Street Fighter™ 6

Street Fighter™ 6

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CHAO$$$ Sep 25, 2023 @ 2:15am
when do you press buttons against kens infinite combo?
the one with the silly kicks that never end
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Showing 1-8 of 8 comments
BACKSTABUUU Sep 25, 2023 @ 2:56am 
You mean Jinrai? It's a two part move that's a guessing game. Either he's going to follow up with a fast low, a slow overhead, or do nothing.

If you think he's going to do the low, just block low. If you think he's going to do the overhead, stand block or press a fast button to interrupt him.

You can also option select both options with either parry or a fuzzy guard (because the low is fast and the overhead is slow, you can block low, then high to cover both). If he notices you respecting his Jinrai, he can choose not to do a followup and go for a pressure reset as well. Both Jinrai followups are negative on block, so you get to take your turn back if you block it. It's not an infinite.

The other kick he likes to do in pressure is his H Dragonlash. That move is positive on block, meaning you can't press any normal that can beat the fastest move he can do after you block it. You can tell he's doing that move if you hear him say "How's this?" You need to either preemptively beat it with something like a perfect parry or DI if you're fast enough, or defend after you block it with a delay tech (block, then hit throw shortly after to cover both strikes and throws).

Invincible reversals like an EX DP work against both moves as well so long as he doesn't go for a shimmy or something. DI can also work against both, but it's a risky option. If you DI after the first part of Jinrai, he can do the low and recover in time to DI back. If you do it before, it'll work if he does a followup, but he can do nothing and react. If you DI Dragonlash, you have to do it quickly or he can recover and react to it.
Last edited by BACKSTABUUU; Sep 25, 2023 @ 3:01am
SpiralD Sep 25, 2023 @ 3:04am 
Originally posted by BACKSTABUUU:
You mean Jinrai? It's a two part move that's a guessing game. Either he's going to follow up with a fast low, a slow overhead, or do nothing.

If you think he's going to do the low, just block low. If you think he's going to do the overhead, stand block or press a fast button to interrupt him.

You can also option select both options with either parry or a fuzzy guard (because the low is fast and the overhead is slow, you can block low, then high to cover both). If he notices you respecting his Jinrai, he can choose not to do a followup and go for a pressure reset as well. Both Jinrai followups are negative on block, so you get to take your turn back if you block it. It's not an infinite.

The other kick he likes to do in pressure is his H Dragonlash. That move is positive on block, meaning you can't press any normal that can beat the fastest move he can do after you block it. You can tell his doing that move if you hear him say "How's this?" You need to either preemptively beat it with something like a perfect parry or DI if you're fast enough, or defend after he hits it with a delay tech (block, then hit throw shortly after to cover both strikes and throws). Invincible reversals like an EX DP work in both situations as well so long as he doesn't go for a shimmy or something.

Depending on the one he uses you can't parry.
That move is like a 9 way guess.
Light ver, Mid ver, heavy ver + the same for each hit.
Best advice you can honestly give on dealing with it is to guess better or don't get put in block situation.
BACKSTABUUU Sep 25, 2023 @ 3:16am 
Originally posted by SpiralD:
Depending on the one he uses you can't parry.
That move is like a 9 way guess.
Light ver, Mid ver, heavy ver + the same for each hit.
Best advice you can honestly give on dealing with it is to guess better or don't get put in block situation.
Ah, I didn't realize you can't parry against the heavy one.

Well even if you can't parry all of them, you can still fuzzy all of them. So at the very least you can reduce the guessing game to just "will he do a followup or not?".
Metal Gear Banana Sep 25, 2023 @ 7:10am 
If you're talking about Jinrai Kick, you have to realize it's not infinite. You can punish it on block.

Block low, then high. This guards against all possible followups.
Last edited by Metal Gear Banana; Sep 25, 2023 @ 7:11am
Archiduque Motoko Sep 25, 2023 @ 8:22am 
After the first loop it's your turn again unless you got hit then it's not, just block, also ken doesn't have a follow up after the overhead unless it's a counter hit, what happens most of the time is that people get desperate and start mashing and can never get out of the loop cause they get hit over and over again.
CHAO$$$ Sep 25, 2023 @ 8:23am 
Originally posted by MotokoSan:
After the first loop it's your turn again unless you got hit then it's not,.
When does the loop end?
With the kick to the shin or the kick to the face?
core Sep 25, 2023 @ 9:13am 
Tried to lab against it a while ago. I think there's a small jab window after the high kick. It takes practice to punish and that's why it's easy to get caught in it.
Holografix Sep 25, 2023 @ 9:39am 
Originally posted by core:
Tried to lab against it a while ago. I think there's a small jab window after the high kick. It takes practice to punish and that's why it's easy to get caught in it.
that's right. low jab after high kick.
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Date Posted: Sep 25, 2023 @ 2:15am
Posts: 9