Street Fighter™ 6

Street Fighter™ 6

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TheG Jul 6, 2024 @ 6:57pm
World Tour is (actually) a good game!
I've put off playing it this past year, but out of boredom I checked it out. And I'm pleased to say its a polished, although short, open world style game.

I didn't understand what would motivate people to play, but its really a great way to introduce each of the character's move sets, and the open world fights work surprisingly well as "beat em up" 2D-style fights. Its entertaining and light fun that gives the game something that other fighting games don't have.

Helpful hint: What turned me off initially was that I play on stick and wasn't able to control it well with the stick and didn't want to play it with controller. But I found that using a fightstick on desk, with a mouse to control camera works about as well as a controller would, and you can learn and practice all of the inputs using classic controls.
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Showing 1-14 of 14 comments
Doc Holiday Jul 6, 2024 @ 7:14pm 
Yup, I actually play WT with Arcade Stick on my lap and Pad on Desk. When I need to move around I use Pad, when fighting, Stick.

It's a good mode to learn the game, and afterwards, it's also a good mode to chill out after facing the tryhards in Ranked
Cumbusted Jul 6, 2024 @ 9:14pm 
Most fighting games nowdays are so honed in on eSports that they don't really have Single Player options which is really lame. This game is good for both casuals and hardcore people, and serves as a good introduction to learning fundamentals with how some of the stronger enemies/bosses work in WT.
Chewie Jul 6, 2024 @ 11:09pm 
I love World Tour. Easily my favorite single player experience in a fighting game. I also liked the story mode of SFV and hope they add one in the future.
ShadowSplit Jul 7, 2024 @ 12:29am 
Nah. Cheap Yakuza knock off, with bad graphics, and poor story (not that SF has any meaningful story). I assume people got so used to having poor single player in fighting games that anything remotely playable is considered great.
You can pack crap in colorful package, but at the end of the day - it is still crap.
xDCRx Jul 7, 2024 @ 12:41am 
To me, it was the reason to pre-order the game. A dream come true. I fantasised with that since forever. My own Street Fighter avatar and an open world to beat everybody around? Hell yeah!
In fact I have two, male and female. It fits better when you switch between master styles.
Jaq Jul 7, 2024 @ 3:07am 
It's simultaneously much better than I expected and something I would never want to play again. A surprising amount of effort and budget went into it considering what an unproven concept it is. I was expecting something halfassed, but I think they mostly pulled off what they were trying to do.

But is it a good game? Like strip away the Street Fighter name and pretend this a Final Fight reboot instead. I'd think it was pretty clunky and repetitive with a mod-quality story, like from one of those games where players can write and create their own quests. In general I just don't think fighting games mesh well with any other game format. It feels like they should, but they never do. It always ends up like this or something like Virtua Quest, something that's almost good but would be better if it was built around a combat system designed for it, like Yakuza.

The main thing I wonder is, if you took all the people who worked on this game mode and instead had them creating fighting game characters, how much larger would the base roster be? World Tour was clearly not a small side project. I don't consider it a failure. But the longer it went on and the more effort I sensed had been put into it, the more characters I added to my mental checklist as having likely been cut to make room for this within the same time and budget constraints. How large you think that number is likely determines whether you think it's worth it.
Taisetsu na Miko Jul 7, 2024 @ 5:04am 
Originally posted by Cumbusted:
Most fighting games nowdays are so honed in on eSports that they don't really have Single Player options which is really lame. This game is good for both casuals and hardcore people, and serves as a good introduction to learning fundamentals with how some of the stronger enemies/bosses work in WT.

This started becoming a trend in fighting games since the PS2 era. The only people who focused on Single Player/story around then were Arc System Works. Tekken 3 was the best in the series for Single Player and they only just started to make a better Single Player again. Super Smash Bros. Melee had the best Single Player in any fighting game despite lacking a story and Brawl toned down what made it good and Ultimate stopped trying outside of World of Light. At least modern games usually have better teaching materials. Even combo trials were rare in the Playstation 2/3 era. It's been a slippery slope overall since the before the Playstation 1, most fighting games were more simple as well.
TheG Jul 7, 2024 @ 3:15pm 
Originally posted by Jaq:
The main thing I wonder is, if you took all the people who worked on this game mode and instead had them creating fighting game characters, how much larger would the base roster be? World Tour was clearly not a small side project. I don't consider it a failure. But the longer it went on and the more effort I sensed had been put into it, the more characters I added to my mental checklist as having likely been cut to make room for this within the same time and budget constraints. How large you think that number is likely determines whether you think it's worth it.

I would rather have world tour than a larger base roster. The larger the base roster gets, the harder it gets for new players to deal with all the diversity at launch.

My wish for World Tour is that they offered more master specific training, like a middle ground between WT and combo trials. Maybe master specific arcade trials that exercised certain combo routes.

I'm nearly finished and have been using Chun Li style, but only learned a tiny percentage of the character. OTH, charge fireballs are trivial now and I learned a combo link into spinning bird kick that works most of the time.
Last edited by TheG; Jul 7, 2024 @ 3:19pm
Doc Holiday Jul 7, 2024 @ 3:17pm 
Originally posted by TheG:
Originally posted by Jaq:
The main thing I wonder is, if you took all the people who worked on this game mode and instead had them creating fighting game characters, how much larger would the base roster be? World Tour was clearly not a small side project. I don't consider it a failure. But the longer it went on and the more effort I sensed had been put into it, the more characters I added to my mental checklist as having likely been cut to make room for this within the same time and budget constraints. How large you think that number is likely determines whether you think it's worth it.

