Street Fighter™ 6

Street Fighter™ 6

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litjoestar Sep 27, 2023 @ 3:09am
What to do on wakeup?
Ill get knocked down and on wakeup mash a light attack with low frames with the opponent right in front of me and still either get hit or grabbed. I know you can block and counter tech but when I knock down the opponent and they mash on wakeup with me right in front of them, I get hit 99% of the time. what am I doing wrong?
Originally posted by core:
Originally posted by litjoestar:
Ill get knocked down and on wakeup mash a light attack with low frames with the opponent right in front of me and still either get hit or grabbed. I know you can block and counter tech but when I knock down the opponent and they mash on wakeup with me right in front of them, I get hit 99% of the time. what am I doing wrong?

Practice your meaty attacks on training mode. Enable the frame meter so you can check your timing. The goal is to have the red boxes (those signify an attack's active frames) right after the enemy's yellow boxes.

Also, learn how to use training mode in general. You can replicate a lot of scenarios you're having trouble with in there, so you can prepare for them before matches.
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Showing 1-15 of 16 comments
Selyn=Kisaragi Sep 27, 2023 @ 3:21am 
If your rival using a meaty )attack that hits instantly after you wake up=) on okizeme (situation where your opponent has been knocked down and you can take the initiative) you can choose between a few options depending on the kind of move he's using:

-You can block.
-You can use a reversal (thou if the move he uses has 5 or less than 5 frames of revory it will result in him blokcing your move.
-You can parry the move and get a perfect parry and punish the meaty.

Mashing on wake up will only work on a few situatons: when the opponent is going for a shimmy (walking foward and backwrds so you try to tech a fake grab and get punished for it) or your opponent just wants you to use a reversal so you kill yourself.

Hope it helps.
Döktor Jönes Sep 27, 2023 @ 3:31am 
Your timing is ♥♥♥♥
Naughty Senpai 69 Sep 27, 2023 @ 4:44am 
You don`t meaty properly. Meaty attacks happen when you hit somebody right as their hurtbox becomes active after a knockdown and the active frames of your move are already or still on top of them.

You can manually time a meaty, which is what you`re messing up, which comes with practice and experience, or you can use a move to kill frames, then use the meaty attack afterwards, so that you always hit the opponent meaty.

Now an example with Ken: After st.MP>st.HP(target combo) xx LK+MK(run cancel) xx 214K (enhanced tatsumaki senpukyaku) you can frame kill with st.LP then LK+MK xx MK (overhead from run) and the overhead will always hit meaty. It hits so meaty (meaning so late in its active frames that it recovers faster) in fact, that it`s only -1 on block and so plus on hit that it will combo into st.MP or any light attack on normal hit.
Last edited by Naughty Senpai 69; Sep 27, 2023 @ 4:46am
Juandiqsuc Sep 27, 2023 @ 4:55am 
wake up dp or drive impact kek
cdrw2400 Sep 27, 2023 @ 4:59am 
It's a "rock, paper, scissors" game. They might strike you, throw you, or try to bait you into doing something. There's some guesswork involved. And timing.
BACKSTABUUU Sep 27, 2023 @ 5:06am 
Originally posted by Döktor Jönes:
Your timing is ♥♥♥♥
It has nothing to do with timing, off of most knockdowns if you try to mash a light attack you'll get hit. If your opponent is properly doing wakeup pressure it is impossible to mash out of it.

Instead of trying to mash OP, just block and wait for a gap where you can do something. If you think your opponent is going to try to grab you, then wakeup with grab to break their throw. If you have an invincible move or a counter, you can use it to beat your opponent's wakeup pressure, but it's risky if they choose to shimmy (walk back instead of trying to hit you) and they'll hit you with a huge punish. If you're certain your opponent is going to try to shimmy, wakeup with a low attack to hit them as they walk back, but if they throw or hit you, you'll lose the exchange. This is the rock paper scissors game of wakeup.
Last edited by BACKSTABUUU; Sep 27, 2023 @ 5:06am
Archiduque Motoko Sep 27, 2023 @ 6:11am 
You shouldn't mash on wake up.
Scrub (Banned) Sep 27, 2023 @ 7:19am 
Block. You should block on wakeup like 90% of the time.
Grampire Sep 27, 2023 @ 8:28am 
Blocking is the best option followed by delayed throw tech if it looks like they're going for a throw.

