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This is not correct, you will, but having a locked 60fps is really important for fighting games when the competitive play is going to be primarily over the internet.
This has been the standard for fightings games since the 90s and has not and will never budge on that aspect until hardware can reliably outpace the performance required to mete out par graphical fidelity with any sort of excess.
Don't like it? Blame the corporate suits that want to push bigger and better graphics as opposed to properly embracing higher performance.
I mean the part about the cap being 60fps locked i mean
Also consoles just barely with this generation started pushing 60 FPS as the standard, and even then some games still don't reach it.