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Comparatively, I have just under 1k hours in SF6 alone and I *still* suck so badly that I have things to learn from every match I play.
EDIT: I got games mixed up. Only 624 hours in SF6. Apologies for misleading.
That said, there are two things that could help. One, if you didn't know, you can drive rush cancel by pressing parry during a special cancelable move. If you've been trying to DRC by double tapping forward, you're making it harder than it has to be. Second, the last two inputs are qcf.hp > qcfqcf,p. The qcf that you do for qcf.hp counts towards the input for your level 3, so you can input it as qcf.hp > qcf.p.
Also always helps to break combo trials up into parts and practice each bit separately, then put it all together.
I tried modern controlls and I wouldnt mind using modern. But it feels weird to me, hard to describe. Maybe I will give modern another go in the future.
Thing with me is that games like this are a tad overstimulating, so I always end up fumbling the complex inputs for classic. Without that mental stack or frustration, I'm now able to do much more complex combos and strats without mashing; it's just timing, now.
In a match you have to contend with the mental stack, if you put all of your focus on landing a combo it's probably going to end poorly as there are like 20 other things you have to worry about to even stay in the match.
Hell I have to redrill DI counter combos, because I get the counter, I know the combo, I have several seconds to prepare and execute the combo, but my brain goes "Wooo screen went slow and glowy, you will now witness the terrifying extent of my true power, prepare to.... um why did I just press that button, that's not part of the plan!"
One thing you might want to try is to do something crazy and do a first to 20, 30, 40, 50 or whatever you can tolerate with CPU Level 6 Ken. PIck 1-2 combos and use them as the majority of your offense. CPU Level 6 is a nice balance between pressure, and the AI giving you golden opportunities to blow it up.
I would advise against setting it any higher as at that point input reading becomes a massive issues.
Also because of my inability to do combos in this game I play Zangief who doesn’t rely on them.
I'm the opposite, combos in 2d fighters are way easier for me than combos in 3d games. In Tekken 7 Josie was the only character I could reliably combo on, and it took weeks to reach that point.
In SF6 I can pick up a character and have fairly optimal combos in about an hour, and can execute them fairly reliably in matches within a few days.