Street Fighter™ 6

Street Fighter™ 6

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Sandy Jun 4, 2023 @ 2:35am
Who you hate more, Zangief or JP?
Both can be very annoying. Zangief takes 30%-40% of your health with one move and JP can zone you for days.
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Showing 16-30 of 37 comments
Papi Pano Jun 24, 2023 @ 7:32am 
Originally posted by King Of Jupiter:
Both can be very annoying. Zangief takes 30%-40% of your health with one move and JP can zone you for days.

I need the people in this thread to come into my thread ASAP. Got some braindead people saying these grabs and combos ARENT broken. Marisa, and JP for me are a problem.
Blanka
Thorley23 Jun 24, 2023 @ 7:37am 
My basic attitude is that JP should be banned from multi-player and limited to single player only.

The reason why JP is an issue is there was no thought to game balance with him at all because he's the current "boss character", he was designed to be the big bad of the current game where he was pretty much good at everything, had an answer to everything, and a lot of normal game mechanics and tactics were negated. It's pretty typical when it comes to fighting games actually, where the final boss is pretty much not relevant to anything else in the game. In most cases they cut down the playable version if they are indeed playable and balance it by making it so a lot of the cooler stuff basically can't be done by a player the same way the AI does it to cheeze you.

This tradition goes back to arcade machines where the whole idea was that someone who got to the final round would keep popping in quarters "because I got this far and want to see the ending cinematic" so they made it as painful as possible, and oftentimes like playing a slot machine, so the machines could make money. Some series were more infamous for this than others, and let's just say home versions of games using this logic that limited continues could have a certain reputation as you could wind up in a situation where it's a question if the RNG is going to let you clear since typically the AI has an answer to everything that will override everything and it's all about whether it will use this at any given time.

You can sort of see this in the way JP is used in the story mode where many people have gotten very upset over how the final battle works and it seems to be an excuse to extend things by forcing the PCs to lose, and then re-grind for items to even have a chance of trying again. It's just like the quarter munching, and a lot of what happens there can be done to a great extent by players using the character. I have less problems with a "traditional" fighting game end boss than some of this might infer, but anything like this should not be playable on the same level, or at least not in multi-player or competitive play.

As JP is intentionally unbalanced and doesn't even try to be, as I said, he should be locked out, especially in any kind of ranked play.
Jirai Jun 24, 2023 @ 8:00am 
Originally posted by Sixtyfivekills:
JP is a zoner, so I hate him by default.
he is very good close up in corner because of 50/50 mixups. He is a nice character.




Originally posted by Mu'Ammar of Carthus:
Gief is a staple, JP is a mistake and should've stayed in whatever failed fighting games played in Hell that he was spat out of.
JP is managable, git gud! :SF6_Punch:

To OP:

Dhalsim and Blanka
Last edited by Jirai; Jun 24, 2023 @ 8:00am
Snobby Hobo Jun 24, 2023 @ 8:10am 
Originally posted by Madda aka Jirai:
Originally posted by Sixtyfivekills:
JP is a zoner, so I hate him by default.
he is very good close up in corner because of 50/50 mixups. He is a nice character.




Originally posted by Mu'Ammar of Carthus:
Gief is a staple, JP is a mistake and should've stayed in whatever failed fighting games played in Hell that he was spat out of.
JP is managable, git gud! :SF6_Punch:

To OP:

Dhalsim and Blanka

I'm not kidding when I'm saying I've seen one Sim in my entire climb from silver to Diamond. One. And he was terrible.
mrrogers Jun 24, 2023 @ 8:26am 
I think blanka and honda are insanely stupid. Whoever thought endless mashed headbutts and blanka balls with zero risk was a great idea was a moron. Parry doesnt stop it. Drive impact doesnt stop it....perfect parry is hard as F to do, and scales heavily... What downside is there to mashing blanka ball 400 times? most characters cant do ♥♥♥♥ about it lol
Last edited by mrrogers; Jun 24, 2023 @ 8:27am
Smufius Jun 24, 2023 @ 8:32am 
lmao this guy spent over a week crying about this game's wokeness and now they're hooked anyway
Kiyaya Jun 24, 2023 @ 8:40am 
Honda.
JP is, as a JP main, the fattest knowledge check in the game. Once you know his gimmicks it's fine.
Blanka isn't too crazy either, though I always get caught by Blanka ball whiffs into grab. His H Blanka ball can be anti-aired cleanly by a few characters so it's a non issue.
Gief is Gief. He struggles until he's in your face. That damage is punishment for letting him get there.
Zapato Jun 24, 2023 @ 10:28am 
Guile
gilgarciaart Jun 24, 2023 @ 10:32am 
I just fought an avatar that mixed both Zangief's and JP's styles, so I don't need to choose :)
DJukor Jun 24, 2023 @ 10:37am 
Zangief would be annoying to fight if i met more than 1-3 a day online.
Fact is JP and Zangief require different strategies to beat than your average match.
And honestly i welcome the variety.
Last edited by DJukor; Jun 24, 2023 @ 10:37am
The Grin Jun 24, 2023 @ 10:38am 
Originally posted by Zapato:
Guile
I guess this should have been the question: Who you hate most " Guile players or Guile players ? "
OgichiGame Jun 24, 2023 @ 10:41am 
Honestly, Guile
ShadowSplit Jun 24, 2023 @ 11:07am 
Originally posted by juloni:
JP. Because Gief players need skills and to take risks in order to win. On the other hand JP players are zero effort, they're just spamming their ♥♥♥♥♥♥♥♥ from fullscreen. And if you get close, they have a counter...
Off topic a bit, but is it possible Street Fighter forums hide enjoyers of Godfrey Ho and Richard Harrison?
BaronCappuccino Jun 24, 2023 @ 12:03pm 
Originally posted by mrrogers:
I think blanka and honda are insanely stupid. Whoever thought endless mashed headbutts and blanka balls with zero risk was a great idea was a moron. Parry doesnt stop it. Drive impact doesnt stop it....perfect parry is hard as F to do, and scales heavily... What downside is there to mashing blanka ball 400 times? most characters cant do ♥♥♥♥ about it lol

I feel targeted here. I quickly learned that when Blanka's balls are slapping people in the face left and right, they tend not to have a decent response. I suppose the thing to do is keep it up. I'll ride Blanka's balls as far as they'll take me.
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Date Posted: Jun 4, 2023 @ 2:35am
Posts: 37