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However, I can also see that it's not the best for everyone. People who want a more raw experience will find it to casual friendly. Some people will still think the graphics were too cartoony and prefer Tekken. Some people might now think the style was no longer cartoony enough and go for an anime fighter or KoF instead.
And then there is the issue of SF VI being at the beginning and having most fighters not in the game yet (aka sellout stage) while most of the other fighting games are at the end of their life cycle and you can pick them up as a complete package at a large discount.
In terms of graphics I feel like the characters in SF VI, their expression and the way they get battle worn, are currently the best on the market. Except the hair, I don't like the hair. Not detailed enough. But I was really disappointed with the stages and their effects. For example water looks really poor and I don't see any good lighting either.
In the end there probably is no easy answer to your question wehter SF VI is better than all other fighting games at this moment - depends too much on the individual user.
I don't know if MK1 will get up that high but at the same time never bet against Neatherealm because they always seem to exceed expectations in terms of success.
As for Tekken 8, I'm 50/50 on it how it'll do. On the one hand it's Tekken and Tekken always does well but at the same time existing history shows that every other mainline Tekken game from T3 onwards doesn't do nearly as well as the previous game.
Game - Sales
Tekken 3 - 8 Million
Tekken 4 - 2 Million
Tekken 5 - 8.2 Million
Tekken 6 - 3.5 Million
Tekken 7 - 10 Million
To be fair this is most likely a coincidence and there's nothing saying the pattern will repeat. The even numbered Tekken games also happen to be the ones that make changes or do things that fans of the series don't like or aren't really into, notably Tekken 4.
I think another part of it may be that so many casual fans buy one of the entries and then aren't hyped for the next one because they feel like they just played a new Tekken not that long ago or because they feel the new one doesn't look that much different from the previous one. By the time the Tekken game after that one comes out though it's several years later and those casual fans that skipped a game are probably ready for a new Tekken game again by that point.
and yeah world tour is complete cringe in mk1 and tekken you will have a good campaign...also the new characters the girly ones is so annoiyng to fight with their over the top voices...even deejay with his hey hey hey its getting really annoying..
Sounds like you just suck
Did you really just claim that SF6 is not an improvement over SFV? And people call ME the troll????
better than T7
worse than MK11, but by a small margin
better than FighterZ
in line with Strive
better than KOF XV (even tho personally SF6 reminds me of KOF XV more than any other game)
And my personal favorite - KI 2013 - SF6 is not even close. If only KI avoided being exclusive, and hit PlayStation and PC together with Xbox, it would be extremely successful.
Single player is better, soundtrack is better, netcode is godlike, all nine yards.
I mean, fundamentally speaking, all games work on the same principle: you learn by playing, and playing is fun. But fighters were entirely different. It was impossible to learn AND have fun, it was either or. There were never any game modes that addressed the issue of different skill either. If you were the worse player, there was exactly one thing and one thing only you could do: watch as you get destroyed, over and over and over and over again. No mechanics to help catch up, nothing to make it fun for both sides. Just a one-sided stomp, every single time.
SF6 changed all that. The modern control scheme which initially I didn't want to like, made this the most accessible game to date. And the world tour? Omg the game is worth the price just for that alone, something I seriously hope we will see expanded upon in a future game. I mean can you imagine? An multiplayer World Tour with the same level of incredible customization, but where you have limited levels so you need to actually choose what styles you focus on, kick or punch or throw strength, drive or super or defense or health or offense, etc? Working kinda like GTAV where you can just meet and group up with other players, or have spontaneous matches?
I don't want to seem over-excited or anything but SF6 to me is the most stunning re-imagining of figher games since ever. I am so happy I was here to experience this game when it came out, when finally, after dozens of fighters I wanted to but could not like, I could play this. :>
So yes, to me it's so far beyond any other fighting game ever made it's like in a world of its own!
but for now i still like Strive better, and i say that even modern controls considered. Strive is more beginner friendly than SF6.
with that in mind, most beginners have zero idea what to improve, they all go "combos!" or "special moves!" or whatever flashy stuff.
when just learning to play defensively, do some poking, keep pressure and just using the strongest button for punishing is 10000x easier and would likely make them win a lot more.
But I'm not the best sample size for the question. I'm still mostly a casual.