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I think she's a decent character, maybe not a top 5 character but she's definitely not weak. Last time I looked at CFN Kazunoko was the top ranked player with Mai
Funnily enough the no.2 was a Terry player, Kinchoryu
Her DP is decent, especially her OD version. it's one of the very best uppercuts in the game
On top of this it's easy for a lot of characters to disrespect her fan pressure and she loses the fireball war pretty badly. Her only real anti-fireball tools are j.214P (slow, no variations to the angle, almost always minus on block) or 236236k (costs 2 meter and isn't great without flame stocks).
Right now the only way to play her is OD fan > drive rush for pressure, or just footsies and confirm off a whiff punish. Her pressure on block sucks without spending drive guage. Her footsies are decent but some buttons are oddly stubby. Her meaties are decent but usually require manual timing.
I think it's safe to say that she just doesn't get to establish a strong gameplan as easily as most characters do. I think some minor buffs would make her feel much better to play, but I'm not sure what exactly they could buff without making her too strong. I'm by no means a great player though so I could be missing something about her.
For what it's worth, top players like Kazunoko and Punk will make any character look strong, but most of them seem to agree she's underwhelming.
I feel like if they wanted to make her this reliant on her fans then she should at least be able to compete in fireball wars better. Dealing with the shoto fireball/dp gameplan feels awful for her, and the reward for getting in isn't that great. Most of the time you spend 3 drive gauge for 1 mix up attempt and then just go back to waiting for a whiff punish.
just play the footsie game and work from there, if you need close range pressure, you have the OD fan.
Shotos can zone better than Mai. Shotos have similar or better DPs. Shotos can pressure up close without spending resources. Shotos have a similar or better whiff punish game.
Do you see why people feel like Mai is weak? I'll be extra clear that I don't think she's bottom tier, or that tier lists even matter outside of top level play. It just feels like Mai trades a lot of strengths that other characters get for a fireball that can bounce. While the bouncing fireball is great, I don't know if it's enough to make up for everything she trades for it.
I appreciate Capcoms attempt to give her something unique so she's doesn't just feel like another standard shoto character, I just think she needs some adjustments to feel like a solid character. I'm prepared for someone to tell me I should just play better though, which I guess is valid even if it misses the point.
As long as you're cognisant of your own mistakes and are willing to examine your replays with a critical eye you can find what you need to to improve your decision making rather than bouncing around between characters in the hopes of finding one that just carries you hard enough to get you your desired winrate.
Before you can get to any of that though, you have to establish that you can anti-air your opponent and counter their DI, otherwise you never get to play neutral in the first place.
I've just said she isn't a zoner, why you comparing her to Ryu. If you're playing Mai against Ryu, don't even bother throwing fans from a distance without the fire buff
She can only start her fan shenanigans once she's in your face or knocks you down, you can charge a fan of a low poke or standing HP etc., or throw OD fans up close and go for mix ups. Only when you have the fire buff can you truly zone with her
Honestly, she's probably my best character right now, she's a lot of fun
Poke into charge fan is fake, it loses to almost every low forward on reaction. So again, we're back to "she can't zone, and she can't pressure without spending resources while other characters can, therefore she feels weak to most people."
Also note that I don't expect her to be a zoner, just that if she's so reliant on drive gauge to play close then it's odd that she can't zone either. Drive gauge is a powerful tool for any character, but she feels more reliant on it, and she doesn't excel at footsies compared to most characters either, so she ends up feeling like a generalist character that's weaker than other generalist characters.