Street Fighter™ 6

Street Fighter™ 6

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THE WARDEN Jun 3, 2023 @ 3:09pm
Tips for handling Marisa?
Anyone got tips for handling Marisa, parry seems largely pointless because her moves are also super armoured & quick firing. Punish counter also doesn't work most of the time down to the speed of the moves just breaking it before it can even go off
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Showing 1-4 of 4 comments
Paco Jun 3, 2023 @ 3:17pm 
Her counter move doesn't counter lows unless its the EX version. If it is the ex version just either wait it out, land a grab, or use a multihit super. Characters with command grab supers can really destroy her if she keeps throwing out armor moves carelessly.
Urkeksi Jun 3, 2023 @ 3:26pm 
Marisa in General is pretty weak against lows because her armored punch and counter stance both only couter highs (except for ex versions)
Her uncharged normals are also almost all negative on block so if you block something uncharged she loses her turn and you can happily press some buttons.
Her step kick ist punishable on block if she misspaces it.
Her anti-air game is also pretty weak since her SA2 and her AA-Punch don´t hit deep jump ins so she has to rely on cr. HP which she has to use kinda preemptively.
THE WARDEN Jun 3, 2023 @ 3:36pm 
Fair enough, I mainly play Chun li, so focusing low shots shouldn't be much of an issue, I shall give that a try
milan Jun 7, 2023 @ 2:39pm 
Ага
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Showing 1-4 of 4 comments
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Date Posted: Jun 3, 2023 @ 3:09pm
Posts: 4