Street Fighter™ 6

Street Fighter™ 6

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SaiBot Feb 27, 2024 @ 12:42pm
Another complex character?
Why are all DLC characters marked as complex? How about a normal or easy one?
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Showing 1-15 of 23 comments
s4brface Feb 27, 2024 @ 1:06pm 
the difficulty really doesnt mean anything in my experience
Cybersyn Feb 27, 2024 @ 1:06pm 
They're all easy once you learn them :)
Tsaalyo Feb 27, 2024 @ 1:10pm 
Whether a character fits your natural playstyle matters way more than some arbitrary ranking of how difficult the devs claim a character is.
Grimoirian Feb 27, 2024 @ 1:38pm 
Originally posted by SaiBot:
Why are all DLC characters marked as complex? How about a normal or easy one?

Don't worry, Akuma's around the corner for all the cheesy shoto lovers and he'll be OP as always >.>
Castyles Feb 27, 2024 @ 1:40pm 
Originally posted by Tsaalyo:
Whether a character fits your natural playstyle matters way more than some arbitrary ranking of how difficult the devs claim a character is.
That can be a major turn-off, though. It goes completely against what the original character was supposed to be and if the developers claimed such a thing, it's the real deal, no doubt.

I would play the game today, for example, but since I'm not in the mood to learn cOmPlEx ♥♥♥♥, I won't play it.

Anyway, I assume lots of Ed players, from SFV, obviously, will drop him on 6 due to that. Eventually.
Last edited by Castyles; Feb 27, 2024 @ 1:40pm
Cybersyn Feb 27, 2024 @ 1:48pm 
Originally posted by Castyles:
Originally posted by Tsaalyo:
Whether a character fits your natural playstyle matters way more than some arbitrary ranking of how difficult the devs claim a character is.
That can be a major turn-off, though. It goes completely against what the original character was supposed to be and if the developers claimed such a thing, it's the real deal, no doubt.

I would play the game today, for example, but since I'm not in the mood to learn cOmPlEx ♥♥♥♥, I won't play it.

Anyway, I assume lots of Ed players, from SFV, obviously, will drop him on 6 due to that. Eventually.

To be fair, in SFV, Ed turned out to be far more complex than any other character for pad players, which sort of flew in the face of what he was designed for. I wouldn't recommend taking the character select screen 'markings' for even a grain of salt. If you perceive quarter circle inputs to be complex, or pressing two buttons instead of one, then yeah he's definitely more complex. Everything else is just the slight variations in tools between every character.
Frostys Feb 27, 2024 @ 2:20pm 
Originally posted by Castyles:
It goes completely against what the original character was supposed to be

Using the modern control scheme is the best translation of Ed's gameplay from SFV into SF6.

If the argument of complexity comes from basic execution from classic controls, then with no disrespect, practice.
BlasiPL Feb 27, 2024 @ 2:21pm 
Originally posted by EH Union Jackknife:
Originally posted by SaiBot:
Why are all DLC characters marked as complex? How about a normal or easy one?

Don't worry, Akuma's around the corner for all the cheesy shoto lovers and he'll be OP as always >.>

Akuma will NOT be easy - he was not easy in SFV - he had some combinations and moves requiring precision,. Looking at alll the characters in SF6 - - I am sure Capcom will think of something weritd and complicated.

As an ED fan from SFV I must say - this one is....not aesy..first time i plyed him today was like..."WTF,,,this is too much"....but i started to feel him more and more. The double kick dash moves are a bit techical but it's just a matter of practice. I like ED :)
Last edited by BlasiPL; Feb 27, 2024 @ 2:22pm
timemystic Feb 27, 2024 @ 2:27pm 
Originally posted by Tsaalyo:
Whether a character fits your natural playstyle matters way more than some arbitrary ranking of how difficult the devs claim a character is.
"Playstyle" sure. There are really only 2 tiers of characters in this game. The characters that are worth it and the characters that are not. Mixup specialist and Ibuki main Shine is an example where he had to drop Kim to be competitively viable, in his case Chun.

