford it.
It's a bit more risky against Ken actually, as his lvl 1 is a double circle backwards which is easier to input while being pressured, and it also is a side switch to make him escape from corner. I hate Ken. 😡
Eh, at least he's not Ryu with all his supers just being beefed up cinematic versions of his specials. Again.

I love Ryu as he is, but sometimes, just "sometimes" i wish he would get a bit of Ken and Akuma's sauce. He's a good honest character, but good lord is he bland.
Última edición por Unmotivated; 31 DIC 2024 a las 20:51
Doc Holiday 31 DIC 2024 a las 21:13 
I love Ryu 💕 🥋
Unmotivated 31 DIC 2024 a las 21:45 
Publicado originalmente por Doc Holiday:
I love Ryu 💕 🥋
same. i have some sentimentallity toward him cuz he was my first Street Fighter character when i played SF4 ages ago on Xbox 360.

granted, i started to lean more towards Sagat due to his zoning potential after i figured out a bit more what i was doing (and overall finding him more aesthetically pleasing and LOVING his Japanese voice) but i frequently come back to Ryu a bit, but unlike ken and Akuma, Ryu's individuality lies in his mechanical honesty and his visual modesty. he's not the most bombastic character, his moves lack a real "edge" to them, and he's not overtly gimmicky outside of him being a shoto, and his only real "gimmick" came across from Moment 37 (with SF5's Mind's Eye Vskill, which is the same animation for Drive Parry in 6) as well as stealing Sagat's Charge skill to power up his Hadouken, which is a pretty neat but otherwise very overplayed touch due to Akuma already having a charged projectile, and the move itself again just being taken from Sagat and put on a tool he wasn't already working with himself. Ryu didn't get anything like Ken's command dash, or Akuma's Messatsu teleport command grab. (idk the exact name, have mercy on me.) i just feel like they didn't do too much with him to make him interesting apart from his peers. his interest just comes from him not looking interesting, and while it leads well to his focused character type, it also leaves him without some thing that makes him standout and more of a middle man archetype vehicle to figure out if you like ken or Akuma without the work of learning their frame data and routes first since he dips into both characters on a fundamental but not overwhelming level.

but yeah, i do love Ryu, and although he's not my favorite Shoto, he's still the original Shoto, and as such he's still fun to play, i just won't play him if i'm looking for sauce cuz, in my opinion, he's too straight laced to have the sauce most people are looking for.
Última edición por Unmotivated; 31 DIC 2024 a las 21:47
Paratech2008 31 DIC 2024 a las 22:13 
Street Fighter 3 didn't have many classic characters and wasn't that great.

I dunno if no longer having classic characters is a good idea.

See Mortal Kombat reboot for what happened to it as well.
Unmotivated 31 DIC 2024 a las 22:22 
Publicado originalmente por Paratech2008:
Street Fighter 3 didn't have many classic characters and wasn't that great.

I dunno if no longer having classic characters is a good idea.

See Mortal Kombat reboot for what happened to it as well.
only Mortal Kombat i haven't liked so far (and even then i can't dislike what i haven't played) is Mortal Kombat 1, and that's because my main Jax isn't in it and i'm not sure if he has any good alternatives that fill his pressure grappler archetype.

i need to play Mortal Kombat more though. problem for me is adapting to the manual block and the dial combat system which keeps me from wanting to put up with fighting better players like i usually can put up with in a learning process. just kind of feels foreign to me.
Última edición por Unmotivated; 31 DIC 2024 a las 22:23
Publicado originalmente por Maverick:
I think it's pretty safe to say that the majority of players dislike and are fed up with the addition of cheap, gimmicky mechanics being added to Street Fighter games, such as Modern controls, the Drive System, V-Trigger, etc.

Imagine if Street Fighter 7 was just like 6, but with no Modern controls, no Drive Impact, and no Drive Rush. You can still do OD moves, crazy combos, each character gets one or two supers in their kit, but that's it, no extra BS. Would you buy and enjoy it?

I feel like most SF players want the franchise to go back to its roots a bit, but that Capcom is too afraid to do so because they think not adding some stupid extra mechanic or system will make the game boring and it won't be successful. What do you guys think?
this is the most played fighting game out there. for over a year. one of the onlly fighting game to do so. so saying most players dont like it is not correct. what you find cheap some find interesting. you can still go and play SF2 or alpha or 3 online. just not when ever you like it. you need to find a discord for tournaments. but its there for you. why you need to take the fun from people when you have just what you want in the first place? becouse its not as convenient?
not adding new ways to play make the game a 70-100+ $ DLC. lets be honest.
as SF doing this in the best way out of them all. like look at how badly tekkent did the new thingy, or MK. killed both games. all you need to see is how much people playing this games.
Publicado originalmente por Kanashi:
i like the new mechanics, does something completely different than any other fighting game structure.

i think you're just a salty declinist FG boomer who wants to get back to the old days of SF3 third strike. Veteran Bubble FGs dont make money.
joke is he can do it now. problem is SF3 was a failed game , most characters was not liked at all. its only now days this strange people pretend as if SF3 was any thing big.
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Publicado el: 25 DIC 2024 a las 15:22
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