Street Fighter™ 6

Street Fighter™ 6

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Can't react to DI with a fighting stick.
I take all the DI or just block now. Can NEVER react. I can't have ♥♥♥♥♥♥♥ fingers ready on the heavies at all time. Is the game just made for controllers?
it's a gigantic advantage to have a finger on a DI trigger at all time....
I'm really pissed I went from 53% of win to 38% by switching from controller.
No execution problem, it's just everything related to drive gauge become totally unconvenient. I'm just fine with parry. Stilll, having atrigger for it is better
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Показване на 31-44 от 44 коментара
I don't know what it is about the FGC. But I've notice over the years for some reason people will gaslight you on tested facts you bring up regarding inputs and how they work in these games.
Първоначално публикувано от Syirine:
I don't know what it is about the FGC. But I've notice over the years for some reason people will gaslight you on tested facts you bring up regarding inputs and how they work in these games.
Bro i said id show you as proof. idk what more youd want.
Първоначално публикувано от Syirine:
I don't know what it is about the FGC. But I've notice over the years for some reason people will gaslight you on tested facts you bring up regarding inputs and how they work in these games.

It's also only in the FGC where people are presented superior input methods and like petulant children go, "NO IT MADE FOR ARCADE. STICK ONLY" without even trying the new options. Weird, innit? Almost like cognitive dissonance is a two way street.
Първоначално публикувано от al64inthedark:
I take all the DI or just block now. Can NEVER react. I can't have ♥♥♥♥♥♥♥ fingers ready on the heavies at all time. Is the game just made for controllers?
it's a gigantic advantage to have a finger on a DI trigger at all time....
I'm really pissed I went from 53% of win to 38% by switching from controller.
No execution problem, it's just everything related to drive gauge become totally unconvenient. I'm just fine with parry. Stilll, having atrigger for it is better
Controllers are considered quicker - yes.
However people are still able to react on an Arcade stick, keyboard, hitbox.

You can have a separate button for that and always be ready, practice more or use a gamepad.
If you play better on a gamepad but still insist to play on a stick then it’s on you :)
I do exactly the same BTW.
Real talk:

SF6 is a game made for controllers and casual DI mashing in the neutral morons (what else does 99.9% of casual players have access to - a controller). You can deal with this via playing hitbox or controller (stick is also pretty crap for all the dashing required in the game imo) or play with a 8 button stick where DI is macro'ed to a button.

Personally, I think Capcom mostly killed the "point" of ever using a stick again with their franchise. They tried to *KIND OF* fix that via removing the 2626 super shortcut via keyboard/hitbox (you have to do 236x2 now), but you're still at a huge ♥♥♥♥♥♥♥ disadvantage on the stick. Having to dash, regain neutral, press another button, and immediately go into a DP/QCF/QCB/QCFx2 WHILE probably having to look out for random DI use on stick is a pain in the ass.

I was contemplating getting a stick for SF6 (I play on keyboard/pad), but yeah what's the point or value of it anymore after you've gotta macro a designated DI button AND dash this much while constantly looking for DI with a finger primed for that? The Crossup hybrid leverless and stick by Hitbox helps with all the dashing at least in this game, but $300 is pretty ridiculous.

https://www.hitboxarcade.com/products/cross-up

I've said it a million times, but DI is crap. Tekken has these checks in place, BUT Tekken is skill based and you gotta do that input in the gap (which you have to learn) vs here's my moronic no execution required armor button to turn the tides. Where's the gap? What's the frame data? Who gives a ♥♥♥♥. I have drive impact and it has armor.

We're the old people now yelling at the clouds. Zoomers gonna zoomer and have no appreciation for delayed gratification, but one day they'll probably slowly admit that most of the actual reward of fighting games is gone too. Again - no point of actually owning a stick anymore (probably at a disadvantage if anything), but they were a nice tactile experience which felt rewarding once you mastered it. Why master ♥♥♥♥? DI button. DI the DI.

SF6 COULD be a good game, but when DI costs a single bar? Yeah, this is pretty trash right now. ODs cost more and don't let you crumple the opponent into a raw super/giant combo. The ♥♥♥♥ are you thinking, Capcom?

Casual modern players aren't going to keep this game alive or give a crap about it come September once MK comes out. Is September when Capcom will change the game to be more competitive minded? Will Manon stop getting her medals carried over in round 2 after that too? DI could cost the entire bar and casuals in bronze are still going to raw DI each other. It doesn't matter., but it'd make the game a way less braindead unga bunga experience for players that want to play neutral and incorporate stuff like shimmies.
Последно редактиран от Kamu Da Finka; 22 юни 2023 в 12:08
Първоначално публикувано от Gyoza Fairy:
I was contemplating getting a stick for SF6 (I play on keyboard/pad), but yeah what's the point or value of it?
They can be more enjoyable to use for some. That’s the only reason. They are not objectively better.
But if you enjoy playing more, you tend to play more what may lead to you being better.
Първоначално публикувано от Gyoza Fairy:
I've said it a million times, but DI is crap.

