Street Fighter™ 6

Street Fighter™ 6

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The Who Jun 3, 2023 @ 11:25pm
World Tour Special equip rule - Hadouken is the same as Donkey Kick.... Wat ?
To hell with all the woke/non-woke clown award baiting. This is a legit issue with the gameplay.

For a mode that's suppose to ease new players into the system, it's ridiculous that a player cannot make his avatar a complete carbon copy of a character, so that he can actually become competent with it after fighting all the different challenges with a legit character's moveset. Instead, it makes new players confused because they're rather encouraged to only mix & match different moves from different characters, which is fun for WT mode, but their experience playing WT will be made totally irrelevant once they start playing the normal matches.

The way they limit special move equipping by considering all moves executed by QCB as "the same", even if they pair with different kick/punch button is so... mentally handicapped.

For this reason, for example, my character cannot become Ryu because she cant have both Hadouken & Donkey Kick at the same time, even though they are both Ryu's moves. But yet I can have both Shouryuuken and Somersault just because their directional inputs are different.

Like what the hell? I have low hopes but I would like if they actually fix it.
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Showing 1-15 of 15 comments
Raster Jun 4, 2023 @ 1:06am 
It's all thanks to Modern controls. Anything with the same "direction" is classed together in Modern, and you can't have Forward+Special do two moves. Wrecks it for everyone else playing in Classic.
Ahriman Jun 4, 2023 @ 1:18am 
This applies for all specials that share the same motion, even if it's a different button. Makes it so you can't even use the full moveset of your master on Classic controls like Modern Control players which is ridiculous.
Last edited by Ahriman; Jun 4, 2023 @ 1:18am
The Who Jun 4, 2023 @ 1:32am 
Originally posted by Raster:
It's all thanks to Modern controls. Anything with the same "direction" is classed together in Modern, and you can't have Forward+Special do two moves. Wrecks it for everyone else playing in Classic.

So the modern control scheme is the main culprit???

I... have a hard time believing this. Makes me hate that ♥♥♥♥ even more.
arsenicBumpnip Jun 4, 2023 @ 6:18am 
What makes it even sillier to me is that you can sort your learned specials by Master or by Damage, but not by Input. Besides the default by-Master sort I feel like that'd be the main way most people would want to order things, especially given the "no two moves with the same input" restriction.
Arzog Jun 4, 2023 @ 6:31am 
Agree, specially if they are both moves from the same character lol...
Holografix Jun 4, 2023 @ 7:48am 
Character practice is done in Training at the Fighting Grounds. Not in World Tour.
Player Zer01 Jun 4, 2023 @ 12:31pm 
i really do hope they change this BS. for people that arent playing modern they should be able to use everything from their chosen master.
agent101g Jun 4, 2023 @ 7:10pm 
@Holografix Character Practice is done wherever you play, on whatever mode. That's how learning works.
Necropants Jun 4, 2023 @ 7:52pm 
This annoyed me as well.
Modern controls are cancer and it's aimed at people that will likely drop the game after they have completed tour mode anyway.
The Who Jun 4, 2023 @ 8:04pm 
Originally posted by agent101g:
@Holografix Character Practice is done wherever you play, on whatever mode. That's how learning works.

I don't think you understand.

The point of WT, supposedly, is not only to add more single-player content, but also to ease new players and train them about the specifics of the game's system.

If a new player has to be forced to go through all that grind with an avatar moveset that does not reflect the "official characters" that the big boys play with, he/she would be less likely to stick around after WT is done, because too few of what he's used to in WT would work in the big leagues. Why would a new player keep playing the game if his first 20++ hours grinding in WT is not at all what they are in Ranked or even Casual matches? You think that newbie would want to waste more hours in Training just to gitgud after that many hours?

If the entire thing works like SoulCalibur 3 where the player cannot mix-match moves, but has an ENTIRE character's movelist available as Soul of <<Character>> , the training in WT mode as a way to "ease new players" would make more sense.

I'm beginning to think that, after playing Avatar matches, Capcom deliberately set up the system this way to milk on whales who never intend to go 'proper', only stay in Avatar Matches, & just pay big bucks to buff their stats.

