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Hit me up if you wanna learn together. :)
Matchmaking in Street Fighter 6 does attempt to pair players of similar skill levels, but do not be deceived. Even if you manage to find opponents at your level, they will still exploit every weakness and leave you in a state of utter defeat. Close fights? Ha! Such fantasies are reserved for the weak-minded.
To enjoy online play, you must cast aside your hopes of mercy and embrace the harsh reality of the competitive scene. Only by dedicating yourself to countless hours of training, honing your skills, and learning from your crushing defeats can you hope to stand a chance. Get good, Passero, or be forever trampled under the heels of your superior adversaries.
Remember, the online realm is no place for the faint of heart or beginners seeking solace. I, Starscream, revel in the chaos and domination that it offers. I rate your chances of finding beginner-friendly matches a measly 1/10. Embrace the struggle, Passero, or be consumed by it.
I'll continue with my practice and play against the CPU and maybe dabble in online once in a while to see how it goes.
I'm enjoying the world tour at the moment so I'll stick with that for a bit;
Casuals and lobby were fine.
That's some great advice and will probably help with dealing with all the losses. Never thought about it in that way.
I highly recommend you play ranked. Battle hub and casual matchmaking will throw you against random people, a lot of which are really good. Ranked will attempt to match you with someone at a similar skill level. You'll probably get washed in your placements, and then it's pretty good about finding fair matches.
If you have the patience for it, though, playing against people who are a lot better than you is a good way to get better fast. Especially if they're willing to play long sets with you or even answer any questions you might have. So if you don't mind that, definitely go for the other modes as well.
If you don't know what your first milestone could be, I can give you one. Figure out two of your characters buttons: 1. your most far reaching horizontal attack 2. your anti-air. Go into an online match and try to keep a human opponent away from you with the first button and try to anti-air his jump ins. If you achieved this goal - congratulations, you already understand the basics of playing the neutral.
As a general rule I haven't done much online play since the 360 era, I'm in part looking at SF 6 and trying to figure out what kinds of policies apply to this.
As a general rule I'm a low-mid tier player, but in practice this had put me above 90% of randos on the internet. At 47 I actually did earn a lot of my chops at this sort of thing with quarters at the local arcades and bowling alleys when such things exist. I have a pretty good idea where I should fit in within the scheme of things if the game if working properly.
Typically when it comes to fighting game online and PVP in MMOs and such the place rapidly fills up with cheaters and exploiters. Your typical player finds out about a glitch of some easy to perform sequence and then logs in and starts working on increasing their ratings. Then they get kind of butt hurt when someone like me comes along who isn't that good but has figured out a way to counter those things specifically and kills their streaks. In such cases those people disconnect when they are about to lose, or do something like down vote your ratings on Xbox for "poor sportsmanship". I have so far seen nothing about how Capcom plans to handle those kinds of situation in this game, as someone who expects to lose most times, but does enjoy my occasional win or victimizing that sort of person who thinks it's some kind of skill, I am sort of wondering how they plan to preserve the integrity of things.
Perhaps even more importantly I am not sure what they are doing about hackers and cheaters, which annoy me just as much. Even a lot of good players in these games sometimes go "well I'm just so good if I need 1000 victories for my next ranking I might as well just cheat it to save time". Typically most fighting games (like MMOs) claim they are hacker proof but in reality you see players, especially those that are top tier, oftentimes having their invulnerability frames (if they exist) greatly expanded, doing 2 or 3x chip damage through blocks, or cheating their priority (whose move works in the case of simultaneous or near simultaneous execution). While not obvious to a casual observer those who know the game do pick up on this stuff, and it's one of the things that kills these games as most people don't complain, as sometimes they don't really realize what's happening as they think hacking in games is more outrageous, they just leave. It's sort of why so many online fighting games tank out so quickly.
I am also sort of wondering abut game balance as well, which is different from the other issues. Back with I think it was SF IV early on pretty much 90% of the people online were playing as Ken. This was because despite people insisting he was balanced or "at best mid-tier, and oh hey I just beat 30 people playing him the other day" the population spoke for itself. The reason was people figured out he had broken priority and would override any other character without even needing good timing, and on top of that his moves were easy to execute AND apparently some of them were inflicting about 20% more damage than intended. While they did fix this and who people were playing online evened out, it took at least six weeks when I was following it, and that did early damage to the online community.
At any rate I can enjoy single player but for like $100 for the full version, I am checking to see if they are taking any of this stuff seriously this time, yet I have seen nary a word, or even acknowledgement of these sorts of problems. Is there any kind of rating system I can be downvoted in (Capcom or otherwise) for winning? What do they do about disconnects? Have they actually tested game balance? How are they detecting and dealing with cheaters, especially early on? Or are they doing the typical game developer thing and arrogantly insisting their game is impossible to cheat in using any method and thus going to allow it to be a free for all while they look in the other direction like a pro-wrestling ref from the old days and insist everything is fine.