Street Fighter™ 6

Street Fighter™ 6

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Ron 1 OCT 2023 a las 17:33
3
For those of us who are not "Fighting Game" players, and have just been playing video games in General for 30+ years - Does it feel the same?
Does the grind, and the way to learn, to struggle, to win or lose - does it feel the same as before?
Honestly, to me it does not.
It feels a lot like a VERY specific skill was built, encouraged, promoted, and perpetuated, in the last 20 years or so, and that those of us who didn't keep up with "fighting games" in general, just don't have that inherently within us.

Take for instance, those of us who are 50 years or older - we've been through EVERY iteration of a cell phone there has been. However, if you handed us a very modern phone, there might be a myriad of apps, or settings, or abilities on the phone that it's just not really part of our "normal, everyday usage". We would mainly use our phones for texting, calling on the phone, and maybe opening an internet browser window. But all the "advanced" utilities are probably lost on us.

I see Street Fighter 6, and modern fighting games in that very same sense. Back in the early 90s, there were only a handful of games "available to us". That is to say, even though there were dozens of fighting games, only the most popular ones made it to our local Arcades. So, there was no "hey, did you play the new Blazblue, or Guilty Gear" - we were just at the mercy of our local malls or arcades to have them, and if they didn't, we just didn't get to play them.

And then, there's the matter of HOW good you could be, and WOULD be, at the game. It seems that a lot of the skill nowadays is rooted on LONG combo chains, and specific mechanics (like Drive Impact), that really affect and move the matches towards the higher ranks. That is to say - those of us who don't specifically engage in those specific mechanics will never reach higher ranks.
Sure, back in the day, mechanics were a lot simpler, there weren't as many. But now, it seems like there is ONLY one path in order to "get gud", and it involves that. I see a lot of high rank players, and a lot of the high rank players I play, have a lot in common - among those things are, as I said, the long chain combos, the constant use of Drive Impact, Drive Rush.

It may sound like I'm living in the past, but I've bought every Street Fighter and Mortal Kombat to date. And what I HAVE noticed is that, at some point, there was a shift into "the thing" that would differentiate a "good player" from a "winning player."
For instance, in Mortal Kombat 3/Ultimate, it was the Juggling. And then they made it a standard, actual (non-glitched), mechanic of the games thereafter.

To me, it just seems like you can't JUST be good at the game. You have to be good at the game AND be good at these long Drive-Rush-every-3-hits-combos, and also be perfect with your Drive Impacts, not necessarily because you'll use it - but because your opponent will use it.
And I know some of you will say "well, being good at the long chain combos and the Drive Impacts IS BEING good at the game."
But I suppose my point is that before, that didn't HAVE to be the case. You didn't HAVE to be great at all the specific mechanics. You could be really good with only a couple, heck, even good with some and not all the special moves - and still be tournament "good enough".

Maybe I'm too harsh with this specific judgment, but I think if a game REQUIRES you to be very proficient at the new mechanics, and without them you will not get very far - I think that's an egregious flaw in the system.

Somehow, it just doesn't feel the same. It doesn't feel like it's the same even playing field as before. There were no "alternative controls" before. Sometimes, you'd be so lucky to run into a "left handed" player, playing with their arms crossed, because everyone had to play with the exact same controls. There was no disadvantage from a player not using all the mechanics in the game. ( I won a couple of local tournaments of SFIII TS without using EX moves).
It feels like you HAVE to use "high tier" characters in order to get ahead. Or conversely, if you use low tier characters, that you won't get very far.
It feels like you have to be comfortable playing "fast paced", in order to keep winning; and it feels almost impossible to beat anyone if you play slower. (at least with my mains, like Ryu).

Overall, it just feels like a totally different ball game. It feels like this is no country for old men, like me. This might be the year I retire from Fighting Games in general.

-R
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Mostrando 31-36 de 36 comentarios
Yofu 2 OCT 2023 a las 23:33 
Well, pack it up boys. No new mechanics allowed, ever. We're going all the way back to Street Fighter 1 so grandpa here doesn't get overburdened by pressing 2 buttons simultaneously.
Última edición por Yofu; 2 OCT 2023 a las 23:37
superfighter 3 OCT 2023 a las 2:43 
bro they re just reflex game .. you just have to go with modern mod and the game is not hard at all . stop complaining . did you ever play league of legend ? or chess ? are you a pro D1 on this game ? NO cause every skilled game need time to get fully mastered ; and thats why thoose game are good cause you can buy them and play for year with them and still having fun cause you become better . stop cry . are you not human with a brain ? make it work bro and damn stop crying like todler that dont win in front ppl who worked like he never did ; not question of played other fighting game : i know a 4 year old kid who is not bad at all , not cause he is a geniius , just because when he get defeated he just keep fighting and never give up
Sweeper 3 OCT 2023 a las 10:45 
Publicado originalmente por RonKorakas:
Does the grind, and the way to learn, to struggle, to win or lose - does it feel the same as before?
Honestly, to me it does not.
It feels a lot like a VERY specific skill was built, encouraged, promoted, and perpetuated, in the last 20 years or so, and that those of us who didn't keep up with "fighting games" in general, just don't have that inherently within us.

Take for instance, those of us who are 50 years or older - we've been through EVERY iteration of a cell phone there has been. However, if you handed us a very modern phone, there might be a myriad of apps, or settings, or abilities on the phone that it's just not really part of our "normal, everyday usage". We would mainly use our phones for texting, calling on the phone, and maybe opening an internet browser window. But all the "advanced" utilities are probably lost on us.

