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I'm similar: 90% prediction 10% reaction. I will DI in reaction on another DI every so often, and I will delay throw tech every so often as well. My anti-air is notoriously bad but my defense is very strong outside of it.
If I am forced to react too often I'm probably just going to lose. It's part of the reason I hate the jumping-bean Kens.
First let's go to this site to prove a point
https://humanbenchmark.com/tests/reactiontime
You can test your own reactions and get aggregate data for everybody else. It's in MS. Convert that to frames. For instance: 200 ms is roughly the mode on that chart, and that's 12 frames that I can prove happen. Then combine that with the fact that 3d rendering adds a bit of delay (a few more frames) and you have motions, most people say reactions start at about 16 frames
Combine that with a second fact: Even though everything you have ever reacted to in your life was 1/5 a second ago: You never noticed. We can literally measure it happening, but you don't know it happens because your brain auto-compensates the timing differences. This means just because something FEELS like you timed something correctly it doesn't mean you did. The game knows.
Then the third piece of the puzzle is the fact that your reactions can absolutely slow down. I already mentioned hardware doing it, but also if you are looking for one thing in the game, it will slow down your reactions for the others. This is why prediction IS reaction and the two are inseparable. If you are looking for a jump in, you will react faster to a jump in than if you are looking for DI and they jump. As you play more, you'll notice the auto pilot for things like AAs gets good enough you don't have to predict and that's why higher level players start to become defensive walls.
Edit: some other effects that will explain an even slower reaction time are the fact that we have to differentiate animations, vs a colored flash in the test site, the fact we're looking for other options from our opponent, like above, and even confounding variables like how sleepy you are.
I figure it all gets better with time so I try not to fixate on either.
Predicting what your opponent is gonna do is part of a fight.
Reacting to moves accordingly, is also part of a fight.
They go hand-in-hand, you have to utilize both pretty much equally.
Predicting an opponents next move doesn't mean much if your reaction speed is F-all
And reacting randomly without knowing what to react with properly leads to mistakes and misfires.
For other stuff you can't just predict as you must time it well and react - like anti air.
There was a tekken player asking why he couldn't skip the throws... he couldn't believe a throw in this game is 5 frames and 3 frame of interaction window.
Even some drive rushes are practically impossible to react to.