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Doing combos in SF is generally a timing thing. You don't memorize dozens of "dial-a-combo" strings like you do with MK.
Go into the combo trials and practice what they offer to get a feel for it.
I think the tutorials have some examples of reasonably usable stuff, and eventhubs and the various fg wikis will have suggestions
Focus on learning one easy to do bread and butter combo and high damage punish counter combo, and being able to pull those two combos off consistently in a match when the opportunity arises. No point in learning multiple combos if you constantly forget the inputs, or drop them because you can't get the timing down consistently.
I would recommend watching replays on youtube of the character you play to get an idea of what easy BnB combos they are using. They're usually something simple like three light punches cancelled into a special move. Focus on trying some of those first. I would not recommend watching combo videos since most of them are made by iron ranked players and require your character to be inside your opponent to pull off, or your entire drive gauge which is not practical in a real match. No one is going to let you just walk up to them and then stop blocking so you can pull off your perfect combo in a real match.
Then focus on learning or being able to consistently to do 1 easy big damage punish combo, for when your opponent misses their big moves that you can punish counter and get a big combo off your own off.
From there you just focus on improving your footies and understanding your characters normal moves during the neutral game to open your opponent up to actually be able to perform the combos you've learnt on them.
Then from there you can start practising another combo and being able to perform that in a match then just building up your arsenal from there
Hats off the the pros who can do those really sweet 20+ hit combos 😂
Sorry but there's legitimately nothing you can do with 1 frame worth of data. That's 1/60th of a second. 16.67 milliseconds. It takes the human brain 20-40 milliseconds to receive information the eye has captured. The fastest person in the world has a reaction time of 0.186 seconds, and that's only because he has the Super Sayjin version of Tourettes Syndrome. If anyone can see something, process what it was they saw, and react to it with appropriate inputs within an 18 frame window, which is even harder to do than the 1/60th frame reaction, then they need to be dissected so science can learn how to make us ALL super human. By the time your brain has received the information and told your body what to do with it, the moment to capitalize on it has already gone. This is why I feel frame data is useless for anyone not a developer.
It is just not clear cut and dry easy what strings well together.
Modern controls are cool but will screw me up when I play another fighting game.