Street Fighter™ 6

Street Fighter™ 6

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Crimzon Oct 10, 2023 @ 5:43pm
How to deal with random DIs or neutral skipping tools?
Jamies spamming the palm everytime I move up as gief or randomly mashing DI in neutral. Or i had a kim spamming jump and slides. Or DR into low. How am I supposed to deal with all these near-instant in my face tools? Am I supposed to react or play rock-paper-scissors?
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Showing 1-15 of 15 comments
Crimzon Oct 10, 2023 @ 6:05pm 
Like it doesn't feel like I'm playing a game when they teleport across the screen and hit me with a low instantly and then carry me to the corner and do 1/4 of my life.
DI back?
Kimberly gets blowin by jabs on her full screen slide or tele. Well timed DI works too.
Crimzon Oct 10, 2023 @ 6:16pm 
Originally posted by Ride the Lightning:
DI back?
They DI on wakeup when I try to pressure or absolutely randomly. Am I just supposed to react to them doing random things constantly and perfectly? Do I just NEVER press any button that can't be cancelled into DI?
Originally posted by Crimzon:
Originally posted by Ride the Lightning:
DI back?
They DI on wakeup when I try to pressure or absolutely randomly. Am I just supposed to react to them doing random things constantly and perfectly? Do I just NEVER press any button that can't be cancelled into DI?
Fighting games take time. Things that are overwhelming to you now will seem trivial later. Fighting games are also not easy and will require some grit and "putting your nose to the grind stone" or effort. Keep at it, once it clicks it is very rewarding.
BACKSTABUUU Oct 11, 2023 @ 5:11am 
Originally posted by Crimzon:
Originally posted by Ride the Lightning:
DI back?
They DI on wakeup when I try to pressure or absolutely randomly. Am I just supposed to react to them doing random things constantly and perfectly? Do I just NEVER press any button that can't be cancelled into DI?
It's not a matter of having inhuman reactions to deal with completely random options, you just need to use your tools that allow you to cover those options so that it's easier to deal with them if it happens.

When you're pressuring someone's wakeup and you know they like to wakeup with DI, you have two options that are very strong against it.

1. You can pressure with jabs. Every time you hit someone's armor from DI, it freezes the screen for a second and gives you more time to cancel into a counter DI. Even if your reactions suck, you'll most likely just break their armor from jabbing them 3 times anyways.

2. Throw. Throw is already a great option without even considering DI, on the vast majority of characters it loops right back into the same knockdown situation. But if your opponent does try to DI, throw just beats it outright.

If your opponent likes throwing out random DIs in neutral, then yeah, you should probably stop using uncancelable moves. That's the simple version anyways.

What's actually happening is that they're not random at all, your opponent is trying to predict an uncancelable poke (or they're just wagering that you'll be too surprised to react if that's not what you'll do) and hit you for doing it. So what you need to do to beat it is not do what they're predicting you'll do. Either use a move that gives you a safety net against DI or just change up the timing of how you use your moves so that they don't feel confident throwing out DIs in neutral. Use your opponent's habits against them.

If you're not understanding what I'm saying think of it this way: If every time I walk into the range of your sweep, you use your sweep, then I can say "This guy's gonna sweep in this particular situation every time, so I can DI and it will hit him". Then if you don't sweep, I just throw out a raw DI and you get an opportunity to counter it.
Last edited by BACKSTABUUU; Oct 11, 2023 @ 5:22am
Crimzon Oct 14, 2023 @ 4:41pm 
Originally posted by BACKSTABUUU:
Originally posted by Crimzon:
They DI on wakeup when I try to pressure or absolutely randomly. Am I just supposed to react to them doing random things constantly and perfectly? Do I just NEVER press any button that can't be cancelled into DI?
It's not a matter of having inhuman reactions to deal with completely random options, you just need to use your tools that allow you to cover those options so that it's easier to deal with them if it happens.

When you're pressuring someone's wakeup and you know they like to wakeup with DI, you have two options that are very strong against it.

1. You can pressure with jabs. Every time you hit someone's armor from DI, it freezes the screen for a second and gives you more time to cancel into a counter DI. Even if your reactions suck, you'll most likely just break their armor from jabbing them 3 times anyways.

2. Throw. Throw is already a great option without even considering DI, on the vast majority of characters it loops right back into the same knockdown situation. But if your opponent does try to DI, throw just beats it outright.

If your opponent likes throwing out random DIs in neutral, then yeah, you should probably stop using uncancelable moves. That's the simple version anyways.

