Street Fighter™ 6

Street Fighter™ 6

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Cokonaut Sep 26, 2023 @ 10:29pm
monitor response time
anyone here have tested to see if monitor response time matters much in SF6?

such 1ms gtg etc. I know OLED less than 0.1ms. but does it really matter? anyone tested with SF6?
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Showing 1-3 of 3 comments
TheSausageDog Sep 26, 2023 @ 11:35pm 
Response time is not the same as input lag.

Response time dictates how fast your monitor's pixels can change color which will influence how blurry a game looks in fast moving scenes. It won't directly affect your performance competitively at all. A 1ms GTG response does not mean you will see what your opponent is doing in the game within 1ms.

Input lag dictates how fast your monitor will show a new frame when your video card outputs it. This directly affects how quickly you can see what is happening in the game and your ability to respond quickly. SF6 is a 60Hz game (60 frames of video per second) so the maximum input lag you want is 1 frame, i.e. you want input lag of under 16ms. The lower the input lag the better, as every millisecond advantage you have will reduce your reaction time. Any good gaming monitor should be under 16ms. Monitors that support 120Hz+ will often be 8ms or lower.

Input lag is a function of the panel technology and the processing your monitor does. OLED panels are faster than LCD panels, but if your monitor is configured to do a bunch of post-processing in a "cinema" mode or similar it may well be slower than an LCD panel. When you're shopping for a monitor look for reviews that explicitly test for input lag; if you can't find one, pick another monitor.

So does input lag matter? Yes, but only to a certain extent. If the average person's reaction time is 250ms or 15 frames, a 16ms input lag will see you at most increasing that reaction time to 16-17 frames, depending on when the new frame is delivered from your PC to your monitor. On a decent monitor you're probably only ever going to be at 1 frame of disadvantage at worst, and depending on your opponents setup, how good you are at the the game, and whether or not your gameplan depends more heavily on predicting vs reacting will dictate how big an issue this is.

TL;DR don't skimp on your monitor and this will be a non-issue for you.
Last edited by TheSausageDog; Sep 26, 2023 @ 11:36pm
Cokonaut Sep 27, 2023 @ 9:05am 
Thanks taking the time to provide a well constructed response!

Most of the new monitors are advertising 1ms, an d OLED with 0.03ms.

Anyways, I definitely need to get a new monitor.
DOOM GUY Sep 28, 2023 @ 4:16pm 
Originally posted by TheSausageDog:
Response time is not the same as input lag.

Response time dictates how fast your monitor's pixels can change color which will influence how blurry a game looks in fast moving scenes. It won't directly affect your performance competitively at all. A 1ms GTG response does not mean you will see what your opponent is doing in the game within 1ms.

Input lag dictates how fast your monitor will show a new frame when your video card outputs it. This directly affects how quickly you can see what is happening in the game and your ability to respond quickly. SF6 is a 60Hz game (60 frames of video per second) so the maximum input lag you want is 1 frame, i.e. you want input lag of under 16ms. The lower the input lag the better, as every millisecond advantage you have will reduce your reaction time. Any good gaming monitor should be under 16ms. Monitors that support 120Hz+ will often be 8ms or lower.

Input lag is a function of the panel technology and the processing your monitor does. OLED panels are faster than LCD panels, but if your monitor is configured to do a bunch of post-processing in a "cinema" mode or similar it may well be slower than an LCD panel. When you're shopping for a monitor look for reviews that explicitly test for input lag; if you can't find one, pick another monitor.

So does input lag matter? Yes, but only to a certain extent. If the average person's reaction time is 250ms or 15 frames, a 16ms input lag will see you at most increasing that reaction time to 16-17 frames, depending on when the new frame is delivered from your PC to your monitor. On a decent monitor you're probably only ever going to be at 1 frame of disadvantage at worst, and depending on your opponents setup, how good you are at the the game, and whether or not your gameplan depends more heavily on predicting vs reacting will dictate how big an issue this is.

TL;DR don't skimp on your monitor and this will be a non-issue for you.

Dou you have any recommendation about GPU? Now i have 3700x witj 1080ti and 2,7ms rendering latency. On middle option. Do i buy 7800xt? Or 4070rtx? Thank you
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Date Posted: Sep 26, 2023 @ 10:29pm
Posts: 3