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Just be closer, knee's have to be touching. Don't attempt jab combos with Ed from any kind of range, his jabs are too short. Only go for 3 jabs if you started point blank. This is the one thing where I'd like some range buffs.
- St.Mk trades like the hurtbox is surrounding his hands, very noticeable when trying to punish the first hit of Akuma's St.Hk
The hurtbox IS before the hitbox, so this one will lose to most buttons and should be used sparingly. Crouching mk is hitbox first and can ch combo into st hp from pretty far. Add in the fact that cr mk is 1 frame faster and has 3f less recovery, combos into st hp from drive rush cancel and you can see why this should be your go to whiff punish for most situations. It's weak to lows and misses on crouchers so st mk and cr hk are there to pick up where cr mk fails.
- anti-air Lp Psycho uppercut into Psycho uppercut often misses and seems highly dependant on character jump arcs.
Yeah don't count on this one, the dp needs to be super early. Use this in charged flicker combos. Modern might be the winner here if you want to use this consistently. I'd be happy with just getting the light dp.
- Psycho Knuckle often trades despite being fully charged
With fireballs you mean? Or are you getting hit out of it? As an anti fireball tool it's almost completely useless due to the start up so just count yourself lucky if you manage to evade one.
- Charged flicker changes hit properties depending on if the opponent was slightly off the ground or too far away or both.
Not really inconsistent, that's just how it is. You can eyeball this.
- Sometimes after a DI you're not close enough for St.Hk to hit
Why would you do this then? For meterless, use st hp into killrush uppercut into hp dp. Killrush in for +7 oki. St hk is only really the best option if you want meterless safe jump setup, in which case it is the max damage starter for that as far as I know. For the rest, st hp is just as good or better.
Ey I'll take your word for it :'D
Edit. Should've mentioned that the same events occur always on the same frame, consistently.
We can play right now, see how many jab chains I whiff for yourself.