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Αναφορά προβλήματος μετάφρασης
I didn't say he needed greenhand perse, just that this game was the perfect fit for it. I would take 50% reduction in all SPDs for some tools so he could play the same game as everyone else instead of the hard read big damage struggle bus hes riding now.
Just jump bro.
Plus on wakeup Gief literally can't do anything. Not our fault your blockstrings aren't true blockstrings.
So whats this all about?
But then give them the haha funny damage and call it a day. This is how Potemkin is in strive and its probably how devs are just going to handle grapplers from now on.
Make sure you can't play the fighting game but if the other player ♥♥♥♥♥ up they lose 50-80% of there HP. Its a miserable experience for all involved.
No they want gief to fit this weird niche that doesn't function very well with how both SFV and SF6 are played.
His design needs to shift but they don't want to do that.
It's extremely difficult to reach that gameplay level with Zangief.
He basically thrives on other people making mistakes and has very little options to actually force a win condition. Even when he is in his "win condition" because there is no oki its just back to losing more.
You either let grapplers play neutral so they dont eat ♥♥♥♥ 99% of the time or you give them oki once they finally do get in so they are properly rewarded. The problem is big body grapplers entire archetype has been flandarized into haha funny damage numbers and you can see a bunch of people think this is just how they always worked and its not.
Big damage is not a substitute for an active game plan and it just makes playing the character against anyone who knows what they are doing MISERABLE.
In SF2 he was left close enough after SPD to threaten space and even get oki if you were in the corner.
Hugo in SF3 had pretty good buttons, anti air options, and pressure tools.
In SF4 once he got in he stayed in because suplex gave high low grab vortex.
It wasn't until half way into SFV life when capcom started to shift big bodies into the identity of a struggler we see now.
I enjoy playing against Giefs, 'cause they need to be smart. A good Gief will walk you into the corner and you're done. His crossup thing, the belly flop thing, easily traps you since his body is so big. One player killed me just with those today.
He has weaknesses, glaring ones, but those don't mean he's unplayable. those just mean you can't do a random yolo overhead and expect it to work.
Manon, btw, for all her strengths, is super minus on 99% of her normals as well, and if she didn't have the medals, she'd be close bottom tier too, imo.
Grapplers have to risk and/or play smart to condition the opponent. I can't play like that, so I don't pick em, but I respect those who can do it well. A good Gief player in 6 is scary.
Congrats on Diamond 2, but I can guarantee that you're nowhere near this level:
https://www.youtube.com/watch?v=TEijXlPEfqY&ab_channel=STREETFIGHTERReplays
I've been saying this for decades: The character is only as good as the player controlling it.