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it ends your opponent's turn at little to no risk, you can hold block and try for it.
use it to corner carry, sideswap, sweep for oki or safely install.
anytime you do hit it, your position vastly improves compared to getting punched in block.
"just DI" will net you damage, at a massive risk to both your own hp pool, and position.
i wasnt even thinking about how it helps positioning, cool stuff to think about.
signed, a silver player
how would you feel about keeping the damage scaling the same but maybe adding 2 - 4 frames to be able to land perfect parry, i think 3rd strike had like 10 or something
You should just DP it. Say you parry and Blanka does short roll, you are still going to get punished for it so DP is the better option. If your character has no DP then Parry is your only option unless you want to hold back.