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It's also only in the FGC where people are presented superior input methods and like petulant children go, "NO IT MADE FOR ARCADE. STICK ONLY" without even trying the new options. Weird, innit? Almost like cognitive dissonance is a two way street.
However people are still able to react on an Arcade stick, keyboard, hitbox.
You can have a separate button for that and always be ready, practice more or use a gamepad.
If you play better on a gamepad but still insist to play on a stick then it’s on you :)
I do exactly the same BTW.
SF6 is a game made for controllers and casual DI mashing in the neutral morons (what else does 99.9% of casual players have access to - a controller). You can deal with this via playing hitbox or controller (stick is also pretty crap for all the dashing required in the game imo) or play with a 8 button stick where DI is macro'ed to a button.
Personally, I think Capcom mostly killed the "point" of ever using a stick again with their franchise. They tried to *KIND OF* fix that via removing the 2626 super shortcut via keyboard/hitbox (you have to do 236x2 now), but you're still at a huge ♥♥♥♥♥♥♥ disadvantage on the stick. Having to dash, regain neutral, press another button, and immediately go into a DP/QCF/QCB/QCFx2 WHILE probably having to look out for random DI use on stick is a pain in the ass.
I was contemplating getting a stick for SF6 (I play on keyboard/pad), but yeah what's the point or value of it anymore after you've gotta macro a designated DI button AND dash this much while constantly looking for DI with a finger primed for that? The Crossup hybrid leverless and stick by Hitbox helps with all the dashing at least in this game, but $300 is pretty ridiculous.
https://www.hitboxarcade.com/products/cross-up
I've said it a million times, but DI is crap. Tekken has these checks in place, BUT Tekken is skill based and you gotta do that input in the gap (which you have to learn) vs here's my moronic no execution required armor button to turn the tides. Where's the gap? What's the frame data? Who gives a ♥♥♥♥. I have drive impact and it has armor.
We're the old people now yelling at the clouds. Zoomers gonna zoomer and have no appreciation for delayed gratification, but one day they'll probably slowly admit that most of the actual reward of fighting games is gone too. Again - no point of actually owning a stick anymore (probably at a disadvantage if anything), but they were a nice tactile experience which felt rewarding once you mastered it. Why master ♥♥♥♥? DI button. DI the DI.
SF6 COULD be a good game, but when DI costs a single bar? Yeah, this is pretty trash right now. ODs cost more and don't let you crumple the opponent into a raw super/giant combo. The ♥♥♥♥ are you thinking, Capcom?
Casual modern players aren't going to keep this game alive or give a crap about it come September once MK comes out. Is September when Capcom will change the game to be more competitive minded? Will Manon stop getting her medals carried over in round 2 after that too? DI could cost the entire bar and casuals in bronze are still going to raw DI each other. It doesn't matter., but it'd make the game a way less braindead unga bunga experience for players that want to play neutral and incorporate stuff like shimmies.
But if you enjoy playing more, you tend to play more what may lead to you being better.
You can still go back and play older SF games, or other fighting games. So, that's sorted, see you for SF7.
"without even trying the new options." Do you mind being specific on what you mean here? If this about me never having access to a hitbox/leverless to try it. Well, I don't need to. I watched a stream 2 weeks ago where an fg vet tried using a hitbox on SF2 and he couldn't execute what he wanted half the time regarding half-circle inputs.
Yeah I think SF6 should've added a dash macro like Strive has, it makes no difference on pad or hitbox if you have to press something once or twice but for Stick it's a huge difference
Another thing I noticed is, that I rarely get hit by DI out of neutral but rather in between my pokes or block strings. This might just be me but I set up the dummy do randomly block and also randomly DI after blocking. This way I not only found safe/reactle blockstrings, I also learned to actively look for the DI after a poke before poking again (which is where I get hit most by DI).
TL;DR: Pinky finger lacks training. Set up the training dummy with what gives you trouble and practise!