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"M" is 100% the biggest crap in all of this, it's everything opposing what fighting games is all about (improving, learning, creativity, etc.).
If a bunch of old and out of touch men in Osaka were calling all the shots we'd never have seen the likes of Marisa, Manon or Kimberly make the roster. We certainly wouldn't have seen an aesthetic that's a departure from the way the franchise has been for the past 25+ years, and it certainly wouldn't have hit the level of critical acclaim that SF6 has enjoyed so far. So the logical conclusion is that the Capcom offered the team reasonable creative freedom to put Street Fighter back on the map in a way it hasn't been since SFII. You don't achieve that if a bunch of over 60s have to think of what has to go into a successful fighting game. And if anything, putting Mai and Terry into SF6 was the director's idea as he was a big fan of Fatal Fury and KoF in his youth, which runs counter to the notion that it was SNK that approached Capcom for it.
NHK has made two documentaries that featured looks into SF6's development and it really shows how serious the team was to make SF6 a gem, with ideas all of their own. And if anything, if nobody cared about getting this right a VFX artist wouldn't have been allowed to spend two whole days redoing AKI's poison bubble effect until they got it juuuust right. Give'em a watch sometime.
https://www.youtube.com/watch?v=6joB4j6kemY
https://www.youtube.com/watch?v=TxfIkVV12CI
It's kinda obvious that this is what Capcom is trying to do with the introduction of simplified, Modern controls. The suits want kids, adults, families, casuals, competitive players, and pro tournament players to all be playing Street Fighter 6. They want that Fortnite money, as do all AAA devs. And the flamboyant characters has everything to do with the management's decisions: make the game appeal to the Western audience. They see all the woke ruckus here and in europe and think this is what Westerners want, hence, Street Fighter 6, Manon, Marisa, Kimberly, and of course, Eternity.
Classic is in there because of tears. Modern is the default control scheme. Cope harder.