The game's drive mechanics and damage/effort makes clear the few viable chars and the non viable characters.
Last edited by timemystic; Feb 27, 2024 @ 2:29pm
Agoraphobic Meep Feb 27, 2024 @ 4:34pm 
Dev difficutly rankings of characters is always historically pretty inaccurate. It's almost always just based on the character's execution and not much else. Devs will rank grapplers like gief and potemkin as easy due to lack of combo variety despite those being the characters that usually have the worst matchup spreads and neutral. Characters with comparatively difficult execution will usually be ranked higher even if that character's overall gameplan is easier to pull off.

It's very surface level is what I'm saying. Ignore it and just play whatever character looks the coolest to you. Playing optimally takes a backseat to looking cool and having fun.
Obby Feb 27, 2024 @ 4:42pm 
Originally posted by Castyles:
Originally posted by Tsaalyo:
Whether a character fits your natural playstyle matters way more than some arbitrary ranking of how difficult the devs claim a character is.
That can be a major turn-off, though. It goes completely against what the original character was supposed to be and if the developers claimed such a thing, it's the real deal, no doubt.

I would play the game today, for example, but since I'm not in the mood to learn cOmPlEx ♥♥♥♥, I won't play it.

Anyway, I assume lots of Ed players, from SFV, obviously, will drop him on 6 due to that. Eventually.
Yes. The fans of the SF boxers, who historically have been the most difficult technical complex characters to play, are going to drop ed because hes difficult.
人定胜天 Feb 27, 2024 @ 4:49pm 
Originally posted by Agoraphobic Meep:
Dev difficutly rankings of characters is always historically pretty inaccurate. It's almost always just based on the character's execution and not much else. Devs will rank grapplers like gief and potemkin as easy due to lack of combo variety despite those being the characters that usually have the worst matchup spreads and neutral. Characters with comparatively difficult execution will usually be ranked higher even if that character's overall gameplan is easier to pull off.

It's very surface level is what I'm saying. Ignore it and just play whatever character looks the coolest to you. Playing optimally takes a backseat to looking cool and having fun.
Gief is listed as hard.
GameJayRemy Feb 27, 2024 @ 4:51pm 
Originally posted by Frostys:
Originally posted by Castyles:
It goes completely against what the original character was supposed to be

Using the modern control scheme is the best translation of Ed's gameplay from SFV into SF6.

If the argument of complexity comes from basic execution from classic controls, then with no disrespect, practice.

This. The reason Ed was easier in 5 is because his entire character was the basis for modern controls. So if you want a similar experience, switch his controls to modern.
As far as the whole complexity thing, he's not that hard to get a decent grasp of and most of his combos that you'll actually use are not that hard.
Agoraphobic Meep Feb 27, 2024 @ 4:55pm 
Originally posted by Obby:
Originally posted by Castyles:
That can be a major turn-off, though. It goes completely against what the original character was supposed to be and if the developers claimed such a thing, it's the real deal, no doubt.

I would play the game today, for example, but since I'm not in the mood to learn cOmPlEx ♥♥♥♥, I won't play it.

Anyway, I assume lots of Ed players, from SFV, obviously, will drop him on 6 due to that. Eventually.
Yes. The fans of the SF boxers, who historically have been the most difficult technical complex characters to play, are going to drop ed because hes difficult.
I dunno if anyone would call any version of rog "the most difficult", he's been pretty unanimously unga bunga in every game he's in, even 2. Dudley's always been a bit more difficult in his games though. Granted I never played rog in USF4 so maybe my knowledge is lacking.
Last edited by Agoraphobic Meep; Feb 27, 2024 @ 4:58pm
Agoraphobic Meep Feb 27, 2024 @ 4:57pm 
Originally posted by FishBunjin:
Originally posted by Agoraphobic Meep:
Dev difficutly rankings of characters is always historically pretty inaccurate. It's almost always just based on the character's execution and not much else. Devs will rank grapplers like gief and potemkin as easy due to lack of combo variety despite those being the characters that usually have the worst matchup spreads and neutral. Characters with comparatively difficult execution will usually be ranked higher even if that character's overall gameplan is easier to pull off.

It's very surface level is what I'm saying. Ignore it and just play whatever character looks the coolest to you. Playing optimally takes a backseat to looking cool and having fun.
Gief is listed as hard.
Huh, I'm remembering a different game then, I remember a fighting game with character difficulty rankings where grapplers were pretty unanimously always in the easy category.
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Date Posted: Feb 27, 2024 @ 12:42pm
Posts: 23