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The biggest difference between older fighters and newer is where the difficulty of game play lies. Manual dexterity requirements are often lower in modern games, but mental stack is much, much higher.
But really, just find a discord and go play the older games if they're what you want.
I will be curious to see how Revo does. I am rooting for it bigtime.
On topic- SF6 was a success in design and implementation. The mechanics create a relatively balanced and smooth platform, work well and are easy to use, even if they aren't perfect in many ways (taper off in high level use, make some chars feel homogenized, etc.)
If Capcom wants to regress and slap a coat of paint on a game that already exists that should be pretty easy for them to do and I guess tgat would be a pretty low effort win in the minds of some. But with how SF6 has been received via them doing exactly opposite of that, I don't see that happening in SF7.
This forum isn't significant "evidence" of how successful SF6 is with these mechanics more than an overemphasis by a tiny portion of the audience of potential dents in the design that may need to be observed. It's not a statement by the larger community and any attempt to represent it as such is disingenuous.
"Survey says" the game had a healthy population playing 18 months out and has been a commercial success. There is simply too much competition for people to continue playing a video game they dislike.
Your profile quote is specifically about ideals you don't seem to want to practice yourself. Why? The person just wrote their opinion without putting anyone down or even the company and stated a reason that's somewhat understandable.
Your condescending comment about presumed stereotyping of the poster and the fact it doesn't make the company money is also absolutely tone deaf outside of whatever tone is pro-corporate.
You are absolutely correct, the addition of exorbitant amounts of investor money needs to include "accessibility" options that both satisfy very niche minorities of activists while also giving more control to data analytics to control player "engagement" and give players less true agency and more perceived agency through the use of Ai assisted dynamic adjustments.
I think from a design standpoint it wouldn't make a ton of sense to not implement a new system mechanic since they've done it in every new SF game. It might leave the game feeling really empty and lacking an identity.
It's not that I wouldn't be interested in a super grounded fireball-footsies SF game, I just don't know if we're at a point where that would be successful, and if it isn't we might not have a community or as much potential for SF games going forward.
(Despite the ugly faces) I've been playing VF5 remake.
Forums ≠ accurate representation of the community. As of this post there is 6,459 players online for steam alone not including consoles. What percentage are you seeming the "majority"?
To hit 51% of the current 6,459 for steam alone you'd need 3294.09 posts talking all in agreement of what you're stating. Once you throw in console players, I'd be hard pressed to take the "majority' at face value unless you have substantial evidence. However, I don't think you have that, but please correct me if I'm wrong.
I understand that you might not like the mechanics, however, SF6 is clearly popular among the current FG titles. ¯\_(ツ)_/¯
Also, popularity and commercial success ≠ majority of players love every aspect of the game and have zero complaints. I have my complaints but I still play the game despite them. SF6 is the best fighter out right now compared to the competition and it's a good game in and of itself. Just because a game is doing well, it doesn't mean there are no complaints.
"I think the game is an an adequate state : )" so negative opinions are almost always going to be amplified over positive ones because as a species we just love to complain.
So I'll just agree with the sentiment that others voiced that, especially in this day and age of various quality alternatives, people aren't going to be playing a fighting game they're not enjoying. So the most logical conclusion as to why this is the currently most played fighting game by a country mile is... people are having fun with the game.
Edit: I should add, you're free and welcome to dislike SF6. Sometimes you don't vibe with a game, and that's okay, goodness knows I don't like some games that are considered all time classics. But that doesn't mean it's factually bad, or that all these tens of thousands of people are playing SF6 despite not enjoying it.
Capcom VS SNK 1 and 2, 2 of my favorite 2D fighting games.
I'm having fun with Marvel vs Capcom 1 and 2 as well thanks to a surprise Christmas present from my sweetie, who used to kick my butt at both games.