Street Fighter™ 6

Street Fighter™ 6

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Eclisis Jun 24, 2023 @ 8:45pm
I see why people hate modern controls.
I got high and switched back to classic, I don't know if it was because I was high but I couldn't do ♥♥♥♥ in classic because my hands were use to the modern buttons, now I have to retrain my hands to play in classic unless get a six button pad which I sold because I thought I wouldn't be going back to classic, but I see why its totally different thought process when you are using classic controls than modern, and that in fact is the true spirit of the actual game you are playing.

I don't want to put in the time to be able to move my character like I do with modern controls because I have less to think about, which is an advantage over a classic player if you are using modern, but at the same time I shouldn't ruin the spirit of the game for the people who did put in the time.

I've been to tournaments for V just because I was bored and was really trying to be competitive just wanted to play the game against people who play game and take it serious. I don't fight in with these people or the crowd or the scene, the game doesn't mean that much to me and I can't pretend to be something I'm not.

However, Modern Controls can be corrected into a proper control system that's more hands out but done so in a different manner than the classic controls, I think the problem with modern is the super moves are one button, and supers are easy. I get it.
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Showing 1-15 of 49 comments
ShadowSplit Jun 24, 2023 @ 8:59pm 
2
Imo, modern and dynamic controls should never be used. Classic should be the only option.
Magitek Pixel Jun 24, 2023 @ 9:01pm 
I'm using strictly modern until I happen upon a controller that makes sense in my brain. I want all my attack buttons on the fact, not split between the face and the shoulder. Til then, Modern. And probably still after that too.
Clonedpickle Jun 24, 2023 @ 9:06pm 
Originally posted by Magitek Pixel:
I'm using strictly modern until I happen upon a controller that makes sense in my brain. I want all my attack buttons on the fact, not split between the face and the shoulder. Til then, Modern. And probably still after that too.

Could buy a fightpad for that problem as the button layout is like a stick though you still have shoulder buttons.
Magitek Pixel Jun 24, 2023 @ 9:07pm 
Originally posted by Clonedpickle:
Originally posted by Magitek Pixel:
I'm using strictly modern until I happen upon a controller that makes sense in my brain. I want all my attack buttons on the fact, not split between the face and the shoulder. Til then, Modern. And probably still after that too.

Could buy a fightpad for that problem as the button layout is like a stick though you still have shoulder buttons.

I've got my eye on one of those Hori Octa Commanders tbh.
Clonedpickle Jun 24, 2023 @ 9:13pm 
Originally posted by Magitek Pixel:
Originally posted by Clonedpickle:

Could buy a fightpad for that problem as the button layout is like a stick though you still have shoulder buttons.

I've got my eye on one of those Hori Octa Commanders tbh.

Can't really go wrong with Hori, I use a Hori fighting commander 4 pro. Bought it many years ago and it still works.
Raiun Inazuma Jun 24, 2023 @ 9:28pm 
modern isn't even really optimized across the board as a street fighter mechanic. its more a placebo for button mashers to get the feel good vibes from pressing buttons.
The charge characters like Chun are actually even harder to use in modern than classic.

If you wanna learn and play actual street fighter, play classic. nothing beats playing the game as intended.

If you're fine with removed options, doing more work than classic mode at times, and basically wanna play watered down smashbros in a 2d traditional fighter format, pick modern.

Dynamic isnt worth bringing up cuz its offlione only. plus, it pretty much plays itself like an CPU.
Last edited by Raiun Inazuma; Jun 24, 2023 @ 9:35pm
Jack Trades Jun 25, 2023 @ 9:58am 
I don't have any issues with Modern players. Their predictable strings makes their offense really linear.
Hellbeholder Jun 25, 2023 @ 11:16am 
I have been playing a lot of fighting games over my life on and off. I always wanted to get into them much more, I know a lot of theory. I watch a lot of gameplay. But when it came to the actual execution, I ALWAYS struggled. I tried a lot of different approaches, but getting the timing correct for combos, motions inputs, buffering or stuff like links, I simply could not get the hang of it. The neverending frustration of "Oh my god, I pressed it!" or "No, I didn't wanted to do this..." or "Why didn't it come out, come on!" drove me away from typical fighting games. Therefor, I prefered games like Smash Bros, where the inputs are much simpler.

With modern controls these issues are gone. Making the right choice in a fight doesn't depend on making the correct motions for a special in a splitsecond anymore. It's about mindgames, reaction, reading the opponent. I'm actually able to pull off, WHAT I WANT TO PULL OFF, not being anxious about if I'll drop the combo and end up in a worse situation. I'm having so. Much. More. Fun. This way. And it's not like you're completely overpowered because of it, you do less damage, strings can be predict- and punishable just as any other moveset and a superior player will stomp me in ranked of course. But it feels so less frustrating losing this way. I lost because of the choices I made and was outplayed, not because I wasn't able to perform a string of motions and buttons in a particular order and timing.
Ratch Jun 25, 2023 @ 11:38am 
Originally posted by @BroskiFGC:
u can approximate the skill level of someone based on what they get really mad about:

modern controls - beginner
drive impact - intermediate
raw drive rush - advanced
Samvega Jun 25, 2023 @ 11:41am 
Originally posted by Zahramar:
Good players realized the unfair advantage M gives and are abusing it.

Ah, could you point to some of those Dia / Masters players winning so much by using Modern controls? It would counterbalance all of the people who have been telling you all day that the higher they climb the fewer Modern controls users they see.
Originally posted by Ratch:
Originally posted by @BroskiFGC:
u can approximate the skill level of someone based on what they get really mad about:

modern controls - beginner
drive impact - intermediate
raw drive rush - advanced
This really needs to be reposted in every modern controls thread
Dio Jun 25, 2023 @ 11:45am 
Street Fighter isnt about buttons, its about choices. Modern controls are a lot more predictable compared to Classic and imo the buffer in this game is pretty generous in general. Dont really see the difference in doing light punch light punch shoryuken on classic or pressing the same button on modern, both are easy.
Wrecklas Jun 25, 2023 @ 11:55am 
The biggest problem is the fact that they do not drop combos, wiffing an ender can determine a match. So that is a problem in ranked.
Forza Piadina Jun 25, 2023 @ 12:16pm 
People don't understand that the problem is not you the difficulty to execute specials or supers, with modern you can just press 1 button and think to press with the other fingers parry, super and drive impact having faster response time, you don't need a degree to understand that. And Capcom has the arrogance to ask why they have bad reviews on metacritics, ok they sold good happy for them i will not give any more cents.
Take Marisa, she just spams gladius the whole time and starting combos with MP,MP or HP,HP, nice with modern even a 80 years old can react to a drive impact, you just need 2 stupid fingers.
Some characters instead have anti air on kicks and best moves on punches, more parry and drive is a nightmare on classic.
Last edited by Forza Piadina; Jun 25, 2023 @ 12:22pm
76 hours and I'm still waiting for that modern controls player that absolutely obliterates me because of the clear advantages it has
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Date Posted: Jun 24, 2023 @ 8:45pm
Posts: 49