Street Fighter™ 6

Street Fighter™ 6

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Alpaca Zulud Jun 27, 2023 @ 5:14am
How beat Juri?
Juri-mains, tell me pls where Juri week most? Because i dont understand where is her week points.
Strong and LONG normal kicks, big damage dive kick, DP, Drive rush overhead...
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Showing 1-7 of 7 comments
Ahriman Jun 27, 2023 @ 5:33am 
She is weak to zoning, you have to check her drive rushes or jump. If your character doesn't have a good response to her fireball it's hard to stop her, so avoid letting her charge fuha stocks for free and try calling out the fireball in the ranges where she would normally use it by jumping at her preemptively.
Alpaca Zulud Jun 27, 2023 @ 5:45am 
Originally posted by Ahriman:
She is weak to zoning,
I am Jamie
Originally posted by Ahriman:
you have to check her drive rushes
But her Dashes and Drive Rushes fast as hell... Guess i'm too old for this fast agressive ♥♥♥♥♥)
Naukan Jun 27, 2023 @ 5:50am 
It's about getting a rhythm on how the other dude plays. You can drive impact her st.hk in neutral, it's not cancellable and you'll get a full combo punish. Her divekick is minus on block, so just grab her when she lands, and all her specials are punishable except for qcf.lk when spaced. If you need anything else just let me know!

ALSO, big brain moment: A LOT of Juri players tend to do lp,lp,lk,cr.mk>qcf.lk for a blockstring. If you are feeling yourself you can drive impact in the middle of that and make them want to delete the game :SF6_Delta_Cat:
Sobek Jun 27, 2023 @ 5:57am 
Don't let Juri touch you with her feet or you finna lose.
Alpaca Zulud Jun 27, 2023 @ 5:59am 
Originally posted by Naukan:
A LOT of Juri players tend to do lp,lp,lk,cr.mk>qcf.lk for a blockstring. If you are feeling yourself you can drive impact in the middle of that and make them want to delete the game :SF6_Delta_Cat:
Realy? definitely will try it. hehe
Zoid13 Jun 27, 2023 @ 6:17am 
Originally posted by Mister Enot:
But her Dashes and Drive Rushes fast as hell... Guess i'm too old for this fast agressive ♥♥♥♥♥)
her dash is = for slowest in the game at 22frames along with Zangief, JP and Marissa.
it appears fast because it travels far (1.9 distance) in those 22 frames compared to Gief at like 1.0 distance (or something). but its still as slow as dashes get frames wise.

22 frames is in the ballpark of 360-370ms. the average reaction time for a human is 200-250ms.
with practice you should be fine.

her dive kick is quite unsafe on block and you can punish it. Juris isnt a good pressure tool.

drive rush overhead pretty much the whole cast has this. if you aren't checking the driverush you basically need to block low and react to the overhead animation and block high to avoid the high low option.

Pick which normal's she is using. some of them are prime DI targets. her sHK for example (where she does a spinning back kick with a little hop) is very unsafe. if they are using that a lot DI it.
the rest is just spacing and learning where to stand so she misses and you can whiff punish. practice.
also don't try to DI if she has her Feng engine active. she can cancel into DI out of pretty much everything. use Drive Reversal instead.

lots of juri players will opt for a getting a fuha stock at the end of block strings. the mk, hk, and OD versions are all punishable on block (just watch the spacing, if done properly she will he at a range where its hard to punish, practice mode to get used to it)

use Drive Reversal to get some breathing room if you need it (while in blockstun press forward + DI) its a far safer option than DI when you want them off you.

practice :)
Last edited by Zoid13; Jun 27, 2023 @ 6:36am
Grampire Jun 27, 2023 @ 6:27am 
As others have said mk Fuhajin is -5 I believe on block - its a tight window and spacing factors into it but you can punish with a fast 4 frame attack. If she moves forward at all then it's at least mk.

If she doesn't advance is lk fujajin, which is safe. However, she doesn't advance and if she whiffs it it's HUGELY punishable at like 20+ frames. So she's taking a risk either way. If she's ending strings with Fuhajin it's likely not free pressure so don't let her do it unchecked.

Her dash moves far and fast, but it's punishable on reaction. If she dashes at you stick a cancellable mid out and you'll probably get a punish combo out of it.
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Date Posted: Jun 27, 2023 @ 5:14am
Posts: 7