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-You can block.
-You can use a reversal (thou if the move he uses has 5 or less than 5 frames of revory it will result in him blokcing your move.
-You can parry the move and get a perfect parry and punish the meaty.
Mashing on wake up will only work on a few situatons: when the opponent is going for a shimmy (walking foward and backwrds so you try to tech a fake grab and get punished for it) or your opponent just wants you to use a reversal so you kill yourself.
Hope it helps.
You can manually time a meaty, which is what you`re messing up, which comes with practice and experience, or you can use a move to kill frames, then use the meaty attack afterwards, so that you always hit the opponent meaty.
Now an example with Ken: After st.MP>st.HP(target combo) xx LK+MK(run cancel) xx 214K (enhanced tatsumaki senpukyaku) you can frame kill with st.LP then LK+MK xx MK (overhead from run) and the overhead will always hit meaty. It hits so meaty (meaning so late in its active frames that it recovers faster) in fact, that it`s only -1 on block and so plus on hit that it will combo into st.MP or any light attack on normal hit.
Instead of trying to mash OP, just block and wait for a gap where you can do something. If you think your opponent is going to try to grab you, then wakeup with grab to break their throw. If you have an invincible move or a counter, you can use it to beat your opponent's wakeup pressure, but it's risky if they choose to shimmy (walk back instead of trying to hit you) and they'll hit you with a huge punish. If you're certain your opponent is going to try to shimmy, wakeup with a low attack to hit them as they walk back, but if they throw or hit you, you'll lose the exchange. This is the rock paper scissors game of wakeup.
Mashing cr. lp will work on lower ranks but you'll get stuffed and eat a combo if you do it too much.
If you're still getting hit while waking up off the ground though you don't need delay tech - you need to block.
Practice your meaty attacks on training mode. Enable the frame meter so you can check your timing. The goal is to have the red boxes (those signify an attack's active frames) right after the enemy's yellow boxes.
Also, learn how to use training mode in general. You can replicate a lot of scenarios you're having trouble with in there, so you can prepare for them before matches.
It's this - throws have a 5 frame startup and 3 active frames, and you have 7 frames after it connects to tech it.
This means if someone does a meaty throw you have 7-8 frames to tech it. This is opposed to a meaty attack which can hit you on the first frame after you get up.
It's too small a window for a normal person to react to, but if you wait a split second before entering the throw command you'll block and press throw while blocking, which will block the attack and you won't execute a throw command so long as you're still in blockstun.
Likewise I'd they do go for a meaty throw you'll break it as long as you're in that 7 frame window.