Mashing cr. lp will work on lower ranks but you'll get stuffed and eat a combo if you do it too much.
Yann Sep 27, 2023 @ 8:34am 
Originally posted by doc:
Block. You should block on wakeup like 90% of the time.
this.
litjoestar Sep 27, 2023 @ 9:28am 
Originally posted by Grampire:
Blocking is the best option followed by delayed throw tech if it looks like they're going for a throw.

Mashing cr. lp will work on lower ranks but you'll get stuffed and eat a combo if you do it too much.
what is that. i keep hearing about delay tech but when i ask people they say its not worth learning especailly when you get to higher ranks
Scrub (Banned) Sep 27, 2023 @ 9:33am 
Originally posted by litjoestar:
Originally posted by Grampire:
Blocking is the best option followed by delayed throw tech if it looks like they're going for a throw.

Mashing cr. lp will work on lower ranks but you'll get stuffed and eat a combo if you do it too much.
what is that. i keep hearing about delay tech but when i ask people they say its not worth learning especailly when you get to higher ranks
When you tech a throw, but you delay it for a few frames. This lets you block any meaty attack and then also break their throw if they're going for a throw.

If you're still getting hit while waking up off the ground though you don't need delay tech - you need to block.
Cokonaut Sep 27, 2023 @ 9:35am 
Originally posted by litjoestar:
Ill get knocked down and on wakeup mash a light attack with low frames with the opponent right in front of me and still either get hit or grabbed. I know you can block and counter tech but when I knock down the opponent and they mash on wakeup with me right in front of them, I get hit 99% of the time. what am I doing wrong?
sounds like you're doing it too early, try delay it be a bit until you get it right. also like others said, you cannot mash only tap tap tap
The author of this thread has indicated that this post answers the original topic.
core Sep 27, 2023 @ 9:47am 
Originally posted by litjoestar:
Ill get knocked down and on wakeup mash a light attack with low frames with the opponent right in front of me and still either get hit or grabbed. I know you can block and counter tech but when I knock down the opponent and they mash on wakeup with me right in front of them, I get hit 99% of the time. what am I doing wrong?

Practice your meaty attacks on training mode. Enable the frame meter so you can check your timing. The goal is to have the red boxes (those signify an attack's active frames) right after the enemy's yellow boxes.

Also, learn how to use training mode in general. You can replicate a lot of scenarios you're having trouble with in there, so you can prepare for them before matches.
Grampire Sep 27, 2023 @ 10:09am 
Originally posted by doc:
Originally posted by litjoestar:
what is that. i keep hearing about delay tech but when i ask people they say its not worth learning especailly when you get to higher ranks
When you tech a throw, but you delay it for a few frames. This lets you block any meaty attack and then also break their throw if they're going for a throw.

If you're still getting hit while waking up off the ground though you don't need delay tech - you need to block.

It's this - throws have a 5 frame startup and 3 active frames, and you have 7 frames after it connects to tech it.

This means if someone does a meaty throw you have 7-8 frames to tech it. This is opposed to a meaty attack which can hit you on the first frame after you get up.

It's too small a window for a normal person to react to, but if you wait a split second before entering the throw command you'll block and press throw while blocking, which will block the attack and you won't execute a throw command so long as you're still in blockstun.

Likewise I'd they do go for a meaty throw you'll break it as long as you're in that 7 frame window.
Last edited by Grampire; Sep 27, 2023 @ 10:10am
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Date Posted: Sep 27, 2023 @ 3:09am
Posts: 16