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It has World Tour, which is a SP mode that allows you to travel the "World" with your created Avatar to complete sub-quests and Missions while fighting NPCs and the SF cast.
Every new DLC character that is released, has his/her storylines added to the World Tour mode as well, so this mode gets expanded after each DLC character, which you don't need to buy to play the storyline.
Best regards.
There is also traditional arcade style story that has the same replayability as always.
Anyways. Panzer's and Cat's posts were spot on though World Tour has no replayability whatsoever unless you REALLY REALLY REALLY enjoyed it.
Once you 100% it, chances are you'll just come back to play the new content they give when a new character gets released. That's it.
Apart from that, there's Story i.e Arcade, Team Battle (not Tag, unfortunately) and Extreme Matches if you just want to focus on the singleplayer alone. Everything gets kinda boring, though. Mostly due to the CPU. They're either braindead or God on steroids.
Tag (NOT ASSISTS), Survival (like on SFV) and the option to make the CPU wear any skin/costume at random, on the other hand, would definitely shake things up for the singleplayer experience.
I've never seen a fighting game that offers the amount of character development that Capcom came up with on WT, for example. The only contenders, imo, are Mortal Kombat: Deception, Mortal Kombat: Armageddon and Tekken 6 and not by a large margin. Perhaps some ArcSys games. Big perhaps. Everything else seems shallow, in comparison.
Then again. Who plays fighting games for the story? Such a mindset is what's actually wrong with the communities and the whole genre, I tell you. After that comes gatekeeping and bullying. But that's a post for another thread.
Alpha Anthology on PS2 is the reason I fell in love with the series, I wanted that lore injected in me, and so I watched most of the endings except for A3 because Bison is a cheap boss that gives you bad ending instantly if you lose, and then I watched SF2 movie. Good stuff.
Also if Tekken 5 endings weren't as good as they were, I wouldn't remember it so fondly.
https://www.youtube.com/watch?v=RFywMemTnkk
i don't know, do u like repeating the same button expecting different results?
if u do try farming SSR in an RPG or something
Anyway, when I was a kid I enjoyed fighting games in arcade mode against the CPU. That also never really stops being fun.
I think the real question is not whether the game has some inherent replayability to offer you, but rather about you actually enjoying the gameplay loop. Because that's the only thing that'll remain after the first playthrough. These ain't adventure games. They're PVP games with a side offering of single player content to give context to all the punching.
Street Fighter 2: Victory is one of the best animes of all time, btw.