Street Fighter™ 6

Street Fighter™ 6

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Gillis Weeaboo Dec 23, 2023 @ 8:21pm
Certain Drive Rush interactions are suicidal to check on classic
Playing this game on classic... Isn't fun. I only manage to have fun playing on Modern, because you can actually force people to play neutral there.

I'm not a new player, I was super diamond on SFV, but when I choose to play classic on SF6 I get exploded trying to check Drive Rush, the risk isn't worth the reward. With some character there's no point trying to press a normal, it's either EX DP/Super or don't even try it. DeeJay for example, if I'm on modern I see green and press the EX DP button, Sure, he could cancel on sway, but at least now I'm forcing him into a minigame, it ain't just him bulldozing me in a one sided manner. Now there's a risk. But on Classic? My friend, he can freely teleport on my face, and I'm in the wrong for attempting to do something about it. The same is true for other characters and normals, Juri into standing MK, Kimberly's DR into cr.MK, and so on

The truth is that even devs weren't really aware of how the meta would shape out, they're not really the... "Best players", from the footage we see from development. But if they were really that smart, there would be no way this game was made with Classic in mind.
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Showing 16-25 of 25 comments
SeeNoWeevil Dec 24, 2023 @ 6:26am 
Originally posted by stun:
You weren't. You made an absolute statement, that was false.
False for what game? SF6 clearly leans heavily in this direction. There are very few situations in SF6 where you have to 'hold that', even with spending meter. SF6 is going to be a bad time for you if that's not what you want. Drive Rush is the outlier to this and WILL change.
David Hashougeki Dec 24, 2023 @ 12:26pm 
Originally posted by ShadowSplit:
I'm still trying to figure out how to consistently check it. Sometimes I can, sometimes I can't. Maybe it's just random sometimes, for online.

Isn't this inherently nonsensical?

If you could ALWAYS check it, why have the DR option in the first place? Yes, you said "consistently", not "always", but for the sake of emphasis I exaggerated (sorry).

Some characters have faster, some slower DRs. It's just part of the neutral/footsies game. Yes, DR is one form of neutral skip, but that's only 100% true on a surface level. If you think about it, it's just another form of dashing - albeit a much more oppressive one.

I used to get destroyed by Juri and Dee Jay DRing all day, but know I keep that in mind and should be around 50% success rate when it comes to checking.
That's how it is supposed to be, no?
SeeNoWeevil Dec 24, 2023 @ 12:44pm 
Originally posted by David Sanada:
Originally posted by ShadowSplit:
I'm still trying to figure out how to consistently check it. Sometimes I can, sometimes I can't. Maybe it's just random sometimes, for online.

Isn't this inherently nonsensical?

If you could ALWAYS check it, why have the DR option in the first place? Yes, you said "consistently", not "always", but for the sake of emphasis I exaggerated (sorry).

Some characters have faster, some slower DRs. It's just part of the neutral/footsies game. Yes, DR is one form of neutral skip, but that's only 100% true on a surface level. If you think about it, it's just another form of dashing - albeit a much more oppressive one.

I used to get destroyed by Juri and Dee Jay DRing all day, but know I keep that in mind and should be around 50% success rate when it comes to checking.
That's how it is supposed to be, no?
You can always anti-air if you specifically focus on it, doesn't make jumping useless. You can always counter DI with your own DI if you specifically focus on it, doesn't make DI useless. It's all about focus. Focussing on one thing makes you vulnerable to other options and SF6 has a lot of options to consider at any one time.
ShadowSplit Dec 24, 2023 @ 12:55pm 
Originally posted by David Sanada:
Isn't this inherently nonsensical?

If you could ALWAYS check it, why have the DR option in the first place? Yes, you said "consistently", not "always", but for the sake of emphasis I exaggerated (sorry).

Some characters have faster, some slower DRs. It's just part of the neutral/footsies game. Yes, DR is one form of neutral skip, but that's only 100% true on a surface level. If you think about it, it's just another form of dashing - albeit a much more oppressive one.

