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OP is still struggling in Bronze.
It's just got to be such a sorry and miserable night on the town when you get into fights before you've even had a chance to sip your first drink. Might as well stay home and sober.
What about Jamie makes you scared?
Jamie could use buff but it's tricky to do. His kit is good, but requires drinks to access. Remove need for drink and you remove his idenitity gimmick.
In a game as momentum heavy as SF6 where like half the cast has one touch corner carries? It really comes down to 3 things:
-Improvements to normals and specials, particularly drink-locked normals and specials
-Fix the drink mechanic by condensing the 4 levels down to 3 OR make drinking from neutral less risky (30 frames max down from 48) OR letting him keep drinks between rounds
-Make his super/drive dumping extended combo potential matter damage-wise as much as Power Geyser x3. Scaling eats into those 20+ hit combos so much, they're basically never worth it.
Right now, its hard because to get to drink level 4 you have to win neutral 4 times with not great options and then give up your pressure which can be a death sentence because losing once at any place can easily put you in the corner OR your opponent is respecting you way more than he should be. If you could reliably score a drink just out of neutral range whenever the opponent neutral jumps trying to land on a palm or something, that would make a huge difference for example. 48 frames in a game with drive rush is a complete joke. Either that or Jamie was the absolute first thing designed in SF6 and was never touched again before release.