Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Heavy on the "stupid looking juggles". So combos are shorter in this game?
The 2d aspect of the game allows more precision when it comes to distance.
While each character has a particular style, I think the move sets allow more freedom in how a player utilizes that style, for better or worse.
Typically, combos in SF will be quite a bit shorter than what you see in Tekken. While you can get into 30-45 hit combos in SF6, what that really is is a 6-8 hit combo followed by a "super art" spent using meter to unleash a cutscene-style move. Most true, input-based combos will be between 6-14 hits at any given time in SF6.
SF6 characters will, on average, have fewer combos and move sets than Tekken characters. Most folks that prefer SF over Tekken (in general, not just the particulars of SF6 and T8) do so for one of 3 reasons: they played SF first, so it is the "definitive" fighting game for them, they have a SF character they love and don't want to give them up, or they appreciate that SF is a more "pure" (or "footsie-based") fighting experience. While memorizing combos and strings is important, it doesn't take that long to do in SF. Many matches in SF come down to the fundamentals - positioning, timing, good reads, anti-airs, etc. The skills used to win fighting games at the arcade cabinet 30 years ago are still the exact same skills that will serve you well in SF6.
Really, both games feel and play wildly differently. I'd be more comfortable comparing SF6 to GGStrive just because they are both 2D fighters. SF6 has its own unique flow and pace, which I'd characterize as slower and more "tactical" than Tekken 8, while not being quite as plodding (boring?) as MK1.
I think SF6 is the best fighting game on the market today with a player base. I'd say Strive is in second place, with T8 being a very close third. But what I like in a fighting game might be very different than what you like.
That's great to hear. I would say that since I'm a Tekken King that I'm pretty much better than 97% of the Tekken playerbase and I know a lot of characters with more than 100+ moveset and I'm pretty confident in my fundamentals and timing so I think I would do well in SF but let's see. It's currently downloading at 78% and I'm excited. I'll probably get spanked in my first couple matches but I think I'll adjust easily.
All characters are easy to learn, the mechanics are not complex and easy to understand, and the visuals are colorful and clean.
I've played both and I don't know, I think I'll give the edge to Tekken 8 in terms of game play. The movement is just much more fluid but that's my opinion. I still really like Street Fighter 6, I only buy games I truly really am interested, the rest I pirated but Tekken will still be my "Main" Fighting game.
"Very friendly for beginners" Got spanked 7/10 times in ranked lol but I'm down to practice. Currently using Ken cause he interested me is he any good or nah?
On the other hand, I'm just Plat in SF6 so this is only my opinion as an intermediate player but... don't think this is less unga than T8. Neutral skips everywhere, drive rushing everywhere, once you're in the corner 50/50s on repeat with throw loops. Ken slighty touching your toes? Drive rush into combo into corner into 50/50 loop.
I think it's a fun game tho and I'll keep playing, but I still prefer T8, specially after the 1.05 changes.
And this doesnt mean SF6 is bad it just plays differently, also at a certain point the game play loop feels kinda bad everyone kinda fights the same.
After going to tekken everything I learned in sf6 is gone along with my interest.
I hope I can hit Tekken King one day.