Street Fighter™ 6

Street Fighter™ 6

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Famenicio Jun 3, 2023 @ 5:02pm
Anybody having issues with inputs being eaten? / moves not coming out after inputs?
I've been messing around trying out different characters and their combo tutorials but I noticed that timing is either really tight on certain moves or my inputs are just being eaten. Hell I was struggling to do just a drive rush for 10 minutes on one of the ken tutorials. Im on mouse and keyboard so that might be a reason.
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Showing 1-11 of 11 comments
Eclisis Jun 3, 2023 @ 5:09pm 
what control are using, I went back to my ps5 controller because the hori fight pad I had was lagging input, never had a problem offline just online, so you might just be dropping the inputs
nwad Jun 3, 2023 @ 5:14pm 
Is it keyboard ghosting, where hitting one key cancels out another?
Famenicio Jun 3, 2023 @ 5:18pm 
Originally posted by nwad:
Is it keyboard ghosting, where hitting one key cancels out another?
I had no clue keyboard ghosting was a thing. I dont even know if SF6 has a way to show what inputs you're pressing so I honestly cant tell.
nwad Jun 3, 2023 @ 6:46pm 
Originally posted by Famenicio:
I had no clue keyboard ghosting was a thing. I dont even know if SF6 has a way to show what inputs you're pressing so I honestly cant tell.
It's a thing with non-gaming keyboards, and some cheaper gaming keyboards. You can check to see if your keyboard is dropping inputs here

https://www.microsoft.com/applied-sciences/projects/anti-ghosting-demo/
Destre Jun 3, 2023 @ 6:51pm 
Some moves are links and others are cancels. Drive Rush is a cancel that can be buffered from a normal. If you're doing the input from a special that links into a DR normal though, you'll have to buffer Drive Parry and time the dash input. Which combo trial in specific are you struggling with?
shinjay5882 Jun 3, 2023 @ 7:08pm 
I had the same issue with too with one of kens trials. Its the ones with crouching m.kick, drive rush, etc. I tried several timing to get the forward, forward drive rush to pop off consistently and it wasnt.
Destre Jun 3, 2023 @ 8:52pm 
Originally posted by shinjay5882:
I had the same issue with too with one of kens trials. Its the ones with crouching m.kick, drive rush, etc. I tried several timing to get the forward, forward drive rush to pop off consistently and it wasnt.
You can buffer the Drive Rush cancel. I've found it even more consistent when I hold the second forward input of the dash. Because Ken doesn't have a forward Medium Punch variation, you can also keep holding forward for the Intermediate 10 trial as you go for the s.MP.

For that trial in particular, the combo is c.MK > DR > s.MP > c.HP > KK > qcb + K

I input 2 MK 6 [6] MP 2 HP LK+MK 214 LK

Here's a video if you'd like to see the inputs: https://youtu.be/omqGU1msFSE
Last edited by Destre; Jun 3, 2023 @ 9:01pm
Famenicio Jun 3, 2023 @ 9:59pm 
Originally posted by Destre:
Originally posted by shinjay5882:
I had the same issue with too with one of kens trials. Its the ones with crouching m.kick, drive rush, etc. I tried several timing to get the forward, forward drive rush to pop off consistently and it wasnt.
You can buffer the Drive Rush cancel. I've found it even more consistent when I hold the second forward input of the dash. Because Ken doesn't have a forward Medium Punch variation, you can also keep holding forward for the Intermediate 10 trial as you go for the s.MP.

For that trial in particular, the combo is c.MK > DR > s.MP > c.HP > KK > qcb + K

I input 2 MK 6 [6] MP 2 HP LK+MK 214 LK

Here's a video if you'd like to see the inputs: https://youtu.be/omqGU1msFSE


Thanks for the video! That really helps. I've tried buffering it with varying the timing and still couldent figure it out. I assume at this point its just something you gotta learn with the game but from a design point wise I would prefer that the moves had a bit more buffer or some form to make them easily more executable. Definitely makes this game feel kinda clunky.
[UCSC]dakiren Jun 25, 2023 @ 11:16pm 
Originally posted by nwad:
Originally posted by Famenicio:
I had no clue keyboard ghosting was a thing. I dont even know if SF6 has a way to show what inputs you're pressing so I honestly cant tell.
It's a thing with non-gaming keyboards, and some cheaper gaming keyboards. You can check to see if your keyboard is dropping inputs here

https://www.microsoft.com/applied-sciences/projects/anti-ghosting-demo/

YOU SIR ARE A GENTAL MAN AND A SCHOLAR!
Yep this is what was happening to me. I used it and certain keys dont like nearby keys being pressed at teh same time or near the same time
Zoid13 Jun 25, 2023 @ 11:30pm 
i have a different issue where the buffer window seems too large to me.
as im spacing in neutral and constantly walking back and forth (< > inputs) ill occasionally get a drive rush cancel when i throw out a poke into a buffered qcf input because the walking forward input is still buffered as a forward input when the qcF happens resulting in the normal cancelling into drive rush instead of the special.
the drive rush seems to take priority over the special.
Last edited by Zoid13; Jun 25, 2023 @ 11:48pm
OlovMetal Jul 4, 2023 @ 6:56am 
Originally posted by Famenicio:
Originally posted by Destre:
You can buffer the Drive Rush cancel. I've found it even more consistent when I hold the second forward input of the dash. Because Ken doesn't have a forward Medium Punch variation, you can also keep holding forward for the Intermediate 10 trial as you go for the s.MP.

For that trial in particular, the combo is c.MK > DR > s.MP > c.HP > KK > qcb + K

I input 2 MK 6 [6] MP 2 HP LK+MK 214 LK

Here's a video if you'd like to see the inputs: https://youtu.be/omqGU1msFSE


Thanks for the video! That really helps. I've tried buffering it with varying the timing and still couldent figure it out. I assume at this point its just something you gotta learn with the game but from a design point wise I would prefer that the moves had a bit more buffer or some form to make them easily more executable. Definitely makes this game feel kinda clunky.
I hate that combo so so so much. I made me look around the googles and reddits to see if I just suck or it is the game. It is always the game.
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Date Posted: Jun 3, 2023 @ 5:02pm
Posts: 11