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namely, marisa's gladius and her guard stance, or zangiefs tundra storm(i know its a stretch), and his 5HP(has upper body armor).
It's not uncommon for players who are much better at the game than I am to setup specific sequences to deliberately drain their opponents drive to limit their options.
I think an apt comparison would be getting put in a corner, if your opponent nails you with a wake up Level 3 super despite being in the corner you can't really say that being in the corner isn't a massive disadvantage. Your options are restricted, it's the same thing with burnout, you lose options.
Now there are certain characters that can still function relatively well in burnout, just as there are certain characters where burnout effectively cripples them. Outside of a few lunatics that somehow get powered up when they get burned out (NoahTheProdigy) most players really aren't too keen on being burned out.
Yeah, stop right there.
DI is just a tool for surprise counter, especially when opponent is burnt out. It's very high risk and high reward. There's multiple ways to punish DI: DI back, throw, jump, use SA, or hit it 3 times and connect with a combo. It's just a "panic button" in lower ranks. Relying on DI too much always leads you to be punished or burnt out, which is your fault.
No need to try to be smart to talk about mechanics you don't fully understand, you just show your stupidity around this forum. Like I said, deal with it or leave it. Maybe come back to your beloved SF V and good luck finding a match there.