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We also know that the base game took five years and change to develop, so that averages out to 3.5 characters per year for the core cast which makes sense as they also had to develop things like World Tour. And they have stated that four per year is the limit of what they feel they can push out without compromising on the quality of the characters. So I dunno, that all tracks to me.
Yes!
Capcom add World Tour in this game as a game mode. As everybody knows, World Tour is a Barbie The Sims like game, and Capcom team have the need to keep creating Pink Dress for the SF6 World Barbie Tour community dress their Barbie. It means, the time Capcom have to create more characters to complete SF6 or make extra outfits for the fighters of the true game the SF6, are being lost to fan service these players that are in World Tour searching for a The Sims game and not Street Fighter.
This is the worst decision a game company could do to their costumers, becouse they need to chose one side to provide satisfation, and in this case, clearly World Barbie Tour players are in the highlights.
Would be more reasonable, to split this, make a separated Street Fighter The sim for those who are seeking for it, while leave SF6 fighting game like it always was, a fighting game. Enough said, Capcom could create two developers teams for each game to keep add content for each one, each at their own game.
I can see what you mean, there. Yeah, the World Tour mode must have taken a lot of resources and time to create, which means the core audience suffered a little as a result.
On that note, Capcom got slammed when SF5 released for having a barebones single-player experience. Maybe they over-adjusted, this time.
just that more ppl are into sf than there used to be i.e social media etc
so it feels like things get figured out sooner
better that than rushed products
i really think each char released up till now are very well tuned
and the toolkits have just the right amount of minute variations
now bring back cammy ex up kick ffs n we good
internet is really the murder axe on a genre as unique as fighting games...
back in the day majors is the only time u'll see tech gets used/exposed
that gets teh wow-moments
assuming u even line up the right match up/instance during a tournament run, and lucky enough to even witness/caught it on film
that's what made arcade so cool
now every click bait down the list is like "use these 5 safe jump mixups" whatever
old dinosaurs drowning in ice age detected
I'd like more with lots of characters in the background.
Personally, so far I found every DLC character to be great, and I will take all bangers over maybe few good characters, and few not so good ones. Even if they used to deliver more in the past - games do take longer to make these days, and I would assume same would apply to SF6. It is also quite a good package, and each playable character comes with a decent amount of side content - World Tour, Arcade - arcade has AI of multiple difficulties and I wonder how much manual tweaking is required to make it play well.
There is also a matter of SF6 not being the only thing that Capcom is cooking - so what they can/are willing to do for SF6 may be limited by the demands of wider company. I am sure SF6 had dedicated core team, but I would be surprised if they weren't supported by coworkers who switch from project to project depending on needs.