I would rather have world tour than a larger base roster. The larger the base roster gets, the harder it gets for new players to deal with all the diversity at launch.
Fully agreed.
Cumbusted Jul 7, 2024 @ 3:23pm 
Originally posted by TheG:
Originally posted by Jaq:
The main thing I wonder is, if you took all the people who worked on this game mode and instead had them creating fighting game characters, how much larger would the base roster be? World Tour was clearly not a small side project. I don't consider it a failure. But the longer it went on and the more effort I sensed had been put into it, the more characters I added to my mental checklist as having likely been cut to make room for this within the same time and budget constraints. How large you think that number is likely determines whether you think it's worth it.

I would rather have world tour than a larger base roster. The larger the base roster gets, the harder it gets for new players to deal with all the diversity at launch.
Harder it is to balance too. SFV by the end was.... very questionable. SF4 was unplayable because everyone was Elena.
Rock Paper Super Jul 7, 2024 @ 3:32pm 
It's pretty decent. I just use my leverless controller to move around. The control scheme is weird, but it doesn't take long to get used to it. They really should change it so that left and right turn the camera, though.
Originally posted by TheG:
I've put off playing it this past year, but out of boredom I checked it out. And I'm pleased to say its a polished, although short, open world style game.

I didn't understand what would motivate people to play, but its really a great way to introduce each of the character's move sets, and the open world fights work surprisingly well as "beat em up" 2D-style fights. Its entertaining and light fun that gives the game something that other fighting games don't have.

Helpful hint: What turned me off initially was that I play on stick and wasn't able to control it well with the stick and didn't want to play it with controller. But I found that using a fightstick on desk, with a mouse to control camera works about as well as a controller would, and you can learn and practice all of the inputs using classic controls.
oh it's a ton of fun to screw around with. my only complaints are 3 things: one, the avatar training mode is anemic compared to the main training mode. two, you cannot change the npc difficulty and as you get deeper into the game the npc in later areas (and also the tournaments you can set up) get harder and harder to put down. this is especially noticable in the tournaments as the enemy is scaled to your level and are basically psychic. 3, you cannot change the music in avatar battles. you can set the music to play while you run around the overworld, you cannot change the music for wt battles. which is stupid.

the third option can be easily patched in, the former two might need some time.
but the wt mode is really really good. my favorite part is, as you go deeper into your mentorships, not only do you learn more about them, you also get their special moves which can be mixed and matched onto other characters. you can create true frankenstein monsters in both looks and playstyle. and it's beautiful.
Last edited by The Trippy Pyro (MPH! MPH! MPH!); Jul 7, 2024 @ 4:41pm
Castyles Jul 7, 2024 @ 5:07pm 
Originally posted by Taisetsu na Miko:
Originally posted by Cumbusted:
Most fighting games nowdays are so honed in on eSports that they don't really have Single Player options which is really lame. This game is good for both casuals and hardcore people, and serves as a good introduction to learning fundamentals with how some of the stronger enemies/bosses work in WT.

This started becoming a trend in fighting games since the PS2 era. The only people who focused on Single Player/story around then were Arc System Works. Tekken 3 was the best in the series for Single Player and they only just started to make a better Single Player again. Super Smash Bros. Melee had the best Single Player in any fighting game despite lacking a story and Brawl toned down what made it good and Ultimate stopped trying outside of World of Light. At least modern games usually have better teaching materials. Even combo trials were rare in the Playstation 2/3 era. It's been a slippery slope overall since the before the Playstation 1, most fighting games were more simple as well.
What are you talking about? Pretty much 9/10 PS2 fighting games were full of singleplayer modes and the PS2 Mortal Kombat games always had complete combo trials, day one.

Everything changed for the worse, singleplayer-wise, when Midway kickstarted Gamespy for MK online and Microsoft came up with Xbox LIVE, which led to the revival of the genre in the form of Street Fighter IV.

But things got MUCH worse than that once ♥♥♥♥ like EVO became what it is. Prior to that, stuff like Frame Data didn't even exist, for example.

Now, thanks to all them crappy tourneys, you have banned fighting games that won't ever see a sequel again (Dead or Alive) and the fiasco of Street Fighter V's launch, where Capcom pretty much forced everyone to become a tOuRnAmEnT pRo. Hopefully they were put down in their place for good and learned their lesson otherwise the damage would've been WAY worse.

Know this: Casuals make the genre and if it were not for the casuals the genre would be long dead by now.

Don't believe me? Browse Reddit and GameFAQS. Threads about literally ANYTHING gets lots of answers. On the other hand, people couldn't care less about tOuRnEyS and TiEr LiStS.

Nowadays the developers know full well that people wanna feel like they're evolving but without making the hobby become a second job. Hence the protected ranks, win-streaks bonuses and shortcuts, to name a few examples.

It's not enough, though. Genre still needs lots of QOL changes such as the option to block mirror matches, blacklist characters, automatically block wi-fi, if playing on Ranked and offline ranks, for when the online becomes ultra ♥♥♥♥♥♥.
Last edited by Castyles; Jul 7, 2024 @ 5:16pm
Gileads Finest Jul 8, 2024 @ 8:05am 
You can beat up old ladies, so I like it.
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Date Posted: Jul 6, 2024 @ 6:57pm
Posts: 14