Street Fighter™ 6

Street Fighter™ 6

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Dtony Jan 5, 2024 @ 9:11am
Can anyone give me tips on drive impact reactions
As far as mental stack goes, drive impact is not on mine, nor is drive reversal.

Over my last 100 matches I only used drive impact 1.10% of the time and never used drive reversal.

the only time i look for DI is if either I got crushed/wall splat in the corner that round or I am in burnout in the corner.

I use Modern controls and almost never have my finger on L1.

Do any of you have any unique ways or tech to help drive impact back?

I know I can light chain or throw but I am really looking to DI Back.
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Showing 1-15 of 16 comments
Peddie Jan 5, 2024 @ 9:15am 
There's always the Drive Impact Reaction simple training program in, well training. What really helped for me was going against a few opponents who just used Drive Impact EVERY SINGLE CHANCE THEY GOT so after the a round I just knew what was coming and could counter them pretty easily with a DI of my own. And after that I've been having a somewhat easier time against opponents who use DI in more normal amounts (sometimes I still just block because those cursed 25+ year old instincts).
Cat on Mars Jan 5, 2024 @ 10:52am 
There are situations where it's easier and situations where it's harder. For instance - if you delay jab and it hits their armor, it gives you more time to respond. The #1 situation you should never ever get DI'd is on your own oki. Have a string that beats it. Always use it. Your string will give you more time to react

On defense it's fundamentally harder. For a meaty DI, there's no way to give yourself more time.

Sometimes on defense a delay jab will catch a delay DI attempt and give you more time. Similarly, some pokes in neutral are better than others due to how well they can DI back. The two mechanical changes a move can have are long DI cancel window and fast recovery.

It's ok to not hit every DI back. That's learning.
Last edited by Cat on Mars; Jan 5, 2024 @ 10:53am
Clonedpickle Jan 5, 2024 @ 12:42pm 
Training mode is your friend in this regard. Record a dummy doing different things and practice using Drive Impact and Drive Reversal.
Double Jump Jan 5, 2024 @ 12:45pm 
Okay here is my take and it might not be the best since I'm not the best player:

For the mental stack: As long as you are not cornered, you can deal with it like with all other attacks and just block/parry. It is fine to just block/parry DIs!

It should only add to the mental stack either if you or your opponent are cornered. If you are cornered, only poke with cancelable normals. If you get DIed here your buttons will slow the DI giving you time to react, you know, with DI. The same goes the other way around, your opponent will be stressed and might want to get out with DI (depending on your mmr). On defense it sometimes is best to just wake up parry. The worst that can happen here is eating a throw, instead of guessing wrong and getting comboed for 60%+.

In general the absorbable hits slow the DI down. giving even some old men like me enough time to react.

I incorporate it into my daily drills as followes: I set the dummy to random block and set up the block reversals to sometimes do nothing, sometimes DI on first blocked hit, sometimes on second and sometimes on third. I then go and practice my hitconfirms against the dummy. He then sometimes eats my combo, sometimes just blocks and sometimes DIs me at different points in my blockstring. To which I then practice to react. With time I became much better reacting to DI in normal matches, by either blocking, parrying or DI countering.

Now if only I could stop pressing that stupid DI button like an idiot in every second match, that would be great, but that is another story.

