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A simple way to clean up your inputs a bit and still get DPs to come out is trying forward>QCF
The forward input will prevent you from getting a fireball out and you shouldn't get super from that as long as you're not mashing. If you're mashing it out, super should take priority
Would holding Forward before beginning the rest of the input help? Like are there any little nuances to the motion that the game doesn't tell you (like how you can use Down-Back to charge Honda's headbutt instead of just Back)?
You're much better off in the long run just learning 623, 323, 636, or 639 for SF.
What controller are you using? With keyboard/leverless there are multiple tricks you could use, and they are so much easier that I still consider switching over inspite of enjoying my stick very much.
In my stick practice - forward+quartercircle tends to come out with DP (I actually wish the input require more accuracy as I feel I can't cast fireball too quickly after moving frward), still I find it too slow to be practical. From netural position I still find proper Z motion to be the most efficient one.
If crouching, tapping forward twice while holding down all the time works just fine as well - quicker than resetting to neutral position.
Keyboard/leverless is where DP become easy. holding D and double tapping F will lead to DP. So will holding forward and tapping D. What I also found intuitive when couching was to hold DF and tap DB while holding the other two buttons.
From neutral there is F>D>jump - you press and hold all in smooth motion.
Still, I found those difficult (impossible?) to integrate into super cancel so learning proper z motion is also recommended (if applicable).
Much obliged, gang.