I see Street Fighter 6, and modern fighting games in that very same sense. Back in the early 90s, there were only a handful of games "available to us". That is to say, even though there were dozens of fighting games, only the most popular ones made it to our local Arcades. So, there was no "hey, did you play the new Blazblue, or Guilty Gear" - we were just at the mercy of our local malls or arcades to have them, and if they didn't, we just didn't get to play them.

And then, there's the matter of HOW good you could be, and WOULD be, at the game. It seems that a lot of the skill nowadays is rooted on LONG combo chains, and specific mechanics (like Drive Impact), that really affect and move the matches towards the higher ranks. That is to say - those of us who don't specifically engage in those specific mechanics will never reach higher ranks.
Sure, back in the day, mechanics were a lot simpler, there weren't as many. But now, it seems like there is ONLY one path in order to "get gud", and it involves that. I see a lot of high rank players, and a lot of the high rank players I play, have a lot in common - among those things are, as I said, the long chain combos, the constant use of Drive Impact, Drive Rush.

It may sound like I'm living in the past, but I've bought every Street Fighter and Mortal Kombat to date. And what I HAVE noticed is that, at some point, there was a shift into "the thing" that would differentiate a "good player" from a "winning player."
For instance, in Mortal Kombat 3/Ultimate, it was the Juggling. And then they made it a standard, actual (non-glitched), mechanic of the games thereafter.

To me, it just seems like you can't JUST be good at the game. You have to be good at the game AND be good at these long Drive-Rush-every-3-hits-combos, and also be perfect with your Drive Impacts, not necessarily because you'll use it - but because your opponent will use it.
And I know some of you will say "well, being good at the long chain combos and the Drive Impacts IS BEING good at the game."
But I suppose my point is that before, that didn't HAVE to be the case. You didn't HAVE to be great at all the specific mechanics. You could be really good with only a couple, heck, even good with some and not all the special moves - and still be tournament "good enough".

Maybe I'm too harsh with this specific judgment, but I think if a game REQUIRES you to be very proficient at the new mechanics, and without them you will not get very far - I think that's an egregious flaw in the system.

Somehow, it just doesn't feel the same. It doesn't feel like it's the same even playing field as before. There were no "alternative controls" before. Sometimes, you'd be so lucky to run into a "left handed" player, playing with their arms crossed, because everyone had to play with the exact same controls. There was no disadvantage from a player not using all the mechanics in the game. ( I won a couple of local tournaments of SFIII TS without using EX moves).
It feels like you HAVE to use "high tier" characters in order to get ahead. Or conversely, if you use low tier characters, that you won't get very far.
It feels like you have to be comfortable playing "fast paced", in order to keep winning; and it feels almost impossible to beat anyone if you play slower. (at least with my mains, like Ryu).

Overall, it just feels like a totally different ball game. It feels like this is no country for old men, like me. This might be the year I retire from Fighting Games in general.

-R

no its not you living in the past. you are downgrading yourself

games back then gave u tools and u could win different ways
street fighter 6 is a rushdown only game

your not living in the past your playing the wrong game
choose another fighting game that suits what yu love.
good fighting games also play good on neutral

you should try the newest samurai shodown
and if you love nutral heavy games. yeah its old
last blade 1
last blade 2

if you love to have loads of different approaches and good customisation play soul alibur 6

if you love hot chicks and virta fighter like technical fights play dead or alive 6

if you wanna juggle play tekken 7

if you want to play a chess game with technical strategys play king of fighters 13 and street fighter 3rd strike
if you want thirs strike minus parry play garou mark of the wolves

truth is street fighter 6 is full of modern control rushdown players and the game is totally alien to its ownself. its success has a reason but its a bubble it will implode in capcoms face
Gimme Those Hands 3 OCT 2023 a las 12:51 
Publicado originalmente por Sharkofspace:
Publicado originalmente por La Verga Grandisimo:
Made it to plat without a single combo not even a bnb; just the fundamentals. Skill issue tbh

You got to a low rank playing badly? That's crazy.


A lot of talk for someone who never hit gold in SFV. Stay bad.
Gabe Ate My Zombies 3 OCT 2023 a las 13:19 
Just play Guile. EX Flash kick is always gonna be good. You can win against most matchups by zoning well. He's busted broken in gold to high plat.

For reference, I'm a Diamond 5 Cammy almost into master. Didn't go all the way because Aki came out and I'm grinding her into Diamond.
🌎Earth 3 OCT 2023 a las 18:36 
Those long, intimidating drive rush combos are important but it doesn't really end there.

I can't really do those long winded combos myself, I know a few things that connect and that's about it - like Ryu's target combos and stringing together hashogeki+tatsu+shoryuken or lvl 3 in a corner.

Sometimes when I'm winning against these guys, I feel bad because realistically they are better or understand the game better than me if they can take off half my health bar in a single punish. But it's my patience, defense and strong reads that gets the win. It's like fighting mini-boss characters - they will do a lot more damage to you, but you can still win with smarts.

You have more SF experience than me it seems so you probably don't need to hear this, but try finding a character you get along with and stick with them for a while. Learn the new mechanics with that character. The drive stuff isn't as overwhelming as it seems at first.
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Publicado el: 1 OCT 2023 a las 17:33
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