I used to get destroyed by Juri and Dee Jay DRing all day, but know I keep that in mind and should be around 50% success rate when it comes to checking.
That's how it is supposed to be, no?
I'm just saying raw DR should be riskier and to eat more bar. I improved a lot since I picked up SF6 after several months of not playing, but it doesn't feel right when your one wrong guess on someone's raw DR void everything you did in a round.
Couple of days ago I had one match against Diamond Marisa and basically stopped everything that player threw at me. Up until I misread one DR and fcked my entire round. It's not the fact I lost, but the way I lose is what irritates me.
my butt is erect Dec 24, 2023 @ 2:12pm 
Yes, losing a game in like 2 interactions because the stupid burst potential is crap. This community in general won't admit it/somehow think it's fine. You can die out of nowhere just as fast or faster than in smash bros, not even joking.
Cokonaut Dec 24, 2023 @ 5:17pm 
Originally posted by Poongoolie:
Yes, losing a game in like 2 interactions because the stupid burst potential is crap. This community in general won't admit it/somehow think it's fine. You can die out of nowhere just as fast or faster than in smash bros, not even joking.

I totally understand how you feel. I had the same problem when I first started playing SF6. But as you gain more experience playing, you'll get better at knowing when to just block it, when to counter it. Usually if it's far enough, you can always stop it with a normal. Also dont throw out normal randomly too much unless it can connect because they'll come in green and punish the whip. learning how to block effectively is very important in this game unless you want to get combo to death.

It's all about getting better at how to response to various situations
Last edited by Cokonaut; Dec 24, 2023 @ 5:18pm
stun Dec 25, 2023 @ 12:38am 
Originally posted by SeeNoWeevil:
False for what game? SF6 clearly leans heavily in this direction.
Clearly not, hence this thread existing. DR isn't the exception, it's 80% or more of gameplay.
Originally posted by SeeNoWeevil:
You can always anti-air if you specifically focus on it
That's not right either. Marisa can't anti-air ryu if he jumps from the back half of the screen without lvl2 or if he jumps within a certain distance of her, as an absolute fact. There's no like 'autocorrectDP from crouch' that she can do that beats his options at that range and at further she always has to guess if he's pressing a long or short air button (and if it's a short button she can't punish without an extremely hard read and 4f timing).
Archiduque Motoko Dec 26, 2023 @ 12:25pm 
There's no way you were super diamond on SFV and not having your execution on point for classic controls.
Cat on Mars Dec 26, 2023 @ 2:59pm 
Originally posted by stun:
Marisa can't anti-air ryu if he jumps from the back half of the screen without lvl2 or if he jumps within a certain distance of her, as an absolute fact.

Why won't dimachaerus work? Even if you microwalk -> crosscut? Or jump back jab? Maybe you can record the situation and show me.
Gillis Weeaboo Dec 26, 2023 @ 3:26pm 
Originally posted by MotokoSan:
There's no way you were super diamond on SFV and not having your execution on point for classic controls.

Of course I have my execution on point for classic, I picked modern because of one button EX DP and Super, there's no point on lying and saying otherwise. I admit it, I'm doing it because the macros are very strong. For example, nobody can cr.MK into DR on me if I have meter or super, since there's no time wasted on execution, on one frame I'm blocking, and on the next I'm already on invulnerable frames. Also, I could hadouken and shoryuken when I was like 7yo, there's a youtube video of a literal dog doing a hadouken. You are being silly by taking pride on something so simple. We all still do the regular motions on combos for optimal damage, the special button is for reacting to stuff.

There's no way in hell you can raw EX DP against DeeJay's DR on classic, that's what I'm complaining about, classic controls let you too fragile against the barrade of buffonery this game have. I hope in the future season 2 patch they heavily nerf Drive Rush from neutral, and I'm not talking about more meter as that would only make oki expensive, I'm talking about having at least 10 more frames.
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Date Posted: Dec 23, 2023 @ 8:21pm
Posts: 26