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If you think he's going to do the low, just block low. If you think he's going to do the overhead, stand block or press a fast button to interrupt him.
You can also option select both options with either parry or a fuzzy guard (because the low is fast and the overhead is slow, you can block low, then high to cover both). If he notices you respecting his Jinrai, he can choose not to do a followup and go for a pressure reset as well. Both Jinrai followups are negative on block, so you get to take your turn back if you block it. It's not an infinite.
The other kick he likes to do in pressure is his H Dragonlash. That move is positive on block, meaning you can't press any normal that can beat the fastest move he can do after you block it. You can tell he's doing that move if you hear him say "How's this?" You need to either preemptively beat it with something like a perfect parry or DI if you're fast enough, or defend after you block it with a delay tech (block, then hit throw shortly after to cover both strikes and throws).
Invincible reversals like an EX DP work against both moves as well so long as he doesn't go for a shimmy or something. DI can also work against both, but it's a risky option. If you DI after the first part of Jinrai, he can do the low and recover in time to DI back. If you do it before, it'll work if he does a followup, but he can do nothing and react. If you DI Dragonlash, you have to do it quickly or he can recover and react to it.
Depending on the one he uses you can't parry.
That move is like a 9 way guess.
Light ver, Mid ver, heavy ver + the same for each hit.
Best advice you can honestly give on dealing with it is to guess better or don't get put in block situation.
Well even if you can't parry all of them, you can still fuzzy all of them. So at the very least you can reduce the guessing game to just "will he do a followup or not?".
Block low, then high. This guards against all possible followups.
With the kick to the shin or the kick to the face?