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Like obviously the matchups with high number of sample size can be considered to be more accurate as those will probably have more players using those characters and weaker/non-shoto characters tend to have less players overall such as Sim, Gief and Lilly and their MUs are probably a bit less accurate/more player dependent as a result.
Im a bit surprised Ryu is relatively "weak" according to this - id have thought it would be other characters before him but then again if you want to climb in ranked winning the ryu matchup with decent consistency is borderline mandatory considering how many there are. Also his matchups against cammy and chun - both characters with really good moves to get past fireball - are a big factor in his total rating being relatively low.
There are also some other interesting things of note like Honda doing somewhat poorly against most "regular" Fireball zoners and JP but doing great against sim which is kinda interesting to think about - probably due to the limbs having hurtboxes and buttslam being a great tool for controlling screenspace in the air against sims hover.
edit: fun fact - you can look at the sample size for mirror matches to get an idea of how popular/well represented a character is in general
Helps give bad Ryus another way to downplay