Street Fighter™ 6

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perfect parry discussion
what do you guys think about perfect parry? i think its cool thats it is in the game but i really wish that there wasn't such a steep damage cut when you perform a combo afterwards. i feel like its only in the game so you can charge drive gauge. to me it seems like there is no reason to try for that slim 2 frame perfect parry when you can just DI and get a much higher damage combo, and even if you DI directly after a perfect parry, the terrible scaling still applies.

i'd like to see it get buffed, either more frames allowed or better damage scaling.
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Showing 1-15 of 19 comments
Sid Jun 27, 2023 @ 8:08am 
there's a lot more value in it than just damage.
it ends your opponent's turn at little to no risk, you can hold block and try for it.
use it to corner carry, sideswap, sweep for oki or safely install.

anytime you do hit it, your position vastly improves compared to getting punched in block.
"just DI" will net you damage, at a massive risk to both your own hp pool, and position.
vortex Jun 27, 2023 @ 8:09am 
I think it's BS that you can perfect parry Blanka's roll and he still gets away scott free.
Originally posted by Sid:
there's a lot more value in it than just damage.
it ends your opponent's turn at little to no risk, you can hold block and try for it.
use it to corner carry, sideswap, sweep for oki or safely install.

anytime you do hit it, your position vastly improves compared to getting punched in block.
"just DI" will net you damage, at a massive risk to both your own hp pool, and position.

i wasnt even thinking about how it helps positioning, cool stuff to think about.

signed, a silver player
The damage cut is annoying but I think is necessary. Players are gonna get better at it and land it more consistently. The oki and side-switch are enough of a reward and can still change the tide of a match
Originally posted by Danny DeVito with a Gun:
The damage cut is annoying but I think is necessary. Players are gonna get better at it and land it more consistently. The oki and side-switch are enough of a reward and can still change the tide of a match

how would you feel about keeping the damage scaling the same but maybe adding 2 - 4 frames to be able to land perfect parry, i think 3rd strike had like 10 or something
76561198358127085 Jun 27, 2023 @ 8:22am 
its a good mechanic, unlike drive impact which is a broken mechanic
Originally posted by joe m.:
Originally posted by Danny DeVito with a Gun:
The damage cut is annoying but I think is necessary. Players are gonna get better at it and land it more consistently. The oki and side-switch are enough of a reward and can still change the tide of a match

how would you feel about keeping the damage scaling the same but maybe adding 2 - 4 frames to be able to land perfect parry, i think 3rd strike had like 10 or something
I'm not sure. Frame-wise, I feel like they trying to match red parries instead since those have about the same window as perfect parries
Ahriman Jun 27, 2023 @ 8:35am 
if it had better damage scaling they would have to revamp it entirely or the game would be hot trash
iRaged Jun 27, 2023 @ 8:49am 
Originally posted by vortex:
I think it's BS that you can perfect parry Blanka's roll and he still gets away scott free.

You should just DP it. Say you parry and Blanka does short roll, you are still going to get punished for it so DP is the better option. If your character has no DP then Parry is your only option unless you want to hold back.
Cam Jun 27, 2023 @ 8:52am 
I wouldn't mind seeing the damage scaling reduced very slightly. Getting hit by a combo after perfect parry shouldn't have me feeling "Oh good, it's low damage." Feels silly, and a lot of oki routes get nerfed so hard they do less than a normal throw.
Kiyaya Jun 27, 2023 @ 9:54am 
Originally posted by vortex:
I think it's BS that you can perfect parry Blanka's roll and he still gets away scott free.
This is false. The trick is after perfect parrying you cancel into Drive Rush. Guaranteed punish from anyone in the cast.
I dont think it should be changed at all. Up here in Diamond + it would be THE APOCALYPSE if that were the case. No one would consider the other 2 options if it wasn't scaled because it'd be stronger on that base alone. Using it as a turn steal is more the idea or a free card for mix up blocking. Alot of people are using it to catch meaties on wake up to steal turns, what we do is bait it and Punish throw it for a large sum of free damage.
Originally posted by Kiyaya:
Originally posted by vortex:
I think it's BS that you can perfect parry Blanka's roll and he still gets away scott free.
This is false. The trick is after perfect parrying you cancel into Drive Rush. Guaranteed punish from anyone in the cast.
Great answer but thats asking alot of the casual player.
Spooky7.62 Jun 27, 2023 @ 10:02am 
Originally posted by Sid:
there's a lot more value in it than just damage.
it ends your opponent's turn at little to no risk, you can hold block and try for it.
use it to corner carry, sideswap, sweep for oki or safely install.

anytime you do hit it, your position vastly improves compared to getting punched in block.
"just DI" will net you damage, at a massive risk to both your own hp pool, and position.
the more you know
weirdkid5 Jun 27, 2023 @ 10:33am 
Originally posted by 🔞トレイ🔞:
Originally posted by Kiyaya:
This is false. The trick is after perfect parrying you cancel into Drive Rush. Guaranteed punish from anyone in the cast.
Great answer but thats asking alot of the casual player.
It shouldn't be hard to double tap forward after a perfect parry at all.
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Showing 1-15 of 19 comments
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Date Posted: Jun 27, 2023 @ 7:59am
Posts: 19