What Capcom should have done, is offer players the option to either use the current movelist rule, or adopt one character's entire style(Soul of Ryu, Soul of Juri, etc) without mixing other characters' moves.
Last edited by The Who; Jun 4, 2023 @ 8:08pm
arsenicBumpnip Jun 4, 2023 @ 10:03pm 
Originally posted by The Who:
What Capcom should have done, is offer players the option to either use the current movelist rule, or adopt one character's entire style(Soul of Ryu, Soul of Juri, etc) without mixing other characters' moves.

This does sound like a pretty solid compromise, though on that note if they wanted to keep the current progression system of gradually unlocking moves intact, the "Souls of" would have to be something you unlock at a later Style or Bond level per Master.
japo Jun 5, 2023 @ 1:51am 
Originally posted by The Who:
To hell with all the woke/non-woke clown award baiting. This is a legit issue with the gameplay.

For a mode that's suppose to ease new players into the system, it's ridiculous that a player cannot make his avatar a complete carbon copy of a character, so that he can actually become competent with it after fighting all the different challenges with a legit character's moveset. Instead, it makes new players confused because they're rather encouraged to only mix & match different moves from different characters, which is fun for WT mode, but their experience playing WT will be made totally irrelevant once they start playing the normal matches.

The way they limit special move equipping by considering all moves executed by QCB as "the same", even if they pair with different kick/punch button is so... mentally handicapped.

For this reason, for example, my character cannot become Ryu because she cant have both Hadouken & Donkey Kick at the same time, even though they are both Ryu's moves. But yet I can have both Shouryuuken and Somersault just because their directional inputs are different.

Like what the hell? I have low hopes but I would like if they actually fix it.
The Who Jun 5, 2023 @ 3:59am 
Originally posted by arsenicBumpnip:
Originally posted by The Who:
What Capcom should have done, is offer players the option to either use the current movelist rule, or adopt one character's entire style(Soul of Ryu, Soul of Juri, etc) without mixing other characters' moves.

This does sound like a pretty solid compromise, though on that note if they wanted to keep the current progression system of gradually unlocking moves intact, the "Souls of" would have to be something you unlock at a later Style or Bond level per Master.

Hell, this should have been the option to get once the player maxes out Bond; proof that the avatar has reached true mastery of a character's style.

And while we're at it, also allow players to equip piece of the Masters' costumes too(this should be rather easy to implement, unless their intention is to force players to spend extra money to pay for the costume with FP)
arsenicBumpnip Jun 5, 2023 @ 4:47am 
Originally posted by The Who:
Originally posted by arsenicBumpnip:

This does sound like a pretty solid compromise, though on that note if they wanted to keep the current progression system of gradually unlocking moves intact, the "Souls of" would have to be something you unlock at a later Style or Bond level per Master.

Hell, this should have been the option to get once the player maxes out Bond; proof that the avatar has reached true mastery of a character's style.

And while we're at it, also allow players to equip piece of the Masters' costumes too(this should be rather easy to implement, unless their intention is to force players to spend extra money to pay for the costume with FP)

Ken's red gi, a SF Alpha-looking Chun-Li outfit, and Hugo's pink leopard leotard are all in the game already on some of the "random nobody" NPCs, so it's at least probably possible to give your character some "classic" costumes assuming anything seen on such NPCs is obtainable.

Tho I'd definitely also expect some exclusive costume pieces in the upcoming Battlepass and such. Such is modern-day AAA vidja gaem monetization.

I personally just wish we had the ability to make extra custom characters using any gear pieces/moves we'd found in World Tour, where they'd have "normalized" stats rather than the leveling/gear-based numbers, so that you could use said custom characters in free play ala Soul Calibur.
It feels like a waste to have customization this extensive and an entire section of the online lobbies be reserved for Avatar Battles, only for said battles to basically boil down to "who's had the most free time to level up/grind gear upgrades?"
thoughtsofspeaking Jun 5, 2023 @ 6:58am 
This really messes up Ryu's new moves. It's such a bad decision it has to be patched out at some point.
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Date Posted: Jun 3, 2023 @ 11:25pm
Posts: 15