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For how long? Hours? lmfaoooo
Play her for 5 minutes and you'll change your mind. They're slow as hell. They're not bad, but definitely not the best.
Again, play her for 5 minutes and you'll change your mind. Her normals are very short range. If she wants to poke from a far distance, she has to use her slow startup specials which are very possible to play around.
True, that's what she's designed to do. I'll give you that.
Grab beats her slide every time. You should have already been using throws to pressure peoples' wakeups a lot before AKI came out, and you can feel more secure throwing AKI because she doesn't have great ways to avoid it without delay teching or using super meter. This is 100% skill issue.
Wrong. f.hk and EX Cruel Fate are her only positive moves. Everything else is negative.
I agree with you there, they should let you lab everyone regardless of if you own them. Maybe then most the ♥♥♥♥ you said about her wouldn't be completely wrong.
They're slow but has tons of hit frames so timing is forgiving, also if you get a CP with it you can use it as a combo starter with literally anything.
Again, play her for 5 minutes and you'll change your mind. Her normals are very short range. If she wants to poke from a far distance, she has to use her slow startup specials which are very possible to play around. [/quote]
Her crouch pokes are really good, not only tricky to parry but also hard to pressure even from positive Drive Rush.
Grab beats her slide every time. You should have already been using throws to pressure peoples' wakeups a lot before AKI came out, and you can feel more secure throwing AKI because she doesn't have great ways to avoid it without delay teching or using super meter. This is 100% skill issue. [/quote]
True, but people use EX slither for 90% of the time which is harder to react to and goes out further.
Wrong. f.hk and EX Cruel Fate are her only positive moves. Everything else is negative. [/quote]
Literally doesn't feel like it at all, most of her moves feel like they always work in her favor to restart, idk that's probably just me since I don't like the frames of this game.
Speed and consistency are the things that matter the most for antiairs, and AKI's unfortunately lack a bit in both. Her st.hk is quite slow like I said, you've kinda got to preemptively be ready to AA with it. If you're too slow, it's prone to trading or just outright losing. qcf.hp also can whiff if your opponent is too close, so it can be hard to deal with crossups.
Her AAs do have some pretty good aspects to them, especially with how rewarding qcf.hp is if your opponent is poisoned. But when you say "Best AA in the game" I think of like Luke and Ken. It's so damn hard to jump in against their cr.HPs and their DPs.
If you're struggling with AKI's AAs, it's probably because you're jumping too much. If you represent more ground based threats (which you should definitely do because her ground game isn't great) and give her more to think about, you can take advantage of her AAs being slow. And also sometimes your opponent is just gonna have the right answer ready at a critical moment.
No, there's no reacting involved. When you knock her down in the corner, you just throw her as she gets up. Her reversal doesn't defend against throws in any way at all, you'll grab her out of the EX slide every time assuming you don't mess up the timing. But do remember, pressuring wakeup is a guessing game. Throw doesn't work against every single option she has, same as every other character.
If she's doing it in the middle of your pressure, that sucks but it's something any character with an EX DP can do. If you're too spaced out to stop her from sliding, try standing a bit back and just focus on not letting her out of the corner. If you're too far away and she tries to slide, you can hit her as she comes out of it and potentially throw her back into the corner.
It doesn't matter what it feels like, her moves are mostly negative. Frame data doesn't change by feeling. You're either respecting her pressure too much or you're trying to take your turn back with moves that are too slow. Also watch for spacing, some moves, like st.mp and qcb.hp will push her back a bit so if you try to swing with a stubby move, you'll whiff and she'll punish you for it.
Something tells me I've fought much better AKIs than you have too
Take it with a grain of salt of course.
You may say it's just his personal opinion, but Nemo is known for being one of the best player to evaluate the strentgh and weakness of any characters. He rarely misses.
I agree with most of it, the Zangief placement is wild though. No one is doing anything with Gief other than Snake Eyez, even Itazan dropped him for Marisa. The Lily is surprising too, but Japan has the best Lily player in the world so I can see it.
I think AKI will definitely end up in lower tier, or maybe on the threshold of low-mid.