Street Fighter™ 6

Street Fighter™ 6

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Too slow for combo trials.
Hello, I've been playing and trying to do trials stuff to learn a few characters but even if I do the combo right, I'm just too slow like I can't do Beginner 4 for Ryu (which is just down B and Hadoken).This is my 1st SF game so I know I'm prolly new to most of the stuff but ost of the fighting games I play are either Arena ones or ARC system style fighting games. I also wonder if it might be due to playing with a controller and not a stick.
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Showing 1-15 of 18 comments
C1REX Jul 15, 2023 @ 4:59pm 
Some combos are extremely hard even if they looks easy.
You can make trails easy if you set time speed at 50% but that only let you check the combos and not to learn them.
Holografix Jul 15, 2023 @ 5:02pm 
Controller is not the problem.

Crounching medium kick (Down+B) into Hadoken is THE learning curve for Street Fighter games. It's the classic *confirm* combo that is a basic building block for building offensive combos in the game.

The key is to have your medium kick (Down+B) become part of the motion for the Hadoken. This technique of merging the first move into a second is called 'cancelling.' Cancelling a move means you pull off the second move BEFORE you see the recovery frames for the first move. So essentially, you have to cancel the medium kick into the Hadoken.

The Down part of the medium kick has to become the Down part of the Hadoken. So you hit the Medium kick, and before the recovery frames, finish the Down+Forward, Forward + Punch movement for the Hadoken.

It just takes practice. Keep at it, you will learn it like second nature in no time. :SF6_Punch:
Last edited by Holografix; Jul 15, 2023 @ 5:04pm
Jalir Jul 15, 2023 @ 5:38pm 
I had begun to type a response but then I realized that Holografix nailed it in their post above. You're most likely not cancelling the move, thus dropping the combo. Try reducing the speed to get a feel for what it should look like, then give it a shot in full speed when you think you've got a grasp on it.

As for the controller vs. stick thing, it really wouldn't make as much a difference as you likely think it might. Personally, I use an Xbox 1 controller, but I hate using the joystick to do inputs, and can only use the d-pad to get the actual inputs I want to come out. If you're using the left stick to do your movement/inputs, try the d-pad instead.
sialeakauola Jul 15, 2023 @ 6:03pm 
Its all about timing, If your struggling with the Hadouken itself, then practice that first, over and over until the hadouken is imprinted to your hands muscle memory. If you want to be a casual controller player, your gonna have to invest alot of time to it. Either use d-pad or stick, doesnt really matter. Pick one and stick to it. Good Luck out there :)
Jordan au citron Jul 15, 2023 @ 6:15pm 
yeah I guess I'm not used to cancelling combo. I didn't expected to be this tight in terms of timing and was like "Do I suck lol" guess the learning curve is pretty steep but rewarding.
Jordan au citron Jul 15, 2023 @ 6:34pm 
I also know I have quite a trouble doing quarter circle Down to left I either go way up and thus make me jump, whiff it or too slow.
Zoid13 Jul 15, 2023 @ 6:36pm 
simple tip.

the moves listed in sequence for a trial mostly need to be done as 1 constant input flowing into one another.

doing move 1 waiting for it to hit then doing move 2 wont work.
Jordan au citron Jul 15, 2023 @ 6:45pm 
so basically doing the next move while doing the current one ? Like while doing Down + B I need to already be halfway through the quarter circle
Zoid13 Jul 15, 2023 @ 7:00pm 
Originally posted by Jordan au citron:
so basically doing the next move while doing the current one ? Like while doing Down + B I need to already be halfway through the quarter circle
yes. you do the next move in the list while the animation of the current one is being performed.
its called pre-buffering the input. it allows the moves to cancel into each other so they combo.

you do have some leeway based on the current moves animation length. different moves have different length windows that can still be cancelled into the next move. some a lot more lenient than others.

the important thing is to not wait for the move to complete before doing the next.
Last edited by Zoid13; Jul 15, 2023 @ 7:04pm
Zoid13 Jul 15, 2023 @ 7:09pm 
https://www.youtube.com/watch?v=6LXI2TBj3G8&ab_channel=Cruhstin

this should help explain it in a more in depth way. its easier to explain with visuals! :D

the longer combos are done in the same manner but split into sections that flow into one another then a small gap into the next group of inputs that need to flow in order to combo.

ryu has some that need you to stop the inputs after certain moves to charge them then continue. watching the cpu example can help you understand what your doing differently in your timing.
Last edited by Zoid13; Jul 15, 2023 @ 7:25pm
Jalir Jul 15, 2023 @ 9:14pm 
Originally posted by Jordan au citron:
so basically doing the next move while doing the current one ? Like while doing Down + B I need to already be halfway through the quarter circle
Yes, exactly.
SilentHero Jul 16, 2023 @ 1:48am 
Originally posted by C1REX-PL:
Some combos are extremely hard even if they looks easy.
You can make trails easy if you set time speed at 50% but that only let you check the combos and not to learn them.
Thanks for the helpful tip Amigo!
Eclisis Jul 16, 2023 @ 3:05am 
It takes time to develop the muscle memory, sometimes you need to rest and not play, and when you come back you will notice the inputs are easy, also play with modern controls, the timing of the button presses are the same plus one single direction input plus a button is good at training your hands to do the classic input because it's close to what you will be doing anyway, also you learn the timing of the combos just doing the auto combat the sounds of the hits is the rhythm you have to do to make combos connect
Forza Piadina Jul 16, 2023 @ 3:22am 
Originally posted by Jordan au citron:
Hello, I've been playing and trying to do trials stuff to learn a few characters but even if I do the combo right, I'm just too slow like I can't do Beginner 4 for Ryu (which is just down B and Hadoken).This is my 1st SF game so I know I'm prolly new to most of the stuff but ost of the fighting games I play are either Arena ones or ARC system style fighting games. I also wonder if it might be due to playing with a controller and not a stick.
There are special techniques to make combos in street fighter or other 2d fighting games, just search buffering, double tap,link otherwise some combos should be practically impossible to do in real matches.
Last edited by Forza Piadina; Jul 16, 2023 @ 3:22am
Zoid13 Jul 16, 2023 @ 3:40am 
the other thing you can do is slow the training mode to 50% to make it easier to get the cancels properly so you can get a feel how it works yourself. then set it back to 100% once you got the concept of it down.
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Date Posted: Jul 15, 2023 @ 4:42pm
Posts: 18