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modern's actually objectively worse for a lot of characters because of the options it takes away, and i'd argue it taking away options at all is what makes it fair to play against. no variable specials, lack of specific normals, limited target combos, ect.
if it wasn't for the lack of rollback, i'd argue the new gimmick mechanics keep each Street Fighter title relevant, alongside the differences in the roster.
honestly, the ♥♥♥♥♥♥♥♥ hour for Modern should just quit already. yeah, nobody uses it, big whoop. data bla bla bla. why does it even matter?
just play the game guys. this is getting incredibly old at this juncture.
And playerS, with S at the end, indicating a vast majority of the player base, not a player, or small minority of players. And I don’t think either of us has data to support our stance - I am sure though, Capcom is watching closely the effect M controls had on the game, and they will consider its inclusion in SF7 based on whenever it had effect they wanted it to have. Drive mechanics will likely change or be completely replaced to give SF7 new flavour. That’s how it goes.
I generally agree. I think instant access to supers encourage a sort of "fishing" strategy that I've seen a lot of mid-diamond to low masters players employ and it brings the match tempo to a screeching halt.
I think anti-air moves being a single directional input are mostly fine- at a certain point the frame advantage over an SRK input is negligible. All the other specials are generally OK, and the autocombos are scaled super hard and are generally worse than very simple classic combos.
So yeah, the complaints about modern kinda inflect at a certain skill level and become ironic.
It's a bit more risky against Ken actually, as his lvl 1 is a double circle backwards which is easier to input while being pressured, and it also is a side switch to make him escape from corner. I hate Ken. 😡
I love Ryu as he is, but sometimes, just "sometimes" i wish he would get a bit of Ken and Akuma's sauce. He's a good honest character, but good lord is he bland.
granted, i started to lean more towards Sagat due to his zoning potential after i figured out a bit more what i was doing (and overall finding him more aesthetically pleasing and LOVING his Japanese voice) but i frequently come back to Ryu a bit, but unlike ken and Akuma, Ryu's individuality lies in his mechanical honesty and his visual modesty. he's not the most bombastic character, his moves lack a real "edge" to them, and he's not overtly gimmicky outside of him being a shoto, and his only real "gimmick" came across from Moment 37 (with SF5's Mind's Eye Vskill, which is the same animation for Drive Parry in 6) as well as stealing Sagat's Charge skill to power up his Hadouken, which is a pretty neat but otherwise very overplayed touch due to Akuma already having a charged projectile, and the move itself again just being taken from Sagat and put on a tool he wasn't already working with himself. Ryu didn't get anything like Ken's command dash, or Akuma's Messatsu teleport command grab. (idk the exact name, have mercy on me.) i just feel like they didn't do too much with him to make him interesting apart from his peers. his interest just comes from him not looking interesting, and while it leads well to his focused character type, it also leaves him without some thing that makes him standout and more of a middle man archetype vehicle to figure out if you like ken or Akuma without the work of learning their frame data and routes first since he dips into both characters on a fundamental but not overwhelming level.
but yeah, i do love Ryu, and although he's not my favorite Shoto, he's still the original Shoto, and as such he's still fun to play, i just won't play him if i'm looking for sauce cuz, in my opinion, he's too straight laced to have the sauce most people are looking for.
I dunno if no longer having classic characters is a good idea.
See Mortal Kombat reboot for what happened to it as well.
i need to play Mortal Kombat more though. problem for me is adapting to the manual block and the dial combat system which keeps me from wanting to put up with fighting better players like i usually can put up with in a learning process. just kind of feels foreign to me.
not adding new ways to play make the game a 70-100+ $ DLC. lets be honest.
as SF doing this in the best way out of them all. like look at how badly tekkent did the new thingy, or MK. killed both games. all you need to see is how much people playing this games.