Street Fighter™ 6

Street Fighter™ 6

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Ultrawide mod
For those who are interested in playing in ultrawide, the REFramework by praydog now includes SF6 support, offering ultrawide compatibility. Ultrawide resolutions should have been implemented by default, which suggests that the PC version was given less priority. It is particularly frustrating when modders can implement such support within a few days. I don't understand the criticism that individuals who request ultrawide support receive from the Steam community.
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I'd love if there was an option to use UW with different backgrounds. Not just grey bars. For a casual would be cool to have each players moves listed instead of black bars.
arsenicBumpnip a écrit :
Dutch Bullet a écrit :
I don't understand the criticism that individuals who request ultrawide support receive from the Steam community.

Here's an attempt to help you understand better, hope it helps:

The criticism in at least SF6's case most certainly stems from how you're asking for Ultrawide support in a game where it would act to undermine the core principal of a competitive game offering an "even playing field". Ironically, in this specific case it undermines that by making the odds of the UW player -worse- rather than better, but that almost makes the idea of adding official support for it even -more- egregious.

To explain how playing Ultrawide literally decreases yours odds of winning:
For 2D-gameplay-plane, 3D-graphics fighting games, most stage edges will be an invisible wall rather than a literal one, so that the art team has more room to get creative with the appearance of the stage.
However, knowing where the stage edge is is still -incredibly- important for your tactics mid-match for a plethora of reasons (ex. a Drive Impact will ignore your guard if your back is to the wall), so to get around the problem of people having to play "guess where the invisible wall is!", the mid-round "camera" is designed so that the edge of the stage will line up nigh 1:1 with the edge of your screen/the game window/the rendered area.

The thing is though, that technique only works when you design the game for a single aspect ratio (in this case 16:9), since when using any aspect ratio wider than the intended one, the invisible stage wall no longer lines up with the edge of the screen, and is instead set some variable distance inwards.
Thus, the "guess where the invisible wall is!" problem comes back, which gives you inherently worse odds of winning against anyone playing the intended 16:9, since they can clearly discern where the stage edge is and thus better plan tactics around it, while you the UW player are only able to roughly ballpark its position and are thus quite likely to have a worse time.

Generally, adding an option that makes your odds inherently worse (and thus, degrades your gameplay experience and by extension your fun if you enable it) is considered a big no-no for game design. So, Capcom not including UW support was in all likelihood an intentional "protect the players from themselves" decision rather than stemming from any sort of "lower priority" being given to PC.


TLDR: Asking for Ultrawide in this game is basically asking "can I have an option to make my odds of winning objectively worse, because my opponent can clearly see where the stage's edge is but I can't?", which is a just-plain-silly thing to ask for. That's why people are so critical of it, because you're literally asking for an option that works against the gameplay. By extension, Capcom probably left it out on purpose to maintain competitive integrity/in an effort to keep you from gimping yourself, not because they "neglected the PC version".
While I completely understand this point of view, I think you're overstating this "disadvantage" quite a bit. You don't have to "guess" where the wall is, you know where it is based off of where the camera stops panning left/right as the characters move. It'll always be in the same spot no matter the stage, and you just subconsciously pick up on where it is after a bit a playtime. I played SF5 this way competitively for years, and I've never had a moment where I lost a round and thought "If only that invisible wall wasn't there".

Secondly, there are better ways to implement ultrawide support in fighters which avoid the invisible wall problem altogether. As a previous commenter mentioned, NRS games do this already. If you look at Injustice 2 or MK11 in ultrawide, you'll notice the left and right borders of the screen land in the same spot in the stage as they would on a 16:9 monitor, and this is done without any stretching of the image. This is because rather than simply extending the horizontal space, NRS adjusts the FOV dynamically as the game is in motion depending on how far the characters are from each other.

It's all very natural, and it gives ultrawide users what they want without even raising a question of competitive integrity. Rather than putting down players who ask for ultrawide support (not you specifically, but this is commonly done), we should be advocating for more fighting games to use the solution NRS games have.