You can still go back and play older SF games, or other fighting games. So, that's sorted, see you for SF7.
Първоначално публикувано от Ratch:
Първоначално публикувано от Syirine:
I don't know what it is about the FGC. But I've notice over the years for some reason people will gaslight you on tested facts you bring up regarding inputs and how they work in these games.

It's also only in the FGC where people are presented superior input methods and like petulant children go, "NO IT MADE FOR ARCADE. STICK ONLY" without even trying the new options. Weird, innit? Almost like cognitive dissonance is a two way street.

"without even trying the new options." Do you mind being specific on what you mean here? If this about me never having access to a hitbox/leverless to try it. Well, I don't need to. I watched a stream 2 weeks ago where an fg vet tried using a hitbox on SF2 and he couldn't execute what he wanted half the time regarding half-circle inputs.
Последно редактиран от Cozmic Chaos; 22 юни 2023 в 12:20
Първоначално публикувано от C1REX-PL:
Първоначално публикувано от Gyoza Fairy:
I was contemplating getting a stick for SF6 (I play on keyboard/pad), but yeah what's the point or value of it?
They can be more enjoyable to use for some. That’s the only reason. They are not objectively better.
But if you enjoy playing more, you tend to play more what may lead to you being better.
There's a reason all the MK players use a pad/hitbox. Dash. Dash. Dash. Block (DI) button. Dash. Dash. Dash. I think a stick is doable for Tekken, but for MK and SF6? Seems like a disadvantage honestly. I tried MK on a stick once or twice and holy hell...it was bad.
Последно редактиран от Kamu Da Finka; 22 юни 2023 в 12:08
Първоначално публикувано от Syirine:
Първоначално публикувано от Honey Drake:
stick itself has limitation for quite a long time arleady.

It's amazing people were doing this well with them to begin with, but more and more professionals switched to alternative controllers like Hitbox (aka replacing the stick with buttons, which is pretty much nothing more than a keyboard) or controllers with the D-Pad (seems like the PS4 is quite popular, due how many proper mods it has).

The switch didn't happen just recently, it's already like ~7 years ago when it happened in masses. Stick is just outdated.


Is the game made for controller? No.

The game requires you to do proper inputs and sticks can't handle that task well.

Stick is still a solid choice out of all the controls. The only difference now is that these games are now made easier for controllers and keyboard to be able to compete. What you said at the end was painful to read. 😂 Don't ever say that again.
Stick is solid but still the worst device you can choose

Първоначално публикувано от Gyoza Fairy:
Първоначално публикувано от C1REX-PL:
They can be more enjoyable to use for some. That’s the only reason. They are not objectively better.
But if you enjoy playing more, you tend to play more what may lead to you being better.
There's a reason all the MK players use a pad/hitbox. Dash. Dash. Dash. Block (DI) button. Dash. Dash. Dash. I think a stick is doable for Tekken, but for MK and SF6? Seems like a disadvantage honestly. I tried MK on a stick once or twice and holy hell...it was bad.
Yeah I think SF6 should've added a dash macro like Strive has, it makes no difference on pad or hitbox if you have to press something once or twice but for Stick it's a huge difference
Oh man, that's a quick ban. 😂
Последно редактиран от Cozmic Chaos; 22 юни 2023 в 12:13
there's really no reason to be limiting yourself to a 6 button stick in this day and age unless you're some kind of OG boomer who actually played in arcades.
It's all muscle memory. At some point you can press those buttons fast enough but until that happens it will take some time
I play on an all button layout but for the sake of my argument let's just concentrate on the right hand side which is pretty much identical aside from maybe button size and minor layout differences. I also find it not easy to react DI and the issue might be that up to SF6, I never used my right pinky playing fighting games for which you usually play on 6 or less buttons. So this finger just lacks training. Just like the fingers on my left hand had big issues when I switched from stick to all buttons.

Another thing I noticed is, that I rarely get hit by DI out of neutral but rather in between my pokes or block strings. This might just be me but I set up the dummy do randomly block and also randomly DI after blocking. This way I not only found safe/reactle blockstrings, I also learned to actively look for the DI after a poke before poking again (which is where I get hit most by DI).

TL;DR: Pinky finger lacks training. Set up the training dummy with what gives you trouble and practise!
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Дата на публикуване: 22 юни 2023 в 2:50
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