greeting, your fellow cammy main:SF6_Delta_Cat:
Tursmo Jan 5, 2024 @ 12:52pm 
Its a good habit to always press the counter-DI, even if you are late and even if you got hit already. Just get it down to muscle-memory. Another important part is to start playing around it if you notice your opponent really likes pressing it. Some people never press it, so you can often worry about it less, some people press it a ton.
Rhomak Jan 5, 2024 @ 1:56pm 
drive reversal sucks right now so your not missing anything
The Man Who Laughs Jan 5, 2024 @ 2:07pm 
Impact is a weird mechanic that doesn't really matter much for most of the round as long as you're not throwing out stuff that can't be canceled, like sweep. So using it raw isn't too important. There's a wall splat dizzy setup that's easier to get off, but other than that, it's good to be able to counter-DI to stop people from throwing it out. As for developing that reaction, it's looking for sound cues and visual cues. After awhile when you get used to it, you'll be doing it naturally.
Peddie Jan 5, 2024 @ 4:12pm 
Originally posted by Tursmo:
Its a good habit to always press the counter-DI, even if you are late and even if you got hit already. Just get it down to muscle-memory. Another important part is to start playing around it if you notice your opponent really likes pressing it. Some people never press it, so you can often worry about it less, some people press it a ton.
The sole exception is that if you don't have enough life to survive tanking a Drive Impact hit with your own Drive Impact, then you'll want to parry instead. The armour won't make you survive past the KO line.
kuaikukia Jan 5, 2024 @ 8:11pm 
I usually like messing around with CPU lvl 7 in training mode. From my experience it can help me train to react DI as the CPU lvl7 can DI on you on some occasion. It is a good training for helping your reaction DI back in the heat of battle.
X Jan 5, 2024 @ 8:44pm 
Dont know if its been mentioned but you can turn up the sound effects individually. Some people have benefited from turning up DI sound.
Cat on Mars Jan 5, 2024 @ 8:45pm 
Originally posted by kuaikukia:
I usually like messing around with CPU lvl 7 in training mode. From my experience it can help me train to react DI as the CPU lvl7 can DI on you on some occasion. It is a good training for helping your reaction DI back in the heat of battle.

I fight online at a master level and it's really obvious when a player in the hub has just found good openings to DI. It will carry you to like platinum. The problem is exactly like you said - good players will start DI'ing back. If the more they look for it, the more openings you have: your gameplan has a major issue.

Originally posted by X:
Dont know if its been mentioned but you can turn up the sound effects individually. Some people have benefited from turning up DI sound.

Bruh, my locals have GARBO sound 😭
Last edited by Cat on Mars; Jan 5, 2024 @ 8:45pm
Dtony Jan 5, 2024 @ 9:29pm 
Originally posted by Cat on Mars:
I fight online at a master level and it's really obvious when a player in the hub has just found good openings to DI. It will carry you to like platinum. The problem is exactly like you said - good players will start DI'ing back. If the more they look for it, the more openings you have: your gameplan has a major issue.

My cammy is diamond 2, my highest ranked character. I think my problem is I fully commit to my attacks. I don't use baits except when baiting wake up dp or super. rarely use shimmy, and when I jump in or neutral skip i'm all in.
Cat on Mars Jan 6, 2024 @ 4:56pm 
Originally posted by Dtony:

My cammy is diamond 2, my highest ranked character. I think my problem is I fully commit to my attacks. I don't use baits except when baiting wake up dp or super. rarely use shimmy, and when I jump in or neutral skip i'm all in.

Baits are overrated. Baits are for when the opponent is leveraging reactions to win RPS. That won't happen for a while. You don't have to condition the opponent yet. They are too busy making the same mistakes over and over without being able to adapt.

That being said some techniques like shimmy are strong beyond just how they win RPS. they let you leverage your own ability to react to the situation better than the opponent. For instance if they don't bite and you shimmy nothing, you can often still walk back in and throw. Even if they react accordingly, you get info.

If you look like shimmy as a bait, maybe that's why you think it's weak? Look at how defensive it is, as well. Then consider that it drops very little momentum when you practice it well. Cammy can shimmy dudes all day.
bulldog0890 Jan 6, 2024 @ 5:00pm 
i honestly just don't worry about DI unless i'm near the corner, trying to think about it all the time just adds too much to the ol' mental stack
Last edited by bulldog0890; Jan 6, 2024 @ 5:00pm
King of Koopahs Jan 6, 2024 @ 6:09pm 
I used to train against lvl7 CPU's which helped me alot with DI.
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Date Posted: Jan 5, 2024 @ 9:11am
Posts: 16