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What's your proposal on how to change it and balance the game?
Focus Attack in SF4 is so different they did not take notes properly.
Lets hope Super SF6 has good changes, including M nerf and allowing players to block it.
BTW I don’t care about “pros”.
1. Remove the whole Drive System!
2. Fire the whole dev team responsible for making this crap!
3. Hire people who know how to program a FTG properly!
This toxic positive behavior is not needed, it is killing the game and any sense of “community”. A poor ad hominem by the intellectually bankrupt.
Sometimes, things are broken. Most-times, things SHOULD be criticized.
I thought it was limited to that broken “Modern” crutch but boy oh boy, am I new to this “fgc” (that I wish zero part in).
As for COTW. I am VERY excited for it but we all know it will be dead in six months if not less. Will play it and enjoy it while I can but I am not delusional.
And yes
You answered with such sincerity that now I feel bad for ♥♥♥♥-posting
But no, I know. If anything I think the system feels kind of samey for each character and leads to less player expression. Like I always see the same combos. I don't have an opinion beyond that though.
But while we're at it, while the combo expression certainly isn't on par with what you'd see in like, a Blazblue or, say, Xrd, I think it was a concession that had to be made in order to make it more accessible. But folks have been pointing out that while the game's execution is much easier than it has been in previous games, thus leading to the best combo being found more easily than before (along with very good resources in game). It instead makes up for it by having high level decision making by there basically being six meters (and the clock) you constantly be keeping in mind, and that even at the highest level, players make mistakes. They commit too many resources or not enough, and they pay the price for it. So while it's not as flashy as every player having a combo they can call their own you do get to see very individual ways of how people deal with these resources and the added mental stack it brings. Including as outrageous as Noah's complete disregard for maintaining his drive gauge and spending half his matches in burnout. And while not as exciting to the casual observer, that too is expression.
You do not make your main mechanic a comeback mechanic, ever.
In SF5 especially with the season 1-2 cast you're playing a neutered version of your character until you're at about half health, and that sucks so much.
Say whatever you will about how much you hate Drive Rush,Drive Impact,Drive Reversal,etc. to that I say cool, if it pisses you off so much why are you still here playing? Go and play the old game, there are more than enough players.
At least the drive system isn't a comeback centric core system