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It's a completely different parry from 3rd Strike. It's always going to be assigned to MP+MK, there's nothing you can change there. Since you can hold the buttons to keep the parry stance held it wouldn't really work at all assigned to pressing forward since that's already walking.
Parry in this game is identical to blocking in terms of frame advantage; the main differences being that while in parry you gain drive gauge for blocking attacks instead of having it chipped away, and parry will block in all directions automatically while also negating pushback. Throw beats parry just as it does blocking.
Perfect Parry, however, does give frame advantage but you have to have pressed parry within 2 frames of an attack connecting with you, so it's more like the parry you're thinking of. You get a punish and a combo but it's heavily scaled for damage so don't blow your supers on this if it isn't lethal.
SF3 parry gave frame advantage and required you to do the opposite of blocking and has no animation for missing a parry (you simply parry it or get hit).
So in summary if you could reassign it to forward you'd be not only gaining nothing but actually making the game a lot harder for yourself.
Welcome to the Parr(t)y.