Street Fighter™ 6

Street Fighter™ 6

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baffa Nov 7, 2024 @ 12:38pm
Delete DI, keep DR
DI is annoying and breaks the game
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Showing 1-15 of 31 comments
Leander.quest Nov 7, 2024 @ 1:23pm 
Same...back to SF V with better graphics
Money Christ Nov 7, 2024 @ 1:38pm 
It's almost like it's a new game with a new system. If you don't like the mechanic sf5 is still around. Maybe work on the reaction speed and your own mechanics instead of whining. Its part of the game, it doesn't break it.
Purple Monkey Nov 7, 2024 @ 1:41pm 
If you're having struggles with DI the problem is you.

Learn to avoid it.
Jump.
Spacing.
Break the armor.
Counter with DI.
Wormerine Nov 7, 2024 @ 1:50pm 
Wait, DI breaks the game? DR is possibly too dominant of a strategy, but all DI can break is mindless combos and punish burnout.
Castyles Nov 7, 2024 @ 2:18pm 
No. Delete DR but keep DI.
Peddie Nov 7, 2024 @ 2:26pm 
The game is designed with both mechanics in mind and both are working as intended. There is nothing breaking here. Except some folks' composure I guess.
Everchosen Nov 7, 2024 @ 2:35pm 
I don't understand how people struggle with DI, it's usually an indication there are serious problems with your offense, or you need to start drilling reacting to DI in the lab.

Throwing DI all willy nilly will get you ♥♥♥♥♥♥ up once you start running into people that are ready to deal with it, and are comfortable with their characters cancel windows.

DR/DRC is substantially more oppressive than DI, it's not even close. Mind you I'm fine with both mechanics as they are part of what makes SF6, SF6.
Last edited by Everchosen; Nov 7, 2024 @ 2:37pm
UniversalUranium Nov 7, 2024 @ 3:20pm 
Originally posted by Andre Penneur:
Delete DI, keep DR
Agreed
Jirai Nov 7, 2024 @ 3:24pm 
Keep mechanics, delete complainers.
Larry Nov 7, 2024 @ 3:25pm 
They literally can't remove any of the drive mechanics without making a new game.
No, DI does not break the game.
Everchosen Nov 7, 2024 @ 5:10pm 
It's still wild that DI catches more flack than DR, ♥♥♥♥♥♥♥♥ about DI is kind of like saying "I'm a scrub" without saying I'm a scrub.

There is virtually no risk present in DR and it almost always results in an advantage for the player initiating it. The game is still designed around that which is why PP and Drive Reversals exist.

Way better than the ♥♥♥♥♥♥♥♥♥ v-trigger system, arguably better than SF IV's meter system. Really the only other mechanic set I like more is the -ism stuff from Alpha as it can fundamentally change the way characters are played, and allowed for more expression.
milkman Nov 7, 2024 @ 5:13pm 
Post rank or opinion invalid
Teddy Roosevelt Nov 7, 2024 @ 5:18pm 
Originally posted by Everchosen:
I don't understand how people struggle with DI, it's usually an indication there are serious problems with your offense, or you need to start drilling reacting to DI in the lab.

Throwing DI all willy nilly will get you ♥♥♥♥♥♥ up once you start running into people that are ready to deal with it, and are comfortable with their characters cancel windows.

DR/DRC is substantially more oppressive than DI, it's not even close. Mind you I'm fine with both mechanics as they are part of what makes SF6, SF6.
Zangief cant cancel out of most of his moves, especially the kind he uses in neutral. DI is basically free on him unless he hard baits it. Still not really a problem, just have to adapt to people that spam it.
Originally posted by Teddy Roosevelt:
Originally posted by Everchosen:
I don't understand how people struggle with DI, it's usually an indication there are serious problems with your offense, or you need to start drilling reacting to DI in the lab.

Throwing DI all willy nilly will get you ♥♥♥♥♥♥ up once you start running into people that are ready to deal with it, and are comfortable with their characters cancel windows.

DR/DRC is substantially more oppressive than DI, it's not even close. Mind you I'm fine with both mechanics as they are part of what makes SF6, SF6.
Zangief cant cancel out of most of his moves, especially the kind he uses in neutral. DI is basically free on him unless he hard baits it. Still not really a problem, just have to adapt to people that spam it.
We need you back in office, my man. Duty calls!
Call Sign: Raven Nov 7, 2024 @ 9:36pm 
Originally posted by Teddy Roosevelt:
Originally posted by Everchosen:
I don't understand how people struggle with DI, it's usually an indication there are serious problems with your offense, or you need to start drilling reacting to DI in the lab.

Throwing DI all willy nilly will get you ♥♥♥♥♥♥ up once you start running into people that are ready to deal with it, and are comfortable with their characters cancel windows.

DR/DRC is substantially more oppressive than DI, it's not even close. Mind you I'm fine with both mechanics as they are part of what makes SF6, SF6.
Zangief cant cancel out of most of his moves, especially the kind he uses in neutral. DI is basically free on him unless he hard baits it. Still not really a problem, just have to adapt to people that spam it.

DI is free on Gief if the Gief is braindead.
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Date Posted: Nov 7, 2024 @ 12:38pm
Posts: 31