What's actually happening is that they're not random at all, your opponent is trying to predict an uncancelable poke (or they're just wagering that you'll be too surprised to react if that's not what you'll do) and hit you for doing it. So what you need to do to beat it is not do what they're predicting you'll do. Either use a move that gives you a safety net against DI or just change up the timing of how you use your moves so that they don't feel confident throwing out DIs in neutral. Use your opponent's habits against them.

If you're not understanding what I'm saying think of it this way: If every time I walk into the range of your sweep, you use your sweep, then I can say "This guy's gonna sweep in this particular situation every time, so I can DI and it will hit him". Then if you don't sweep, I just throw out a raw DI and you get an opportunity to counter it.

How am I supposed to deal with cross screen moves like DR cr.mk or whatever rashid has with that kick?

as zangief, I need to get in close, but it just feels frustrating that i have to hold down back the entire game and let him do whatever he wants. Or then he just mixes up with DR throw when I turtle. I literally could not get in range to throw the entire game.

it feels like I can't play the game when every character is throwing out fast moves from long range and jumping me in and my 15f lariat can't hit directly above or behind me, and they get a full punish-counter combo because I tried to anti-air their jump in. I can't DI the DR because they can just DI back. I can't use lvl 2 as a reversal on DR because it's so slow it won't hit in time before they can block and then punish the giant recovery.
Spooky7.62 Oct 14, 2023 @ 4:47pm 
Lows are a pain in the ass its at a point that thats all people throw out.
Holografix Oct 14, 2023 @ 5:05pm 
All Giefs have to do is touch you 3 times and the round is over. As a Jaime main, I'm never letting them get close:
#RandomPalms24/7
Zeel Ara Oct 14, 2023 @ 6:31pm 
It's not random, everyone has patterns. Either you learn to react or you learn to predict. If these people are spamming, as you say they are, then it should be trivial to anticipate it and DI back. Do that once or twice in a match and they will stop. If you can't counter it then you don't deserve to beat it.
Crimzon Oct 14, 2023 @ 7:39pm 
Originally posted by Ratley:
It's not random, everyone has patterns. Either you learn to react or you learn to predict. If these people are spamming, as you say they are, then it should be trivial to anticipate it and DI back. Do that once or twice in a match and they will stop. If you can't counter it then you don't deserve to beat it.

do you play zangief?
dinaru Oct 14, 2023 @ 10:16pm 
For the DIs, you can get your muscle memory going with some shortish training drills (like 30 minutes of "dummy randomly block reversals into DI"). You're not going to become able to deal with every single DI, but doing this training two or three times will improve your DI response tenfold guaranteed. Do make sure to have a dedicated DI button. Having a dedicated DI finger is even better.

As gief, or any grappler, getting in is meant to be the hard part, because getting in is your win condition. The palm is telegraphed, it is reactable. Again, training drills are great for this - you can set up random dummy behavior where sometimes it's palm sometimes it isn't and stuff and work with it. It won't make you a god, but it'll make you heaps better against it.

Drills are important when dealing with specific pain points. Identifying them is the harder part. Good on you for figuring them out right away. A lot of people suffer through Honda without ever considering that they might just be a training session away from making his "strategy" into a hard loss.
toasted Oct 14, 2023 @ 10:19pm 
you don't deal with it its part of the game, making your opponent hold your neutral skip ♥♥♥♥♥♥♥♥ is what this game is all about
DI spammers are easy to deal with

Once you identify your opponent is a spammer only use fast cancellable pokes (ryu standing/crouching MP for example) and empty cancel them, i.e. don't combo into special of blocked pokes. Just poke away at them for pressure, you can always drive cancel any hit confirm for combo damage but just keep the fast empty poke pressure up. This way you'll easily be able to DI counter every braindead spam attempt

People don't spam DI in master for good reason, because it only works on people who haven't grasped the fundamentals yet or are stuck playing SF6 like it's SF4
Last edited by kiteless 凧無し; Oct 15, 2023 @ 1:01am
FAT WANZER Oct 15, 2023 @ 1:08am 
add em to blocklist especially if 5f rollback,on a serious note most character can cancel their normal to DI look which moves your character got that can be cancelled to DI. For driverush depends on character for example a zangief got crouching medium to check most DR,while ryu likes to medium crouch kick vs DR.
Also easiest trick vs DI change your volume settings others to 80 % while DI to 100% for noticeable alarm everytime DI happened.
Last edited by FAT WANZER; Oct 15, 2023 @ 6:36am
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Date Posted: Oct 10, 2023 @ 5:43pm
Posts: 15