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If you open it up to games before the most recent then that's a very long discussion.
SF6 has World Tour which I think is actively terrible. Of course that's not why I play the game. There is also V-Rival now and arcade emulators in the Battle Hub which are a lot better and more worth your time.
But if you want to dip and learn what fighting games are - I think SF6 World Tour is the best attempt to date. However, keep in mind that it’s prioritise us to tutorialize the PvP to new players: introduce tools and mechanics one by one. Introduce characters that you can play in PvP. Drill you on certain behaviours you can encounter in multiplayer matches. At the end instead of satisfying conclusion it pushes you toward multiplayer space.
That said as a newcomer who was looking for a way into fighting games it worked for me.
World Tour, while much better than past attempts at a "Story Mode" made in the Street Fighter franchise, is at best a Yakuza/RPG mix of 2D mob/boss fights and a simple story with bland quests.
And as other people have mentioned, fighting games are primarily multiplayer games.
Chances are by the time you finish world tour you might be good enough for a few online matches.
The game is honestly not worth it right this moment at all.
Look I LOVE This game. And I will catch fanboy hate right now. But here is the deal:
The world tour is absolutely AWFUL.
It plays and looks like a game from Nintendo back in 2004. And it is the most passive erotic, gym bro, wet dream of a game and story and chracter arc and character interactions I have seen maybe in my whole life. Its just not engaging, the story isnt good, the quests are not enticing, and the characters look really weird. Just isnt put together well. Its definitely NOT AAA development in regards to the World Tour.
They would have done so much better to just put the outfits and extras into an unlock format in the battle hub, and in the leveling of heroes in ranked and unranked, and spent that money on developing a few more heroes for the release.
As far as the ACTUAL game, its a solid fighter.
It has its moments where I feel it needs better balance, but overall I feel it IS mostly balanced- and a GOOD matchup is SO MUCH FUN.
However, as time has gone on, finding someone to match with that isnt cheating, or is quality has become nil.
It has gotten SO BAD in game that they actually put an AI computer fight in there so players can fight something since the lobbies are completely dead most the time.
You WILL run into a lot of scripting and macro users in ranked.
Id say currently around up to 30 percent of your matches- depending on your rank, will be a guy with a script or macro using controller. For whatever reason Capcom refuses to code the game to read for brands of controllers that can upload macros, so you WILL BE DEALING with this issue often trying to climb ranks.
My main reason for telling you to pass this right now though, the population.
It is suffering from the reality of fighter game syndrome... as I call it.
Which means people play it for a bit, the game is naturally toxic and difficult and the community is KNOWN to be very toxic in general. So, moderate gamers leave.
As they leave the popoulation goes down, you only have sweaty and excellent players left, and so you end up with a really small player base that hates everyone and their game dies quickly.
That is currently what is happening to Street Fighter 6.
It is a weekend right now, and the game has 9000 players on world wide.... and those players are 99 percent going to be Master level players.
If you are lower than that like me, you will be waiting for a matchup. And those matchups you do get below Master are either players who are getting caught cheating (because Capcom doesn't ban accounts. They pass the cheater down a rank if they get caught. I am assuming Capcom does this as a means of controlling the narrative. As in "cheating doesnt happen, youre low cuz you are without skill." Type of method, keeps them from having to spend money on anti cheat if the cheaters dont affect well known players.)
Also you really WONT make friends to play with.
I joined SO MANY full clubs, trying to find friends to play with and maybe even get groups to play and make some in-house tournaments.... NEVER -HAPPENED -ONCE.
The community is very caste based, and "im better than you", with their mentality. And so they dont work well together it feels like. They just want to stomp people, and test themselves. You wont find community in the sense of making good friends on this game.
So the reason to play is ONLY for the game itself. And that becomes a problem, because playing a fighter alone, is like masturbation instead of sex. Great for a bit, then you just end up feeling SO disappointed in yourself after a while.
World Tour is AWFUL, and the game has a low player base. It only rises for a couple weeks when they release a new hero. Then it goes back down. And each time it gets lower and lower.
they will probably stop development on it after next year I would assume if the negative player count graph continues on. And really, the only people who can save the game are the community. But I dont see any community sticking around to do so.
My advice for you who are asking about getting it is: get it on black friday sale, but dont spend a lot of money on it, and dont buy it at full price for sure.
Only Capcom has data, but my impression is that World Tour achieved what it was meant to achieve - ease new players into the game, and let them familiarise themselves with controls, systems and mechanics so they stand a better chance figuring out how to improve when they go and play online.
It would really be interesting and useful if there was a way to use those items in real matches.
The whole "avatar battle" is really a subset of the game for a different kind of person.
But it still isn't as robust as NRS games. Nether Realm Studios, despite not having the playerbase of Japanese fighters, or the competitive mechanics, or the tournament attention, succeed in one very clear arena: single player. The Injustice and Mortal Kombat games, you can (and I have) put 100 hours into the title and not bother an online opponent. Injustice 1 and Mortal Kombat 9 also have pretty solid stories (even if they have less content than their sequels).
SF6, GG Strive, and Tekken 8 are the games to pick if you want the full fighting game experience. But if you want to just hammer away in a story mode, or unlock things, or play towers against bots, Mortal Kombat and Injustice are the games of choice.
Besides Street Fighter, I recommend Injustice 2 and Mortal Kombat 11. They have massive single player content, especially so if their rotating multiverse-slash-towers-of-time modes are still functional (It's been a while and I don't know how these things work). They give you tons of variety and unlockables of all shapes and sizes. Their dedicated story modes are pretty neat too, and MK11 actually has two story modes. These games have all the tools you need to learn how to play your favorite character effectively, but these are given out as lessons like you would see in Gaming School: technically games but still pretty boring, with a serious-mindedness and strong focus needed to succeed. Meanwhile Street Fighter 6 does all that with very little theory and tons of fun, hands-on practice, where you are guided by an invisible hand to learn naturally while you play and have fun, with zero frustration.
Aside from exploring I also enjoy creating, and if that's your thing too you may want to have a look at Soul Calibur 6, provided that you're willing to buy their many, many DLC packages. For a while all I'd do in my free time after work was create a fighter or two, upload them to the servers, and then browse through the day's new arrivals on the custom character exchange. It was very relaxing. On the exploration side, each base-game and DLC character has its own story mode which can last you a few hours each, amounting to maybe a good month's worth of after-work gaming. Mind you while the fighting looks great the story scenes are presented almost exclusively as still-portraits-over-still-background dialogue. Some people need more visual stimulation with their stories and I respect that.