It might not be very practical for games like Street Fighter, which I'd understand because as far as I can tell the camera only pans left and right during gameplay without any FOV adjustments. Games like Tekken and Soulcalibur however have no excuse. These games already adjust FOV during gameplay, and a simple update can be made to scale that adjustment based on the aspect ratio of the display. Games like these often have mods put out from the community within hours of release to do exactly that
Dernière modification de KeyJOSH; 1 sept. 2023 à 15h45
Is this bannable? Would love to play this in UW even if its a disadvantage
Jeans a écrit :
Marko a écrit :
Is this bannable? Would love to play this in UW even if its a disadvantage
I don't have an UW, but I've never heard of anyone getting banned for using this. Capcom has a high threshold for banning. Mostly repeat cheaters playing at high levels.

I will say that Praydog is a known entity in the mod community. Most anyone that mods VR games knows that name, or at least they should or will.
When they ban, do they immediately perma ban or temp/warning?
Ahh okay that makes sense. I've been using skin mods even in sf4, not worried about that, just this one as it's a bit different. Since you do need to put a file in your game folder. I tried it though, looks beautiful and didn't set off any anticheat so I'm gonna enjoy this! SF6 deserves OLED and this mod makes it possible. The 1440p looks so much better than my 1080p 16:9 too.
Dernière modification de Marko; 20 oct. 2023 à 23h35
i love my ultrawide but SF6 is definitely the game i wouldn't use it for

can't tell when you're about wallsplat or not
I just want to be able to replace the grey side bars with either black bars or street fighter artwork.
Scrub (banni(e)) 21 oct. 2023 à 20h12 
ryu600RR a écrit :
i love my ultrawide but SF6 is definitely the game i wouldn't use it for

can't tell when you're about wallsplat or not
It would probably ruin some of the aesthetic but I think a slightly translucent dotted line or something would help there. The ultra wide mods look rad but it's hard to yeah where the wash is at without a lot of experience, not readable
ele 22 oct. 2023 à 2h38 
The reason they receive criticism is that's it's just a bit too hopeful to try and use something that wasn't designed for what you want. I understand the usefulness of ultra-wide for business/work but getting a proper gaming monitor if you want to game just seems obvious.
ele a écrit :
The reason they receive criticism is that's it's just a bit too hopeful to try and use something that wasn't designed for what you want. I understand the usefulness of ultra-wide for business/work but getting a proper gaming monitor if you want to game just seems obvious.
imo ultra wide is even better for gaming. As in, it looks and functions gorgeously. The real issue isn't that the screens aren't good for gaming, but that gaming isn't good for the screens.

I had an ultra wide a couple of years back and ended up getting rid of it, not because I didn't like it, but because I could count on my fingers the amount of games that "just worked" on it. Pretty much every older game would flat out not work and require workarounds to run with the dreaded black bars, and most recent games would either black bar or just have some terrible utlra wide implementation.

It was amazing for MMOs and whatever games worked on it looked really good while running at it, but it's not going to be usable for gaming until it catches on, which I hope is never since getting bigger ultra wides is very expensive, and even in the 30" range they're still tiny due to the measure being the diagonal.
thanks very much for this, just got ultrawide and was super easy to setup!
It change my SF life, thank you so much
bro, anyone defending not being able to use our whole monitor is some derpy derp stuff. dude, there should not be anything plus or minus if we wanna use monitor, i can plug my tv into computer and not have issues with ultrawide cause reasons. either way, derp all around and i enjoy improving as a player more than everyone
Dutch Bullet a écrit :
Xjph a écrit :
How does the mod handle the stage "walls" when fighting? Are they invisible, is the view vert-, or is it something else?
This is a example of how it looks with this mod, found it on Youtube: https://www.youtube.com/watch?v=PW_xeckCi3o
Can we have it only outside of matches ? we need Black Bar for Corner...
The biggest issue with lack of ultrawide is how they went about doing it.
I have an OLED monitor, and instead of black borders it's grey, there are work arounds, but as a casual player it's not worth the hassle.
There are plenty of tried and true methods for supporting ultrawide monitors without issues.

That said, with all the options in the options you think extending the stage to fill the monitor wouldn't have been that hard, capcom specifically is notorious for making the mistake of thinking 2.4% of the steam player base isn't very large, but the game itself peaked at 0.05% of players.

While it's not a deal breaker, having the game fill my screen would be nice, and it doesn't mean they have to change the game, just add some ambiance in the black spaces, would save my OLED and look less horrendous.

For everyone else saying it would break gameplay or it's worse for players so it's good they didn't include it, totally disagree, options are options, you can adjust them as needed, for those who want it, they can play with a worse experience. You can even do warnings "this game wasn't intended to be played this way". As to development costs, if that's true, sure... but it's not.
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